I am just trying to make a npc and his friends turn hostile to the player at the end of a conversation.
I made it the same way than when the thalmor patrol could turn hostile if you question them too much, I created an hostile to the player faction and at the end of the dialogue I do a akSpeaker.AddToFaction(enemyfaction).
Problem is the npc attacks me but not his friends, they just stare at the fight...
I am obviously missing something, but what?