Speaking of UV correction, two exterior Telvanni meshes have incorrect tiling - ex_t_manor_01 and ex_t_turred_01 to be precise. Can someone fix those too?
well i was a little tired of doing rocks and was working on one of the trees , flora_emp_parasol_01 to waste some time , when i saw your post . since i don't spend much time around the telvanni it peaked my interest .
simply stretching the UVs created a very ugly looking mesh . i almost answered your post with it cannot be done . then i had a thought and came up with some options . these where created fast and don't 100% line up the way they should but they do give a good idea of what the finished product would look like .
http://www.imagebam.com/image/fe263f29431544
http://www.imagebam.com/image/6d13fb29431546
http://www.imagebam.com/image/b76e3a29431550
option 1 i eleminated 4 textures and replaced them with 2 different textures . turned out ok but does not look very close to the original .
option 2 i eleminated 4 textures and replaced them with 2 copies of the same texture . think it looks closer to the original then option 1 does .
http://www.filefactory.com/file/af5cc1g/n/Ex_T_turret_01_01_nif
http://www.filefactory.com/file/af5cc1h/n/Ex_T_turret_01_02_nif
you have to rename the file you like the best to ex_T_turret_01.nif and place it in the meshes/x directory
not sure if i will do the rest . i would like to finish the rocks first then move to the trees .
-Nich