That would be fantastic. It has always drove me up the wall that the tree trunks have their UVs so severly stretched out, and there's so much more tiling than is necessary in the tree branches. It's no wonder that heavily wooded areas cause some people's FPS to plummet if they're using large bark textures.
It seems like, where the detail is needed most (the trunk) everything is stretched and contorted, but where it's needed least (the branches!) there's plenty of detail... more than is even necessary.
http://img.photobucket.com/albums/v680/Wyver_Almasy/Tree.jpg.
hehe , still tempting me to work on trees i see .
i like the texture you use to see how the UVs line up . i use http://www.imagebam.com/image/f79eaa28883918 and http://www.imagebam.com/image/5f644028883920
Sorry if i dont see the conditions usage in your first post, to late at night. I will use your meshes along with my modified ones, im changing rock meshes with no so rounded ones. Proper credit its no discussed, of course. I downloaded your mod and see that you only had worked on furniture rocks f but there are dozens of rocks under the exterior x and interior i layer that share the same problem. Are you realized that? In other side the ash tree trunks are also the most horrid.
Thanks for this kind of modding work.
i put together a list of all the rocks that needed to be done from meshes/f , meshes/x , meshes/i and meshes/o . forgot the containers for glass , ebony , and diamonds . a quick look over them and i see that i am only about 25% done .
i am so tempted to start the trees , tree trunks and roots ...... but i think i should work more to completing this first
I like this fix, but has anyone else experienced ingredient harvesting problems since installing the new meshes?
I have no idea why it would have an effect, but I have intermittent harvesting problems with the various mushrooms and I can not harvest slough ferns at all.
sieboldii
that is very odd . the only collision i changed was on a single rock in the AI region . all others i edited the UVs in blender then loaded it up in nifscope and made sure all the collision flags where exactly like the originals . i have not had any problems harvesting but will do more around rocks today when i play .
-Nich