making finishing moves an active skill

Post » Thu Jun 16, 2011 1:02 pm

The new finishing moves look great and are implented to make the combat juicier. I read alot of players have problems with it being random, and not being able to controll your moves.
This includes me; so my proposition is to make the finishing moves an active button, which can be triggered if the enemy has very low health (lets say 15% or less).
In this way the combat doesnt only eye better, there is also an extra technical combat option. You can decide if say a normal attack would do 7% of the enemy target and it has 11% left to do a long finishing move when it's the only enemy left. Or if there are more enemy's around to not make you vulnernable and just go slashing about.

I dont know if this is simple to adjust, and if the consoles have enough buttons for this. I'm curious what other people think about this idea.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Return to V - Skyrim