Making fast travel less automagical

Post » Thu Jun 23, 2011 5:48 pm

Teleporting all over the world in Oblivion was a little more than over the top. I'm pretty sure most forum-goers are against its implementation. But, Good News! Carriages (Silt striders in disguise) are in! However, if the Oblivion style fast travel is in as well, that means carriages become useless after I visit all the cities.

I think it should go to the daggerfall style of fast travel, where you incur costs for your cost country romps. This also helps remove the illusion of teleportation, acts as a (small) moneysink to help balance the economy, and improves other forms of fast travel by making them more viable. When you choose to go somewhere, you can take the carriage, pay some gold, and nothing bad happens. But if you want to go somewhere in the wilderness, you have different options.

You could A) Use inns, were you would stop at inns and only take roads. This takes longer, and incurs a gold cost from your bed and food tabs.
Or you could B) camp out, were you beeline to your objective. Also, you automatically eat any food in your inventory to survive (even if in a non-hardcoe game, should hardcoe be implemented), eating more the longer the trip. Should you run out of food, the trip will take longer and you will incurr a gold cost for buying provisions. Also, (in hardcoe) a small chance to catch regional diseases from the places your passing through.

This makes you give more thought to traveling, as well as increasing the importance of disease (because you used to almost never catch it). And a final idea: the 30:1 timescale is far too quick, and a longer timescale is wanted by a majority in all the polls that show up. The biggest argument for the 30:1 is that it breaks immersion to travel across a country in a few hours. Possible solution: a 12:1 timescale. However, the game automatically makes fast travel many times slower than normal travel would be.

EDIT: Apparently B followed by a parantheses makes a cool smiley.
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Allison Sizemore
 
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Post » Thu Jun 23, 2011 1:55 pm

Or you can just use carriages and not touch fast travel if you don't like it, and let those who want to hop around the country do it their way. [/thread]
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Eric Hayes
 
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Post » Thu Jun 23, 2011 7:05 am

Or you can just use carriages and not touch fast travel if you don't like it, and let those who want to hop around the country do it their way. [/thread]


We could just give everyone daedric equipment at the start of the game: serious RPers will just ignore it anyways, amirite?
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Alan Cutler
 
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Post » Thu Jun 23, 2011 10:49 am

I'm pretty sure most forum-goers are against its implementation.


A decent number, but that's because the forum is pretty concentrated with die-hard MW nostalgics who think that "fast travel" is unrealistic, cheating, stupid, etc. Not remotely a representation of the actual playerbase.

:shrug:


Personally, I have no problem with the FT system in Oblivion and FO3, and don't find it "magical" or "teleporting" at all..... time passes when you use it. Teleportation would be instantaneous.

(I will say that I wouldn't mind the possibility of FT being interrupted by random events - sort of like map travel in the original Fallout 1)
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CRuzIta LUVz grlz
 
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Post » Thu Jun 23, 2011 1:09 pm

A decent number, but that's because the forum is pretty concentrated with die-hard MW nostalgics who think that "fast travel" is unrealistic, cheating, stupid, etc. Not remotely a representation of the actual playerbase.

:shrug:


Personally, I have no problem with the FT system in Oblivion and FO3, and don't find it "magical" or "teleporting" at all..... time passes when you use it. Teleportation would be instantaneous.

(I will say that I wouldn't mind the possibility of FT being interrupted by random events - sort of like map travel in the original Fallout 1)


Also, morrowind sold over 4 million copies, plenty of those probably lent to friends, shared with siblings, etc. A very high percentage of Skyrim players will be Morrowind players- and dont try to say well 'hey, these people are die-hard fans of morrowind (hint hint-fanatics, ignore their opinion)

The problem with fast travel being interuppted is traveling from one place to another, getting interrupted, then hey! You've just discovered this ancient ruin with epic loot that was supposed to be difficult to find, or heyo! Your level 2 character fast traveling from riverwood to whiterun has just been ambushed by a pack of level 500 superdeath killy monsters!
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yermom
 
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Post » Thu Jun 23, 2011 2:41 pm

I really like your ideas. Depending on how they are implemented they could be great. I will definitely use carriages between all towns, even if fast travel is available (which it will be). I Just wish fast travel had some strategy to it. Some effect on your supplies or money would greatly improve it. Also, if mark, recall, and interventions were back I would be super happy.
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Anna S
 
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Post » Thu Jun 23, 2011 5:00 am

We could just give everyone daedric equipment at the start of the game: serious RPers will just ignore it anyways, amirite?
Wow, you sure showed me by taking my statement to a ridiculous extreme that I'm clearly not arguing for! Haha, zing!

They aren't remotely the same thing and you know it.
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Zoe Ratcliffe
 
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Post » Thu Jun 23, 2011 3:32 pm

Wow, you sure showed me by taking my statement to a ridiculous extreme that I'm clearly not arguing for! Haha, zing!

They aren't remotely the same thing and you know it.


Exxagerations show concept. Carriages would be useless after you've discovered the cities if oblivions style remains.
And you could say, don't like it don't use it, but if oblivion fast travel is in vanilla then the game will be designed around it. And if its designed around it, then like in oblivion every single minor quest-giver will send you across the continent again and again, and it would takes hours to complete even minor fetch quests.
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Danny Blight
 
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Post » Thu Jun 23, 2011 5:10 am

Agreed with Saint Jiub. If you don't like something like this, you don't have to use it.

Turn down the difficulty slider to zero? You can one hit most enemies.

Play Oblivion on PC? Open the console and type player.additem F 1000000000 to get a billion gold.

The player's discretion is everything, and just because you dislike a feature doesn't mean it needs to be taken away for others who do like it.
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Emily Jeffs
 
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Post » Thu Jun 23, 2011 12:23 pm

Wow, you sure showed me by taking my statement to a ridiculous extreme that I'm clearly not arguing for! Haha, zing!

They aren't remotely the same thing and you know it.


The problem is that you can't just ignore something like fast travel when the game is built upon the player using it. If fast travel is an important game mechanic that the developers meant to be utilized, then not using it would be just like not using combat and magic, only stealth. It may be possible, but it isn't fun anymore. The whole "just don't use it if you don't like it" argument is ridiculous. There are much more strategic options that would not break immersion, such as mark, recall, interventions, mage teleportation, carriages, boats, etc. All these things together would eliminate the need for fast travel.
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phil walsh
 
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Post » Thu Jun 23, 2011 3:07 am

Agreed with Saint Jiub. If you don't like something like this, you don't have to use it.

Turn down the difficulty slider to zero? You can one hit most enemies.

Play Oblivion on PC? Open the console and type player.additem F 1000000000 to get a billion gold.

The player's discretion is everything, and just because you dislike a feature doesn't mean it needs to be taken away for others who do like it.


Except when the games built on a flawed concept its going to be insanely boring to not use it, and it'll take months before a good overhaul mod comes out- and the fithly console peasants will never get it.
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Emily Jones
 
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Post » Thu Jun 23, 2011 5:05 pm

Yay for hyperbole! :spotted owl:
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El Goose
 
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Post » Thu Jun 23, 2011 1:41 am

Or you can just use carriages and not touch fast travel if you don't like it, and let those who want to hop around the country do it their way. [/thread]


same



B)
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Patrick Gordon
 
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Post » Thu Jun 23, 2011 8:14 am

pretty much everything

Unfortunately for your strawman, you can ignore fast travel and quite easily. Much more easily than a free set of daedric. And it not only improves immersion if you ignore it, it improves your character as well.

With the inclusion of carriages, you now have an alternative to the fast travel system. Which makes it even easier to ignore. The game is no longer based around fast travel as the only way to avoid long walks.
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LittleMiss
 
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Post » Thu Jun 23, 2011 3:28 pm

Unfortunately for your strawman, you can ignore fast travel and quite easily. Much more easily than a free set of daedric. And it not only improves immersion if you ignore it, it improves your character as well.

With the inclusion of carriages, you now have an alternative to the fast travel system. Which makes it even easier to ignore. The game is no longer based around fast travel as the only way to avoid long walks.


Define easy. I doubt you've played on any character for any serious amount of time without using fast travel in Oblivion.
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Riky Carrasco
 
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Post » Thu Jun 23, 2011 6:56 am

Define easy. I doubt you've played on any character for any serious amount of time without using fast travel in Oblivion.


I'll use a horse and it's pretty easy.
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Marquis deVille
 
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Post » Thu Jun 23, 2011 6:32 am

Except from everything we can tell at this point, the game's going to be built around the carriages, with fast travel as an option for those who want to use it. You shouldn't assume that just because Oblivion did something one way, Skyrim will do the same.

And no, exaggeration doesn't show anything except how ridiculous the concept is when you exaggerate it. It's like saying all liberals in American politics are communists and all conservatives are fascists. Or like saying any depiction of nudity is pormography. That's why strawman arguments are a logical fallacy rather than a legitimate form of discourse.
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krystal sowten
 
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Post » Thu Jun 23, 2011 9:58 am

Define easy. I doubt you've played on any character for any serious amount of time without using fast travel in Oblivion.

Easy as in, not for the last 3-5 characters and 300+ hours. I don't know exactly, I can't remember the last time I used it. I only used it a few times on the Xbox 360 where I played 250 hours, mostly for Fighters Guild annoyances. I only used it a few times on my first PC character of 330 hours, again mostly for those stupid Fighters Guild quests. I may not have used it at all on my next 200 hour character. Since then it has been a myriad of 100-150 hour characters and some smaller characters.
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Je suis
 
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Post » Thu Jun 23, 2011 2:26 pm

I'll use a horse and it's pretty easy.


Use isn't past tense. No, you haven't done it.
No its not frickin easy. I can run faster than the horses in Oblivion and its still going to take forever to cross the game world, and everyone and their granny WILL be sending me halfway across the continent a dozen times.
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Racheal Robertson
 
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Post » Thu Jun 23, 2011 1:20 pm

Except from everything we can tell at this point, the game's going to be built around the carriages, with fast travel as an option for those who want to use it. You shouldn't assume that just because Oblivion did something one way, Skyrim will do the same.

And no, exaggeration doesn't show anything except how ridiculous the concept is when you exaggerate it. It's like saying all liberals in American politics are communists and all conservatives are fascists. Or like saying any depiction of nudity is pormography. That's why strawman arguments are a logical fallacy rather than a legitimate form of discourse.


Here's a little map of Skyrim:
http://www.google.com/imgres?imgurl=http://riftwall.com/images/skyrim_text.jpg&imgrefurl=http://www.gamespot.com/forums/topic/27567242&usg=__-x6j5lHBR851aeqXESkX1DiX20w=&h=810&w=1030&sz=464&hl=en&start=0&sig2=LhgH7ldAEFwb8hm8Ut1yIg&zoom=1&tbnid=rjKnOJPI2FNDkM:&tbnh=134&tbnw=170&ei=LUABTomuLoy4twfzxcySDg&prev=/search%3Fq%3Dskyrim%2Bmap%26hl%3Den%26biw%3D1003%26bih%3D583%26gbv%3D2%26tbm%3Disch&itbs=1&iact=hc&vpx=340&vpy=273&dur=888&hovh=199&hovw=253&tx=121&ty=180&page=1&ndsp=13&ved=1t:429,r:10,s:0&biw=1003&bih=583

Thats a whole lot of empty space. Places where carriages dont go.

Also, for the Daedric equipment being a massive hyperbole, imagine if you started a game in some random RPG without fast travel, and were given an artifact that allowed you to teleport anywhere in the game world- thats insanely powerful. Just as useful as an exceptional piece of armor.
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Helen Quill
 
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Post » Thu Jun 23, 2011 4:55 am

Define easy. I doubt you've played on any character for any serious amount of time without using fast travel in Oblivion.


I'm up to 200hrs on a character and have not used fast travel.

ITS EASY.
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Celestine Stardust
 
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Post » Thu Jun 23, 2011 11:47 am

I really hated the fast travel in Oblivion but it was a bit hard to ignore because the game was based upon it and because there were occasional moments of laziness in some quests that required running across Cyrodiil. It doesnt matter if fast travel is there as an option (preferable as a toggleable option to avoid having the occasional temptation to use it) but the game has to be designed so that fast travel isnt needed for anything. Quests and everything else shouldnt need to be tedious for those who dont want it. Its just a convenience for those who dont like walking. Carriages are good though but I'd love it if they included some scenic travel mode where the player can watch the journey.
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dell
 
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Post » Thu Jun 23, 2011 2:26 am

Is it too much to just suspend your disbelief and believe that your character walked there? After all, that's what immersion is about: suspending your disbelief.

Because, you're right, everyone and their granny will send me halfway across the continent a dozen times, and I have other obligations than my games and so if I am asked to go all the way across the continent I don't want to spend most of my time walking.
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Thema
 
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Post » Thu Jun 23, 2011 3:10 am

You realize Fast Travel is an option?
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Red Sauce
 
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Post » Thu Jun 23, 2011 3:43 pm

Define easy. I doubt you've played on any character for any serious amount of time without using fast travel in Oblivion.

I have and did the same for the Fallouts, I played FNV for over a 100 hours without using FT, OB even longer. I prefer the journey.

And I don't understand this tempted to use thing, if you want to use it then use it, I was having more fun not using FT so I did not use it, if always felt the temptation to use it, I would have, like I did after having played for a while.
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Rude Gurl
 
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