When you say face where you want him to, how do you mean? Is he facing to the left, or is his head tracking to the left?
You need an xmarkerheading, and an AI package running that will make the actor wait and orient himself with the xmarkerheading. You want fallout behavior disabled, and I think theres an option for stopping headtracking somewhere, or maybe its an actor function.
For the paralysis, you need:
A base effect - effect archetype paralysis, with the tickbox for self ticked.
an actor effect - you add your base effect to this actor effect
Then you add the actor effect to your NPC. Its a bit convoluted and made my brain wharbgl the first few times, but it eventually begins to make sense.
Hope that helps.
I hadn't linked the xmarkerheading properly, sorted that now!
Base effect is what I've been missing then, I'll give it a whirl. Sounds right to me, like I said, TES3 was the only Bethesda tool i used to the full extent of making quests/new npcs/items etc. so it's been a while!
Thanks for all your help peeps
edit: still no go with new base effect! This is becoming more hassle than it's worth grr!