Debug messages seem to be amongst the easiest scripts of all time... In general. I could be mistaken, but it appears that debug messages only allow a message to be so long, and even if I could make a single message long, I wouldn't want it to be ALL AT ONCE a massive wall of text that is hard on the eyes, so I made multiple debug messages. There's about 10 debug messages my mod uses, after the player performs a very specific action in my mod, and wakes up somewhere they didn't expect. The point of the debug messages, is for basically telling the player the story in the mod, of why their character lost consciousness, describing something like vivid bad dreams they had afterwards, as they are teleported to the place the player regains consciousness in.
The debug messages almost work fine but there is ONE glaring problem... They always seem to be in a random order, and this completely destroys the immersion, and is just confusing to read when stuff isn't in the right order. With the 10 different debug messages, nothing I do seems to make them go off in a specific order.
Is there something I can do to make sure one debug message of the same script, always goes off before another? I've searched around on this and haven't been able to figure it out, any help would be greatly appreciated.