My goal is:
- Player goes to the frozen hearth (inn in winterhold)
- There is a NPC that is blaming his lucky (to draw attention to Player). He'll say that periodically until player talk to him.
What i've tried until now is:
- Make a scene with a "say" package with 3 conditions: GETisID: my NPC, IsinDialogueWithPlayer =0, Get Stage <10.
- Put the dialogue via Misc. windows with the same conditions.