Making fast travel less automagical

Post » Thu Jun 23, 2011 4:17 am

So you're arguing that you hate Fast Travel, and you want it out because the game is 'built' around using it? Did you ever visit the Silt Strider's in Morrowind?

Or are you saying that you would rather the map be made smaller and quests bundled into neat little regions that took less travel by foot/horse, so long as it meant no fast travel?
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Siobhan Wallis-McRobert
 
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Post » Thu Jun 23, 2011 5:54 am

Teleporting all over the world in Oblivion was a little more than over the top.
When did that happen? I had a 26th level PC and never found a way to teleport anywhere (except to the upper floors of the mage library IIRC).
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Jhenna lee Lizama
 
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Post » Thu Jun 23, 2011 5:25 am

morrowind had perfectly fine instant fast travel in the game. why they got rid of it for that stupid map in oblivion boggles my mind. between the mark/recall spells, prophylactic stones, mages guild teleporting, almisivi intervention and the the other version forgot what it was called on top of the silt striders and boats i just dont see why anyone had any difficulty moving around in that game. and the best part was that they all made sense in the game world. versimillitude or something.

i see people still post that nonsense about how oblivion map travel wasnt cheating because some time past. what a load of [censored]. start on one end of the map and walk to the other end of the map. unless you really lucky or using invisie spells the whole way you are going to end up having to fight something at some point. you might end up using health or magicka potions, your equipment will get worn or it might even break, you might get a disease and have to use cure disease potions or the spell. whatever happens you more than likely will end up using at least some of your resources AND you might get killed. with oblivions system you are guaranteed to make it to your destination completely unscathed and without using any or you resources. its CHEATING. simple as that. i wouldnt even have minded it if you had to buy scrolls to teleport you places because it would at least force you to buy something and have some on hand when you use it. it would have been better if they had scrolls that would occasionally misfire and send you to a random place like that ayelid steps mod did in oblivion.

as far as not using fast travel...........for me at least it depends on the environments itself. vanilla oblivions landscape was so generic that it actually hurt to go through it. after i installed the unique landscapes mods it became much easier to ignore fast travel because i liked looking at the great scenery. hats off to those people those mods were a must have for me.
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Code Affinity
 
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Post » Thu Jun 23, 2011 2:51 pm

As long as the game provides other means of travel to the player I don't think fast travel should be taken out. I have done a playthrough without using FT and I have to admit that at times it was a bit tempting but not that much more tempting than opening up the console or using my knowledge from previous playthroughs to my advantage. There will always be ways you can cheat the game and it's up to the player to not use them. As long as the game doesn't force it on you by not giving alternatives there is no reason to hate the feature IMO.
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Antonio Gigliotta
 
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Post » Thu Jun 23, 2011 1:38 pm

Here's a little map of Skyrim:
http://www.google.com/imgres?imgurl=http://riftwall.com/images/skyrim_text.jpg&imgrefurl=http://www.gamespot.com/forums/topic/27567242&usg=__-x6j5lHBR851aeqXESkX1DiX20w=&h=810&w=1030&sz=464&hl=en&start=0&sig2=LhgH7ldAEFwb8hm8Ut1yIg&zoom=1&tbnid=rjKnOJPI2FNDkM:&tbnh=134&tbnw=170&ei=LUABTomuLoy4twfzxcySDg&prev=/search%3Fq%3Dskyrim%2Bmap%26hl%3Den%26biw%3D1003%26bih%3D583%26gbv%3D2%26tbm%3Disch&itbs=1&iact=hc&vpx=340&vpy=273&dur=888&hovh=199&hovw=253&tx=121&ty=180&page=1&ndsp=13&ved=1t:429,r:10,s:0&biw=1003&bih=583

Thats a whole lot of empty space. Places where carriages dont go.

Also, for the Daedric equipment being a massive hyperbole, imagine if you started a game in some random RPG without fast travel, and were given an artifact that allowed you to teleport anywhere in the game world- thats insanely powerful. Just as useful as an exceptional piece of armor.

Printed or visual material containing the explicit description or display of sixual organs or activity

You're making two mistakes here.

1. There is a difference between something earned and something available. Something you earn is a reward. It is an accomplishment. Not every player may get it, not every player will. These are meant to be powerful, something to which an ordinary character will not have access. In this context a powerful relic which allows teleportation (rather, "fast travel" because time moves while fast traveling) can be used without regrets, in my opinion. Something that is available from the beginning of the game is a feature, and intended to be available to every player. This is more of an option. You have a difficulty slider from the beginning of the game, but you do not need to use it. You have a fireball spell from the beginning of the game, but you may choose not to use it. This is what fast travel is. It is a convenience, not a reward. Daedric armor is a reward, found in the game at high levels, and should not be given free. If there was a relic which allowed fast travel, there would be no point in offering fast travel from the beginning. Alternately, there would be no reason to offer a relic which allows it when it is there as a feature already. So they didn't.

2. There is a difference between something which benefits the player and something which benefits the character. A free set of daedric armor benefits the character. If you choose not to use it, you are handicapped as a character. You do not function at the best of your given abilities. It is still a player choice to use it or not, but it is a developer mistake to give a character something so powerful at the beginning of the game. Fast travel, on the other hand, benefits the player and not the character. It is a convenience. In fact, using it makes your character weaker. You don't level Athletics or Acrobatics (out of Skyrim anyway), you don't level your combat skills from random encounters. You don't gather materials, ingredients, or equipment. This was no real problem in Oblivion, it was a player choice to cripple the character, and it was a valid choice because of level scaling. This will not be possible in Skyrim. If you fast travel everywhere, expect to get your butt handed to you in guild quests. Conveniences should have a cost, and fast travel does. Free daedric armor does not, unless you count all the fun it drains out of the game.
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Stephanie Valentine
 
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Post » Thu Jun 23, 2011 7:16 am

Use isn't past tense. No, you haven't done it.
No its not frickin easy. I can run faster than the horses in Oblivion and its still going to take forever to cross the game world, and everyone and their granny WILL be sending me halfway across the continent a dozen times.


I know "use" isn't in the past tense. That's because I still use horses. :facepalm:
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Bones47
 
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Post » Thu Jun 23, 2011 2:10 pm

Is it too much to just suspend your disbelief and believe that your character walked there? After all, that's what immersion is about: suspending your disbelief.

Because, you're right, everyone and their granny will send me halfway across the continent a dozen times, and I have other obligations than my games and so if I am asked to go all the way across the continent I don't want to spend most of my time walking.


But the thing is when using fast travel, you arrive at your destination untouched, but if you walk there you are bound to fight constantly. What...does your character walk to his destination while invisible? There should be random encounters while using fast travel.
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Invasion's
 
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Post » Thu Jun 23, 2011 12:24 pm

But the thing is when using fast travel, you arrive at your destination untouched, but if you walk there you are bound to fight constantly. What...does your character walk to his destination while invisible? There should be random encounters while using fast travel.


I hate when I'm in a rush and then some stupid creature interrupts me. Example: Resting in Morrowind. Stupid Scribs.
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Pat RiMsey
 
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Post » Thu Jun 23, 2011 11:53 am

But then if you get yanked out of your fast travel to deal with some stupid wolf out in the wilderness it's just an annoyance that breaks the whole purpose of having the convenience.

I can only ride around Cyrodiil so much before saying 'screw it' and clicking somewhere on the map.
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katsomaya Sanchez
 
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Post » Thu Jun 23, 2011 6:14 am

So you're arguing that you hate Fast Travel, and you want it out because the game is 'built' around using it? Did you ever visit the Silt Strider's in Morrowind?

Or are you saying that you would rather the map be made smaller and quests bundled into neat little regions that took less travel by foot/horse, so long as it meant no fast travel?


I like how it was completely obvious I liked the idea of carriages in the first paragraph of my OP, then you completely ignore that for the sake of a straw man, which I got complained against for using. You know exactly what I mean when I say fast travel, I explained it plenty clear.

I would like a much larger map with no Oblivion fast travel.
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Victor Oropeza
 
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Post » Thu Jun 23, 2011 10:21 am

I like how it was completely obvious I liked the idea of carriages in the first paragraph of my OP, then you completely ignore that for the sake of a straw man, which I got complained against for using. You know exactly what I mean when I say fast travel, I explained it plenty clear.

I would like a much larger map with no Oblivion fast travel.

you're getting the best of both worlds in skyrim anyway
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^~LIL B0NE5~^
 
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Post » Thu Jun 23, 2011 4:24 pm

You are literally making no sense now. You complained about the size of Skyrim and the empty space with no cities, then say you want it even bigger with no fast travel?

Fast travel in Skyrim is optional. Period. If you don't want to use it, then ride to the nearest city and ride your horse the rest of the way. It'll actually be more convenient/faster than Morrowind. Let the people who want to use fast travel use it.

And it's actually pretty common in RPGs nowadays to have the world as a series of "hubs" connected by an overworld map where you choose your destination from a list. Dragon Age did this, Mass Effect, Fable, any number of JRPGs, etc. Hell, even Arena/Daggerfall basically did this. The fact that Bethesda still has an open world to explore at all is actually pretty noteworthy.
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Darlene Delk
 
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Post » Thu Jun 23, 2011 8:10 am

Okay so you like carriages. Just use them...

It's like you want to complain and argue just for the sake of it.
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Tom
 
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Post » Thu Jun 23, 2011 2:01 pm

Is it too much to just suspend your disbelief and believe that your character walked there? After all, that's what immersion is about: suspending your disbelief.

Yes, it is. Because if I forgo the fast travel and go to my chosen destination normally, I'm going to run into trouble. Monsters, hedge wizards, bandits, Daedra, Dragons. When I encounter them, I'll expect to have to fight them, and expend some resources in the process, like potions, poisons, ingredients, and arrows. My equipment's also going to get dinged up as well, which will in turn require me to expend more resources (namely, money) to get it back into shape. But when I fast travel...I don't suffer anything. My life is never at risk, my stuff is all in one piece, and I don't lose anything.

So clearly, we have a discrepancy here; Tamriel is supposed to be a dangerous place to traverse, and indeed it is if you walk around it normally. And yet, getting from place to place to place isn't dangerous at all somehow when you use some not-so-magical game mechanic to skip all of that. Fast travel in Oblivion (and Fallout 3, AND New Vegas) is a cheat code, simple as that, one that doesn't require any outside effort on the player's part.

But then if you get yanked out of your fast travel to deal with some stupid wolf out in the wilderness it's just an annoyance that breaks the whole purpose of having the convenience.

I can only ride around Cyrodiil so much before saying 'screw it' and clicking somewhere on the map.

But that's the thing. Traveling on foot all by your lonesome shouldn't be convenient. It should be fraught with hazards and danger. If we wish to cut out the time and tedium of going back and forth through places, fair enough, but there must always be an inherent cost or risk in doing so. If you want to go from settlement to settlement without incident, then cough up the drakes. Likewise, if you want to go to some remote cave in the middle of nowhere quickly (in real time, not necessarily game time), then you should still deal with the consequence of the local wildlife on the way...and moreover, risk getting in over your head for stumbling into something blindly.
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BRIANNA
 
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Post » Thu Jun 23, 2011 2:35 pm

well you see. the reason why fast travel was implemented in oblivion was because of the map size.also am i really the ONLY person who dismissed fast travel as an enchanted map?
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Makenna Nomad
 
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Post » Thu Jun 23, 2011 7:31 am

well you see. the reason why fast travel was implemented in oblivion was because of the map size.

Not quite. They implemented it for convenience. Oblivion was a step toward a mainstream audience, and was releasing on the first next-gen system. They wanted lots of sales, and convenience of this degree with a map of that size will sell more games.

If it was only map size as a concern, a carriage system would have worked there as well. It would have worked better in fact, the cosmopolitan center of commerce and government Cyrodiil was supposed to be.
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Andrea Pratt
 
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Post » Thu Jun 23, 2011 4:06 am

@Xetirox

In Oblivion at least it was hardly fraught with danger or peril. I could always kill some wild animal or rogue bandit misfit and generally what I couldn't kill I could outrun. I say to you, Mr. Xetirox, just walk everywhere you want to go then. What's your issue? The OP can use his carriages and be happy, I hope.
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Laura Elizabeth
 
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Post » Thu Jun 23, 2011 10:44 am

i see people still post that nonsense about how oblivion map travel wasnt cheating because some time past. what a load of [censored].



Just to point out a basic fact..... Oblivion Fast Travel wasn't cheating because the developers put it there as a basic game function. Just like swinging your sword isn't cheating, saving your game isn't cheating, and leveling up isn't cheating.

:facepalm:



also am i really the ONLY person who dismissed fast travel as an enchanted map?


Based on the Morrowind nostalgics on this forum? No, you're not the only one.

But there are plenty of us who recognized it for what it was - walking.

(I guess all the "immurshun" folks would have been ok if they did it the Indiana Jones Way? - instead of a regular loading screen, show the map of Cyrodiil with a little red dotted line wandering across it. Even though, functionally, it would be exactly the same thing.)
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Quick draw II
 
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Post » Thu Jun 23, 2011 8:18 am

"Immersion, realism, better gameplay, check."

Woah woah woah, hold your horses. I understand this giving immersion and realism, but I can't see how this gives skyrim "better gameplay"
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Jennifer Munroe
 
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Post » Thu Jun 23, 2011 2:14 am

What's the point of this thread? Do you honestly think that because of your lack of self control they'll take fast travel out of the game? They added carriages and FT this time to try and please everyone, also you claim that skyrim is 'built around' fast travel and that you can't reach certain areas with it, how exactly do you know this? Oh right, you don't. Jesus man, just restrain yourself from using fast travel. If you love the carriage system so much surely that won't be a problem.
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Rebecca Dosch
 
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Post » Thu Jun 23, 2011 4:41 pm

In Oblivion at least it was hardly fraught with danger or peril. I could always kill some wild animal or rogue bandit misfit and generally what I couldn't kill I could outrun.

But you still encountered them. You still had to deal with them, somehow. Why should warping around using a map suddenly make you exempt from them?

I say to you, Mr. Xetirox, just walk everywhere you want to go then. What's your issue? The OP can use his carriages and be happy, I hope.

I explained my issue. Walking normally comes with risks. Warping around with the map in the previous games...didn't. For absolutely no reason. It was a cheat. Cheap. Overpowered. There's absolutely no reason not to use it, NOT using it makes things needlessly tedious (since you'll have to manually walk back and forth in the same places just to do what you want), and it makes all other more sensible fast-traveling methods obsolete because it does everything they can better. If you support its presence, then you might as well support the existence of an I-WIN Button in the menu, because both more or less would work the exact same way.
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Roberta Obrien
 
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Post » Thu Jun 23, 2011 1:50 am

Based on the Morrowind nostalgics on this forum? No, you're not the only one.

But there are plenty of us who recognized it for what it was - walking.

(I guess all the "immurshun" folks would have been ok if they did it the Indiana Jones Way? - instead of a regular loading screen, show the map of Cyrodiil with a little red dotted line wandering across it. Even though, functionally, it would be exactly the same thing.)


I'm still playing morrowind and I'm fine with fast travel, but I hate the Indiana Jones Way?.
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Sarah Kim
 
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Post » Thu Jun 23, 2011 10:28 am

When I block, I don't take damage any more. Such a cheat.
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Vicky Keeler
 
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Post » Thu Jun 23, 2011 10:06 am

I just want all fast travel (map and carriage) to have http://www.gamesas.com/index.php?/topic/1177992-you-have-been-waylaid-by-enemies-and-must-defend-yourself
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Amy Gibson
 
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Post » Thu Jun 23, 2011 12:10 pm

When I block, I don't take damage any more. Such a cheat.

What are you trying to prove, here? Are you ignoring some of the ways that blocking worked before? Such as how it didn't block all damage incurred? Or how the amount of damage it did block increased along with the associated skill? How blocking attacks caused you to lose Fatigue? Or put you in danger of being staggered? Or how you couldn't attack while blocking? Or that you could only block attacks in front of you? Or that blocking damaged the shield, removing the additional armor it provided in the process? Or how in Morrowind, blocking was only done on a die roll? Or how in Skyrim, holding a shield means you have one less weapon or spell to use, and that it's (supposedly) going to require proper timing?

Tell me, what things were included in Oblivion to counterbalances its fast traveling? How was it not cheap to use?
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BaNK.RoLL
 
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