There is currently an issue with my mod where the player is in an area. They are then moved via MoveTo(), and the area is sealed off. The problem is that followers don't come with them, leaving the followers in the now sealed area, trapped.
I tried doing Game.FastTravel() instead of a MoveTo() on the player since the only negative effect I could think of was time passage (Which honestly makes sense in this scenario). However, there was simply a brief loading screen, the player was in the exact same spot and some other weirdness happened. For example the player's controls were enabled, when they shouldn't yet be, etc.
Is there some other way to get followers to come with the player? (Note: I'm not using SKSE, so that's out)
Thanks,
AV