However (because there is always a however), in various interviews and previews from the last few days, like thishttp://www.escapistmagazine.com/articles/view/editorials/reviews/previews/8797-Skyrim-Preview, Todd stated that he didn't really want your choices in the beginning of the game to matter. My concern is that this will also effect the races as well, and that the effect of your race will be largely cosmetic.
In Oblivion, your race of choice had little effect on the game. The skill and attribute bonuses were really unimportant later in the game, much like the greater and lesser powers. The constant abilities were the most important to take in consideration when picking your race. And, as I said earlier, it seems to me the difference between the races will get even smaller in Skyrim.
Of course I could be horribly wrong. Several ways races could be made of any importance in Skyrim I've thought of are:
- Giving each race an different set of hidden attributes (mainly because Todd stated that attributes are still in the game, just somewhere else) beyond player control, much like the SPECIAL system of Fallout.
- Giving races sets of unique abilities and/or perks at the beginning of the game.
- Giving races access (via picking a perk) to different sets of unique abilities and/or perks over the course of the game.
- Increasing the power of the lesser and greater powers as you level.
- A combination of the above
Things I didn't think of:
- Making different races level specific skills more quickly than others.