Making an object rotate

Post » Fri Mar 15, 2013 5:35 am

Hello everyone,

I unsucessfully attempted to accomplish the following with a script:

The player activates a statue. This statue enables a previously disabled activator reference, which then starts rotating, increasing speed every 3 seconds or so.

I tried everything from SetAngle (Using GetAngleX, Y, Z + 5) in a while loop, to TranslateToREF after placing two XMarkers and finally running a script OnInit (which seems to be loading when the object is disabled as well?) on the activator reference with TranslateTo, and OnTranslationComplete to increase the speed.
However, it doesn't work at all. What am I not getting?

I'd really appreciate some help in this - It really cost me some nerves. ;)


All the best,

Nicolas
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Alexx Peace
 
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