Making a mod that uses BuUL/BuUG

Post » Wed Jan 06, 2010 9:09 pm

I am thinking of making a mod that ties together the most popular Telvanni mods. One of my thoughts is to make Tel Uvirith more functional to go along with the eye candy that BuUL/BuUG creates. I think, if I've read up correctly, that BuUL pares away some of BuUG's features to make BuUL compatible with Uvirith's Legacy. My question is this: if I make my mod work properly with BuUL does that mean it will automatically be compatible with BuUG?
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Alan Whiston
 
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Post » Thu Jan 07, 2010 10:40 am

I am thinking of making a mod that ties together the most popular Telvanni mods. One of my thoughts is to make Tel Uvirith more functional to go along with the eye candy that BuUL/BuUG creates. I think, if I've read up correctly, that BuUL pares away some of BuUG's features to make BuUL compatible with Uvirith's Legacy. My question is this: if I make my mod work properly with BuUL does that mean it will automatically be compatible with BuUG?


that depends on what part of BuUL your mod requires/alters. All mesh and textures from BuUG are in BuUL, but in BuUL the inner tower in untouched and Fast Eddie lacks most of his features. If you give the mod a dependancy, it will still give an error message if you load it with the other variation but not necessarily have any bugs.

The real question is thus: is what you are changing the same in both versions. If yes, then there won't be any problems. if no, then you'd need 2 versions, one for each.
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rebecca moody
 
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Post » Thu Jan 07, 2010 3:04 am

I'm thinking of modding the NPCs to add more flavor to the town. I'm mainly concerned with BuUL but I'd like it to be compatible with BuUG if possible.
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Sxc-Mary
 
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Post » Thu Jan 07, 2010 11:19 am

Just so you know, there's already a mod (LGNPC Tel Uvirith) which adds flavor to Tel Uvirith and is compatible with BUUL and BUUG. If your mod changes the vanilla NPCs in Tel Uvirith, it will conflict with that one, and you should mention that fact in your release notes.
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Dale Johnson
 
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Post » Wed Jan 06, 2010 9:24 pm

I'm aware of the LGNPC mod for the vanilla NPCs. I was thinking of working on the NPCs that BuUL/BuUG add to (hopefully) bring them up to snuff with the LGNPC NPCs. Thanks, though.
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Nana Samboy
 
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Post » Wed Jan 06, 2010 10:18 pm

I'm aware of the LGNPC mod for the vanilla NPCs. I was thinking of working on the NPCs that BuUL/BuUG add to (hopefully) bring them up to snuff with the LGNPC NPCs. Thanks, though.


I have given a reply to this with similar content in the pax telvanni thread, however there should be no harm in repeating the basics of the message.

there are roughly 15 NPC'S
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Janeth Valenzuela Castelo
 
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Post » Thu Jan 07, 2010 9:19 am

I'm aware of the LGNPC mod for the vanilla NPCs. I was thinking of working on the NPCs that BuUL/BuUG add to (hopefully) bring them up to snuff with the LGNPC NPCs. Thanks, though.


I have given a reply to this with similar content in the pax telvanni thread, however there should be no harm in repeating the basics of the message.

there are roughly 15 NPC's in BuUL (4-5 more in BuUG), and my estimate on the dialog added by LGNPC puts each NPC at roughly 1-3 pages. This means that for only BuUL compatibility you would need around 20 pages of writing as a minimum (25-30 for BuUG). This is disincluding quest work and journal entries. I would like the addition, but think it may be a lot to chew for anyone.

I would rather enjoy helping with this project, though my time is harshly constrained, and had intended something like this for BuUL in the rather distant future.
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Unstoppable Judge
 
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Post » Thu Jan 07, 2010 12:46 am

One thing I would like to see in something like a BuUL "LGNPC" add-on, is more minor quests involving the people of the new town. Something like being asked to solve a minor dispute, because you're essentially your town's magistrate. Note that the LGNPC project doesn't just add more dialogue, but more quests to spice things up as well. They don't have to be big quests. In fact, it's probably better if they're not very big. Just little quests to make it feel like you're actually running a town.

NPC schedules would be nice too (I'm working on adding those to the UL npcs), but that might be a bit much. Maybe if you get the essential stuff done and start feeling really ambitious later. ;)
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Monika Fiolek
 
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Post » Thu Jan 07, 2010 1:18 am

One thing I would like to see in something like a BuUL "LGNPC" add-on, is more minor quests involving the people of the new town. Something like being asked to solve a minor dispute, because you're essentially your town's magistrate. Note that the LGNPC project doesn't just add more dialogue, but more quests to spice things up as well. They don't have to be big quests. In fact, it's probably better if they're not very big. Just little quests to make it feel like you're actually running a town.

NPC schedules would be nice too (I'm working on adding those to the UL npcs), but that might be a bit much. Maybe if you get the essential stuff done and start feeling really ambitious later. ;)


I'd love to have one also, I just wish time wasn't such a commodity these days. Thus the best I really can do on any of this is spectate, and perhaps provide advice, a line of lore, or a helpful reference.

I think the schedules would send me over the deep end, perhaps if I find a good, easy template for them. But then perhaps not.

Michael has requested this thread die now, all other comments would be best placed here:
http://www.gamesas.com/index.php?/topic/1086341-idea-pax-telvanni/
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Tarka
 
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