im making a mod any ideas or advice will be appreciated.

Post » Mon Mar 14, 2011 10:33 pm

i have never made a mod and have no experince in it at all. i havent studdied any files are read up on any topics about moding but im here now with a interesting mod idea that im going to make so any ideas on it to improve it or advice is appreciated and anyone may work on this mod as well just credit me. nothing big or fancy.

general concept..idea of mod

when in inns...bars a npc says things like how or you blah blah and quest information...rumors. weve read them and seenthem a million times. id like to add that a npc may approach you with random topics that you can reply to from a new topics listyou may reply to the npcs conversation attempt at anytime if there still in the bar or inn and have not entered conversation with anyone else
the conversations could be anything..many random encounters that could end badly or good. the npc will like you more or less from a list of choices selected that makes sense to the current conversation your having. negative postive replys may lower or raise your speechcraft personality skills..stats and how the npc likes you. in time with many conversations you will be judged by...

1 what kind of npc talks to you
2 you are rude or kind personality whys
3 being a good neutral or evil character
4 being a warrior with decent skills and decent armor will offer decent jop topics that will improve in pay while improving skills stats and better armor. fighter seekers will respect you more and offer better jobs. some may still offer shod jobs just be rude and they will get the message to steer clear or offer better jobs...more money. some fighter seekers may even try to pay you less but you can fixs that if you have enough skill to intimadate the npc against whatever minipulation he may have. a npc of 100 speechcraft can talk circles around a dimwitted fighter and you wil get taken advantage of. so its all stats skills vs stats skills that will come into play. if a npc wins over you seriouse consiquences will happen.

example a smooth thief comes along and swindles you into conversationyou may randomly end up in a back alley with your throat cut for little to no reason or being rude.

dangerous npc encounters may be a optional feature<1% to 100% chances files>..sometimes you just come across these people and they seek nothing but harm. whould love to add many random dangerous npcs that will engage you in conversations. stats..skills vs stats skills. i know a fighter will take advantage of his strength..endurance plus weapon armor skills and quality but speechcraft and personalitysecondary like minor skills but for a none fighter class they will be major? mixed classes skills could be taken middle whys.
definging what stats skills should effect what and fine tailoring it for themost enjoyable gameplay experince is something im looking foward to the most and like i said any ideas whould be great and any advice on modding the ideas into the mod to. anyone can take this ideas in anyway..just give me some credit..nothing big. be back more later with some slimming and maybe more ideaspm me anytime i will reply when i can on anything concerning this mod.

end note..id love to see and endlist list of random conversation on many topics from hows the day going...city talk...variouse jobs depending on your class..skills and quality of armor. this whould breath so much life into oblivion in my opinon.
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Daddy Cool!
 
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Post » Mon Mar 14, 2011 8:33 pm

I think what you suggest would be good for making the NPCs seem more lifelike. I'd love to see something like this in my game.

However, I have a bit of advice. We get lots of people coming in with nothing more than an idea. Modders will generally only act on someone else's ideas if either 1) the other person is able to greatly contribute to the modding project themselves or 2) the idea is VERY good and something the modder wants as well.

Now, I suggest that you school yourself through some http://cs.elderscrolls.com/constwiki/index.php/Category:Tutorials and see what you can do to help bring this mod idea of yours to fruition. Modding is really nowhere near as hard as many people think it is, and you have a very helpful and knowledgeable community at your back to assist you along the way.

You're also going to want to brush up on your typing skills. Just simple things like proper punctuation and capitalization. I know that half the potential modding partners that will look at a post like this will only give it a quick glance over at first, and they won't think twice about assisting if they have a hard time reading what you say.

I wish you luck! :foodndrink:
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Tamika Jett
 
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Post » Mon Mar 14, 2011 4:10 pm

I would like to see a new Unique Landscape mod that makes the cliffs of mountains bordering Morrowind more realistic...as in actual cliffs.
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Rachel Hall
 
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Post » Tue Mar 15, 2011 5:44 am

I would like to see a new Unique Landscape mod that makes the cliffs of mountains bordering Morrowind more realistic...as in actual cliffs.


That's pretty unrelated to what the original poster was talking about. I'd suggest posting that in the official Unique Landscapes thread instead of here.
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Tamara Primo
 
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