Making hardcoe harder

Post » Tue Nov 09, 2010 8:46 pm

Not sure why you guys consider Fast Travel any more difficult than normal travel. Time consuming isn't the same as hard. It just waste time.

Walking from one end of NV to the other isn't that hard, unless you go through Deathclaw territory.

It seems that you are just adding additional chore for chore's sake.
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Marnesia Steele
 
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Post » Tue Nov 09, 2010 11:29 am

I think it will be difficult to find a one size fits all solution .... even if you provide a couple additional levels of hard core play. Not to discount my console playing brothers .... there are already many mods out to choose from which make hardcoe harder. You don't need a mod to get rid of fast travel .... just choose not to use it. But there will be a mod to get rid of this shortly if there is not one up there already.

Currently I play on hard/hardcoe with the follwing tweaks ....

Fixed the Doctor Bag which does not work in hardcoe mode BTW ... but also made the price 200 instead of 50

Adjusted the food and water consumption rates so they are realistic. Essentially using more food and water. But also reduced the time scale to 1:4 so you are not constantly having to deal with it.

Adjusted and tweaked all the item weights so they are realistic.

Fixed the broken Doctor Dialogs and action which always will heal you for the minumum amount of caps if you have any limb damage at all and upped the price of visting the doctor.

I am using a number of other mods, but mostly flavor mods as opposed to anything that makes the game easier or harder.

Basically I like how it plays now. Making the game harder without simply making it more of a grind is a fine art methinks. While one could certainly say that fast travel is unrealistic, at the end of the day, it is still a game and having to retrace steps over and over and walk endlessly dealing with the occasional respawn does not increase my enjoyment.
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Abi Emily
 
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Post » Wed Nov 10, 2010 12:09 am

i generally roleplay without any fast travel, but if there is a short distance to run, along which i know there will be no encounters - i like to fast travel it. turning it "off" would mean lots of running along bleak highways doing nothing. it's a tricky line to walk i'm sure, but hey - there's no reason it couldn't be a game option. one that could be turned on or off at any time like hardcoe mode - but seperate.
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Racheal Robertson
 
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Post » Tue Nov 09, 2010 6:42 pm

Overall I didn't find Harcore mode really hardcoe! I found it to be just more mildly more annoying. What would be interesting for a harcore version is cut the amount of caps/exp you receive from things and also limit the stats and or completely remove the Perk system! As far as being hardcoe, havnig to sleep, eat and have weight to more things, it was a rediculous thought, sorry! It kinda felt like Obsidian/gamesas wanted to delve more into item creation and since now they had it, they wanted to do something with it and this is what they came up with.

I do understand why they did it, but a good percentage of the gamers wanted it to be more realistic ( which excuse has been beaten like a dead horse and don't even get me started with that line of thought ) to the player for a better role playing aspect.

I guess what I consider hardcoe would be more along the lines of From Software/Altus when they made the Demon Soul. That game was challenging, unforgiving and unyielding to players, so that would be my definition of hardcoe where there was no easy/normal/hardcoe, there was just the games difficulty as intended.

So next Fallout game that goes into works, may it be another FO3 series or a new FO4, take that into consideration.
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Lady Shocka
 
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Post » Tue Nov 09, 2010 1:20 pm

Ah the fast ravel debate continues.


What I'd like to see if a variety of toggle-able options rather than a single hardcoe mode.



Seems logical right?

Given that people enjoy playing this game in many varied ways, this would have been a great addition. This has been brought up so many time I don't no why i didn't make it into the game.

Or been the "reward" for finishing hardcoe mode. I don't care about trophies I want a new game mode damn it!
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Ilona Neumann
 
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Post » Tue Nov 09, 2010 5:58 pm

I try not to use fast travel too much but this game has so many quests that involve you walking ALL THE WAY across the map to ask/tell/give someone something and then walking ALL THE WAY back to the quest giver to tell them that you asked/told/gave someone something. Sometimes you have to walk there and back 3 or 4 times even. Across the same barren roads with nothing on them and you can't even go as the crow flies because there are mountains with invisible walls everywhere. It's enough to make you snap and murder your family - thus I do not support removing fast travel because my family is doing just fine alive. For now.
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Kristian Perez
 
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Post » Tue Nov 09, 2010 5:30 pm

I want to say again that Fallout need some kind of veicle, car or horse if traveling should be fun without fast travel. It worked well in Oblivion for the most part. It was actually kind of fun to plan your route to different places so you could say drop off a item in the nearest city for one quest, go to the next nearest place and kill someone for another quest and then make your way to your final destination from there. After 100+ hours it can get old though. In Fallout i often fast travel because walking at crawl speed over all the desert is not that fun. With a buggy or car it would be awesome. Also i would like in hardcoe so that you have some kind of trunk on the back of the car where you can stash your stuff and that you cant carry as much without a backpack of some sort, i also want all weapons you carry to bee seen on your body.
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Amber Hubbard
 
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Post » Tue Nov 09, 2010 9:49 pm

I don't like the name "hardcoe" - it makes players feel that it adds a difficulty challenge.

Something like "Survival Mode" would have been more apt. The act of feeding/hydrating yourself as well as getting sleep is the only real task management. The concept of health over time is nothing new, ammo having weight is nothing of consequence either, as I prefer such limitations (I only carry 1 weapon for .44, .308 and 5.56 ammo types)
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Sudah mati ini Keparat
 
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Post » Tue Nov 09, 2010 3:49 pm

The annoyance of no fast travel would out weigh the difficulty of it.
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danni Marchant
 
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Post » Tue Nov 09, 2010 9:22 am

Fast travel is optional so I simply don't have to use it and the game is fine as it is.
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Anthony Diaz
 
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Post » Tue Nov 09, 2010 8:45 pm

The fact that fast traveling is a personal choice means that if you want to make HC mode more HC then have a little self control and just don't use the function.
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Marlo Stanfield
 
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Post » Tue Nov 09, 2010 9:50 am



What's with these reward stuff? Are we 5 years old where we need stickers whenever we accomplish anything? Your reward is having fun playing the game. Why do you need "extra" stuff in order to complete a game?



I'm 5 years because I want an unlockable game mode with more challenge? And it is not really "extra" stuff. It is things that are already in game , all alot of people are asking for is a way to manipulate it.

Actually I do agree with you , it shouldn't be unlockable, it should have been available right from the start of the game. :laugh:

P.S.
If I could use the GECK I would. But I can't.
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Antony Holdsworth
 
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Post » Tue Nov 09, 2010 11:30 am

I think the hardest way to play this game would be without fast travel! Now I could do this now but I cheat because it is there!

It's been mentioned before the release of F:NV, mulled over many times on the FO3 forum last year, and generally people agreed that fast travel is a choice, you don't have to do it. The Stimpak discussion was the same, they make everything to easy on FO3, but you don't have to use them.

The whole point of hardcoe Mode though is to add genuine ingame restrictions, like having to use a Doctor's Bag to heal a limb, but I'm finding Doctor's Bags are fairly handy all over NV, I have 20+ of them in the first aid cabinet in Novac, and I let my character carry no more than three at any one time. hardcoe should make that kind of restriction I put on myself in regards to the quantity allowed in the inventory of certain items. Weight of ammo is still nerfed in hardcoe, you can still carry far too much - it should have its own seperate, capped weight allowance. Or a numerical restriction, like 60, or even 30 rounds for handguns and such.

I don't have a problem restricting myself, and hardcoe Mode for me isn't much different to how I played unmodded Fallout 3. The only real thing it has changed is in having my character consume food and water, and to sleep. But in Fallout 3 I had my character sleep at fairly realistic intervals anyway, and fatigue hasn't even been a factor for me on F:NV. I have my char carry five food types and five bottle of purified water. I'm still not using Stimpaks.

In short, Fast Travel should be restricted for hardcoe Mode, definitely, but I don't mind that it's not as it falls short of the restrictions I put on myself anyway. So it has had very little impact on the way I play. :shrug:
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Lady Shocka
 
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Post » Tue Nov 09, 2010 7:00 pm

I'm happy with fast travel the way that it is, so I voted no.

However, that doesn't mean I'm happy with hardcoe the way it is, as the voting option says.

One of the main things I think should be changed is all items should be given weight. If you're adding just small amounts of weight to ammo so that ammo doesn't have zero weight, you should add just small amounts of weight to everything else that currently has zero weight.

Honestly, to consider item weight a "hardcoe" feature but then only apply it to ammo is kind of silly.
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Carolyne Bolt
 
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Post » Tue Nov 09, 2010 5:13 pm

It wouldnt make it any harder, it would just make it more tedious and take longer to play. More appropriate changes would be things like adding weight to medicine and drugs.



I agree.
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Rik Douglas
 
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Post » Tue Nov 09, 2010 4:03 pm

Don't use fast travel then.
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Russell Davies
 
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Post » Tue Nov 09, 2010 5:05 pm

It seems that you are just adding additional chore for chore's sake.


This.
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Margarita Diaz
 
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Post » Tue Nov 09, 2010 1:30 pm

Pay someone to add code to a single player game to compensate for your lack self control? You're dreaming. :blink:

One of the regulars has a signature that sums it up nicer than I could, but I can't find it.
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Robert Bindley
 
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Post » Tue Nov 09, 2010 11:24 pm

No, at least not as something that is a non-optional part of hardcoe.

I don't use fast travel, nothing's forcing me to use that function, so it's OK as it is. I'm in the lucky position of having pretty much as much free time as I like to play games. Some folks maybe get an hour or two on their day off. Spending those precious couple of hours walking from A to B could be a really frustrating experience.
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Greg Swan
 
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Post » Tue Nov 09, 2010 11:40 pm

In principle, I kind of agree, or at least have the player find some mode of transportation to accommodate the fast travel. (Such as a horse in Oblivion)

However, practically, no its a bad idea. Sorry, I work too much to spend > 1hr a play session running from place to place that I've been dozens of times already. :/

As is mentioned multiple times here, nothing to stop you from imposing that restriction on yourself if you desire to play that way.
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Britney Lopez
 
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Post » Tue Nov 09, 2010 3:42 pm

I'm generally opposed to fast travel for Elder Scrolls games. Morrowind's system was perfect, imo. You didn't just walk everywhere, there were a variety of transport options to bring you where you wanted to go, including teleportation spells. Adding fast travel to Oblivion made it feel a lot smaller than Morrowind, despite it actually being bigger. But with Fallout games, honestly, fast travel is necessary. With Fallout 3, the map wasn't really big enough that removing fast travel would make it feel any larger, unlike with Oblivion. And locations weren't as tightly packed as Morrowind so walking would be more of a chore than anything if you've been through that area once already. With New Vegas, not only is the map not big enough, but exploring in this game is so boring that if I had to walk around more than I already have to I'd go crazy.
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Gaelle Courant
 
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Post » Wed Nov 10, 2010 2:05 am

I think the hardest way to play this game would be without fast travel! Now I could do this now but I cheat because it is there!

How would you feel if Developers put in a Harder hardcoe that adds the option to play without ANY Fast travel options!

Maybe add some reward for finishing the game that way.

Your ideas?



Annoying? Yes...Hard? No. I am not even sure why the hardcoe mode is even called hardcoe. All it really amounts to more inventory management.
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Ray
 
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Post » Tue Nov 09, 2010 10:59 pm

"So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants."

this method of getting around has been implemented since Oblivion, either don't use it or you can shut the :swear: up.
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Alyesha Neufeld
 
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Post » Tue Nov 09, 2010 4:21 pm

The should have implemented random events like in the original Fallouts.... when you fast travel, there was a chance that somewhere along the line of coming across an encampment of raiders, or radscorpions, or any number of things, or even funny events like a duel or something...

This would have fixed two major problems at once... the cheat that is fast-travel and the lack of random events in NV.


My second choice would have been a Morrowind-like system... where you could only fast travel from and to certain locations.
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Josee Leach
 
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Post » Wed Nov 10, 2010 12:25 am

The should have implemented random events like in the original Fallouts.... when you fast travel, there was a chance that somewhere along the line of coming across an encampment of raiders, or radscorpions, or any number of things, or even funny events like a duel or something...

This would have fixed two major problems at once... the cheat that is fast-travel and the lack of random events in NV.



Now that's a solution I can stand behind. My time is too valuable to waste traversing empty digital landscapes just to add an "immersion" factor. The fast travel is way too helpful in allowing me to enjoy the content of the game (not just cheating to quickly sell loot or get medical help). But add the chance that you will get attacked or stumble across a random encounter (Wild Wasteland anyone) and now you're talking. That was exactly how Fallout and FO2 worked, and it was tied to your Survival skill (Outdoorsman back then). If you had high Luck you'd find an overturned Nuka Cola truck overflowing in caps. This would be the perfect way to handle it. Or add an optional toggle that disables Fast Travel, but don't make it penalize those that don't do it.
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Gemma Woods Illustration
 
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