Making hardcoe harder

Post » Tue Nov 09, 2010 7:20 am

I think the hardest way to play this game would be without fast travel! Now I could do this now but I cheat because it is there!

How would you feel if Developers put in a Harder hardcoe that adds the option to play without ANY Fast travel options!

Maybe add some reward for finishing the game that way.

Your ideas?
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patricia kris
 
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Post » Tue Nov 09, 2010 6:32 am

I think the hardest way to play this game would be without fast travel! Now I could do this now but I cheat because it is there!

How would you feel if Developers put in a Harder hardcoe that adds the option to play without ANY Fast travel options!

Maybe add some reward for finishing the game that way.

Your ideas?


i dunno, backtracking through nothing is not fun when i made the trip already and killed most/all of what was already in my way. To me it would be a timesink of doing nothing. Did you play Morrowind? great game but dear lord the lack of fast travel was awful. i think i had one character with like 120+ hours of playtime half of which was spent walking/leap frog jumping across the world.
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Danielle Brown
 
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Post » Tue Nov 09, 2010 5:19 am

I agree somewhat

They could still ahve a fast travel system but is only between main towns and areas and it costs more money the further and violent that area is.
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Horror- Puppe
 
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Post » Tue Nov 09, 2010 5:13 am

I agree somewhat

They could still ahve a fast travel system but is only between main towns and areas and it costs more money the further and violent that area is.



Oh I like that idea only fast travel from the big cities! would make it more realistic!
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+++CAZZY
 
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Post » Tue Nov 09, 2010 4:11 pm

No, it would be quite annoying if you, for instance, remember that you have to go back to a very distant area just because you forgot something in there and can't use the fast travel: it would be beyond frustrating.

So, if you don't want to resort to fast travel, ok; but it is absolutely necessary to have the option to do so, just in case.

In my opinion, of course. ;)


EDIT:

But, for realism's sake, they could implement a working car, like in Fallout 2, or use a transportation system like the Silt Striders of Morrowind (of course it would be something more tangible, like a train -- Arcanum, an amazing game completely Fallout-like, had a working train and a zeppelin, nothing out of context).
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Ana Torrecilla Cabeza
 
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Post » Tue Nov 09, 2010 6:24 am

Just use some self control and play without it. No reason to punish everyone else. I have limited time to play the game, and backtracking for hours on end is not the way I'd want to spend my time. I actually limit my fast travel to one or two location jumps at a time (no cross map travel) so that I run the risk of encountering the wildlife and raiders, but trudging across open terrain w/ little to no activity is just a waste of time. I like having a hardcoe mode, but I'd never use it if they took Fast Travel out.
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TOYA toys
 
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Post » Tue Nov 09, 2010 7:06 pm

It wouldnt make it any harder, it would just make it more tedious and take longer to play. More appropriate changes would be things like adding weight to medicine and drugs.
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Sarah Unwin
 
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Post » Tue Nov 09, 2010 5:51 am

I certainly think that removing/restricting fast travel would make a lot of sense for hardcoe mode and it would especially add weight to the food/water/sleep requirements. I have to admit that I wouldn't want to play the game like this but I don't think it would increase both the difficulty and realism of hardcoe mode.

What I'd like to see if a variety of toggle-able options rather than a single hardcoe mode. I've enjoys the less forgiving healing system and the weighted ammo but I haven't enjoyed the survival requirements or the killable companions - presumably I can make a mod that that accomplishes this but I'd rather see it integrated in to the game itself.

More appropriate changes would be things like adding weight to medicine and drugs.

I like this as well, I was actually surprised it wasn't part of hardcoe mode given that ammo now had weight.
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Nicole Elocin
 
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Post » Tue Nov 09, 2010 9:55 am

It wouldnt make it any harder, it would just make it more tedious and take longer to play. More appropriate changes would be things like adding weight to medicine and drugs.


It would be super annoying to have to actually walk everywhere and it would take forever to travel, i'm fine with hardcoe fast-travel the way it is
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herrade
 
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Post » Tue Nov 09, 2010 4:08 pm

If they had some sort of pay for transport system in the game.

Just removing it however would be stupid, besides if you don't want to fast travel then you don't have to.

The transport system could be a great idea, maybe in future Bethesda titles.
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Batricia Alele
 
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Post » Tue Nov 09, 2010 5:47 pm

No, I don't want to be forced to play without fast-travel just cause I want the other effects hardcoe Mode brings to the table.
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Lexy Corpsey
 
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Post » Tue Nov 09, 2010 4:24 pm

No, Fast travel is always an OPTION, it's too time consuming and would be a definite turn off should fast travel be taken off, especially that you CANNOT sprint or have any faster means of traveling in FNV (and FO3). But if they throw in a faster transport of some sort (say a buggy or a jeep or even a horse which moves a lot faster than you usually do) then I suppose that's still an alright decision :P. although personally, I'd rather consider making hardcoe harder by increasing more direct game play changes, i.e. you die easily, a lot, i.e. dehydration and starvation are more punishing, scavenging for resources and survival is more challenging and important (somehow, maybe less loot?) bullets have gravity affected to them, or even completely disabling VATS, so theres no easy way of sniping that guy by the hill 2km away from where you are. Also, maybe consider natural disasters which forces players to look for shelter once a while?
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Jeremy Kenney
 
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Post » Tue Nov 09, 2010 5:12 am

[quote name='daerdevil' date='27 October 2010 - 10:57 AM' timestamp='1288191478' post='16578159']
Just use some self control and play without it. No reason to punish everyone else.


Well its just stupid to have self control

Why walk every where when we can just fast travel everywhere? its like giving someone 200 guns but hes not aloud to use the nuclear bomb machine gun

If it was an OPTIONAL thing you could turn on or off at the start of the game then that should be fine for slow people who cant take time to go anywhere in the wasteland
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Penny Courture
 
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Post » Tue Nov 09, 2010 7:07 pm

It IS optional.

Just walk.

Jesus.
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Charlotte Buckley
 
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Post » Tue Nov 09, 2010 6:01 pm

I don't think I'd be willing to go with no fast travel at all, but I'd be all for a Morrowind style travel. Pay your way and only from certain locations. Then instead of having to hike from one end of the map to the other, you just have to hoof it to the nearest travel center and hope you still have the caps for it.
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Stacey Mason
 
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Post » Tue Nov 09, 2010 8:09 pm

Making it harder would mean something like bleeding out after being hit critically, measuring equipment by size not just weight. Reducing the amount of water you find. Adding stamina, which prevents you from running everywhere, affected by the weight you carry. Tons of ideas...

But this is just time-consuming and annoying, it does not need a patch or a modification to be done, you can actually walk anywhere you want. There's nothing that prevents you from doing that just as there's nothing that forces you to use fast travel.
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Steve Bates
 
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Post » Tue Nov 09, 2010 6:44 pm

There's an idea: have Caravan's you can attach to to travel between settlements. Costs a bit (or you work as a guard to pay for it, ala Fo1), only works for major areas, and have a good reason to exist in the game world!
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Cathrin Hummel
 
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Post » Tue Nov 09, 2010 3:19 pm

It wouldn't add challenge, it would add tedium. The game doesn't have much in the way of random elements on the roads, so if you've travelled it a couple of times, there's not a lot of need to travel it again.
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Vicki Blondie
 
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Post » Tue Nov 09, 2010 7:50 pm

First of all, I don't even see why this is important. I mean, if you don't want to use fast travel because you think it makes the game more hardcoe, then don't use fast travel. You are never, at any point, required to use it. The fact that it's there does not necessitate its use, whatever you might tell yourself. Your anology is silly; if we were given 200 guns at the start of the game, and you wanted to challenge yourself by not using the nuclear bomb gun, then don't use the nuclear bomb gun. You're not being forced to use it. Let those who want to use it do so.

Second of all, I don't understand how this would make the game more "hardcoe." hardcoe mode is about realism, but fast travel is purely an out-of-game time-saving mechanism. In-game time still passes when you fast travel; your hunger, thirst, and sleep meters still increase. It's exactly the same as if you had walked there yourself, except that it takes less of your time (as opposed to the in-game time) to do it.
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Yung Prince
 
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Post » Tue Nov 09, 2010 5:08 pm

I agree with most saying that 'Fast Travel' is an option. I don't want to be forced into walking everywhere if I only have a small amount of time to play. What I tend to do is fast travel to an area just outside of where I am going (like the Junkyard on my way to Novac) and walk from there. Still gives me the feeling that I travelled there and still opens to possibility of a random encounter.

Things I would like to see adjusted:
  • FOD & SLP meter sliding faster. As it is, I only need to consider these things occassionally. H2O seems fine (note I don't have a canteen).
  • RAD accumulating quicker. Too difficult to balance for the high rad areas, so I would suggest increasing the amount of radiation received from food & water sources.
  • Greater Weapon restrictions. Use a gun that you don't meet the skill requirements for? Slower reloads, much poorer aim and potential for jamming. Don't meet the STR requirements? Your character takes damage from recoil of the weapon for each shot (a small amount, but enough to make you think twice before shooting). Melee STR reqs seem fine with the slower attacks.

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Wayne W
 
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Post » Tue Nov 09, 2010 5:10 pm

i dunno, backtracking through nothing is not fun when i made the trip already and killed most/all of what was already in my way. To me it would be a timesink of doing nothing. Did you play Morrowind? great game but dear lord the lack of fast travel was awful. i think i had one character with like 120+ hours of playtime half of which was spent walking/leap frog jumping across the world.


Morrowind had a couple VERY easy ways to avoid most of that. Fully legal item-creation or spells

1) Boots of Blinding Speed. Make sure you cast 'resist magic' spell (even for 3 sec duration, but as close to 100% effective as possible). This way your sight only barely dims, and you get the +200-300 speed boost!!!

2) Make a ring with 1 level of PERMANENT levitation. That will be most of the cost you can use right there. But then you have a ring of flying. you can go straight up, and anywhere you choose :D

2A?) Can also make an item with perm water-walk. Mixed with the BoBS, crossing water-distance is a non-thing. whooooosh! you're there :)

With these two, you can go almost insanely fast over land, and just skip over anything you choose. The only thing faster would be paying for the 'rides' to go E/W or N/S with a 'fast travel' that you pay for.



Actually on-topic for the thread though. I use fast-travel MAYBE 33% of the time, if that. Usually it's just when I'm at that last-free-lb of weight.. so I fast-travel back to sell.. then just run the way back unless it's literally across the world-map. There's almost always another new little outpost, camp, what-have-you to side-track and find.
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Bethany Short
 
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Post » Tue Nov 09, 2010 9:26 pm

How about something truly hardcoe?

Realistic damage! example: you get a 12 gauge shotgun blast to the head = you die
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Elena Alina
 
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Post » Tue Nov 09, 2010 11:12 pm

I actually played through most of Oblivion without fast travel, i only started using it after about 100 hours or so. The reason for that was one: HORSE!

Without some kind of veicle or a horse it would just be tideous. There is not even a sprint button in Fallout. I would really love if the next Fallout had some kind of buggy or car you could drive, that would be awesome and then i would vote for no fast travel. I actually dont understand why they could not have horses in the game at least, the engine is the same as the one in Oblivion? It would fit in quite well i would think. After the apocalypse when functionin cars and gas is sparse it would make sense for the humans to transport themself by other means, like horses. Would also fit in well in the western style that is in New Vegas. Maybe thats something a modder could do? Import the horses from Olivion into Fallout?

But regarding Harcore mode i would most want it to be more realistic in terms of damage. Something like the highest difficulty in Deus Ex would be awesome where the game does not only make you die more easely but the same for the enemies.
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Justin Hankins
 
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Post » Tue Nov 09, 2010 7:22 am

[quote name='Steven king' date='27 October 2010 - 10:43 AM' timestamp='1288190596' post='16578057']
I think the hardest way to play this game would be without fast travel! Now I could do this now but I cheat because it is there! [/quote]

It is not a cheat. Why do you say it's a cheat? The developers put it there to be used, so how is it cheating? It's not like you are going into the console to transport yourself anywhere you want if you are on the PC. So no, it's not a cheat. Also, I have done this numerous times in Morrowind, and I HATED IT. I like the way it is. If you do not like it, do not use it. If you use it then that is your own fault. Why do I and many others have to suffer because you have now will power?
[quote]
How would you feel if Developers put in a Harder hardcoe that adds the option to play without ANY Fast travel options! [/quote]

If it is an option, say you play hardcoe mode, and the option to turn Fast Travel on or off, I am ok, this way you have your way and I have my way. Then agian, if this is an option and you already said you "cheat" because it's there, will you just not put it back on then? :P
[quote
Maybe add some reward for finishing the game that way.

Your ideas?
[/quote]
What's with these reward stuff? Are we 5 years old where we need stickers whenever we accomplish anything? Your reward is having fun playing the game. Why do you need "extra" stuff in order to complete a game?

For my ideas, I say leave fast travel in. I hated Morrowind had only limited fast travel methond. I like what we have. If we have to add anything to it, I can't remember if Daggerfall had this, but in Baulders Gate, if you travel long distances, then there is a % chance you will stop in mid travel and be attacked by banditns or ambushed by whoever. That can be something to implement in TES V or another Fallout game. Something new to the series.

Also have Fast Travel cost you money and time. If you travel on Foot, it's free, but takes the most time. If you travel by boat it costs money but saves time and no swimming involved. If you travel by horse, you save time, and can carry extra weight but you have to own a horse and have it on you, not left on the other side of the province. You can travel by coach but will cost you the most money, be the shortest time, and you can heal up.
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rheanna bruining
 
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Post » Tue Nov 09, 2010 5:09 pm

Oops, didn't see the last option. I already play without fast traveling. Have not done it once (41 hours). I will also one up this thread. I wish that we could only carry 1, two handed weapon, 1 sidearm, and 3 explosive devices. That's what I do. Anything that a person could reasonably and ACTUALLY carry on them. I do not carry around 8 different guns.
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Love iz not
 
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