Making a nif that acts like a light.
So I was playing about with stuff and found you could summon a light via placeimpactobject and via remove/disable script they will be removed but I have found I can stack them at different fade values and have a nice glowing effect that fades. However I am deleting base IDs and the timer function in the script does not work right.
So I was wondering could I make a nif that is nearly invisible but acts like a light source like a light object? And it has to stick to everything it hits via explosion.