Making Settlements and interacting with other players?

Post » Fri Nov 27, 2015 3:07 pm

First of all, I would like to start out by giving a big thank you to everyone who has worked so hard on this game as well as those who are still working on it. I'm currently in college studying 3d CG/animation and I have a whole new appreciation for projects like this.

It seems that the wonderful system shown at E3 in which you can build your own settlements will give players another reason to continue to play the game after beating the main story line. It might be really neat if you could somehow interact with other players settlements. This idea seems to find its way drifting toward an MMO feel, Fallout has never been an MMO, that is where the real challenge lies. I hit a wall when I try and think of a way to make fallout an experience that can be enjoyed alone, but also enjoyed with friends. The only way I can see both happening is by taking the plunge into a co-op or multiplayer experience.

If anything, it would be interesting to see a mod in which a player could join a private lobby and help you build and defend your own wasteland! I think making such an option a standalone game mode would be the only practical way of implementing it in a way that wouldn't mess with the single player experience.

I'm sure the team at Bethesda has a few more tricks up their sleeve they won't be revealing right away. I know the game will be rock solid.

Any fresh ideas on how this game could be enjoyed with friends would be much appreciated, as well as any feedback.

User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Fri Nov 27, 2015 7:20 am

How in the world is FO4 drifting towards an MMO? Everyone on PC at least has had the ability to create player housing.

They just made it easier to do now.

And no on any type of co-op, FO is about the single player traversing the wastes.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Fri Nov 27, 2015 4:15 am

FO4 isn't drifting toward an MMO! What I meant was, the idea of interacting with other players settlements could start leaning toward an MMO. I think, a mod or separate game mode could be an interesting experiment at the least. Building your own wasteland and interacting with actual players vs. just the solo experience against bots. But that's just a small thing

User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Fri Nov 27, 2015 2:31 am

I doubt we'll interact with other peoples settlements... because the game is singleplayer only.

User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Fri Nov 27, 2015 11:46 am

Well,

Iply almost got Fallout Online. Well, mabe not almost, but the intent was.. somewhere.
Beth stopped them from doing so after they took too long, or something or other. Beth online may not do ESO forever.
So, who knows.

Not that this has much to do with Co-op settlement defense.

I dunno. I would like to see a/the resource wars game like J. Sawyer was talking about. Perhaps if that's ever made, there could be a settlement defense mode... ?

User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri Nov 27, 2015 6:00 am

if i remember rightly there was a mod for co-op in Skyrim, heard it was pretty janky though. i never really checked it out because it's not really my kind of thing. but if there was a mod for that there's no reason why someone won't try a co-op mod for F4.

User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Fri Nov 27, 2015 8:28 am

Well, the issue with the Skyrim one was the lack of relevant code in the game, they had to use hacks, workarounds and scripting to just get it to a 'janky'; state.

No doubt, someone will try with Fallout 4, there's been attempts at adding multiplayer to Bethesda games since Morrowind. None ever made it past an early, very early alpha.

As to the OP's suggestion. It's a single player game, so no. Also, since we'll only be limited to building in certain areas, how do you get around two players having bulit in the same place?

If there had been any multiplayer aspect at all, they would have announced it at the E3 presentation.

User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Fri Nov 27, 2015 6:57 am

yeah just an idea. I like the game 7 Days To Die. So I thought of that gameplay element when I saw that in the showcase. Regardless, I'm sure we can expect plenty of screenshots of settlement creations. It's great they are adding something else to the game for replay value.

Yeah, I was leaning more toward a mod^ I am completely clueless when it comes to writing any meaningful computer code so I don't know how to get around players building in the same place. There would have to be code written that sets zones on the map I would assume. Then the game would have to be able to recognize who is allowed to build on which zone.

Or just have a co-op experience where everyone just defends against bots and builds a base/settlement wherever.

Ehh just thought if 7 Days To Die and Fallout 4 had a baby

User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Fri Nov 27, 2015 7:09 am

Nah,keep it single player. We don't need every other game to come out being multiplayer.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Fri Nov 27, 2015 3:45 am

The day Fallout goes multiplayer/ co-op/ MMO will be the day the game is actually ruined. Mark my words...

User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Fri Nov 27, 2015 2:49 am

No.


No no no no. Let us not turn this into some mobile fish collecting game where you can visit other people's aquariums full of dead guppies.

Ask for sharing your vault from FO:S if you want, but this is just a terrible idea.
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Fri Nov 27, 2015 3:04 am

NO NO NO
User avatar
Nitol Ahmed
 
Posts: 3321
Joined: Thu May 03, 2007 7:35 am

Post » Fri Nov 27, 2015 2:29 pm

At least Todd Howards agrees with you on this in the last interview. He said that Fallout is a single player experience not a multiplayer game.

User avatar
Sarah Kim
 
Posts: 3407
Joined: Tue Aug 29, 2006 2:24 pm

Post » Fri Nov 27, 2015 5:23 am

Yes, in a limited fashion. I'd love it if a budy could take control of a follower.

User avatar
Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Fri Nov 27, 2015 3:57 pm

Do not ever want to see Fallout or any other Bethesda RPGs go to multiplayer, in any way, shape, or form. Cannot stand multiplayer stuff and I hate when it is forced on you. Ubisoft did it ok with their latest game because you could do 99% of the multiplayer stuff solo if you so chose by choosing to go it alone. It was co-op automatically embedded into the story-line of the game, but a choice of whether you wanted to do it or not, with the option to make it completely single-player(since it was only certain missions that were apart of the multi-player experience. That's how more companies should do multiplayer in my opinion, instead of it being a completely separate entity which Is almost like a separate game itself, with achievements being set to coerce you to do it(almost force if you're an achievement nut). I buy single-player games to do just that, play a game on my own, I don't like a game where my missions, rewards, gameplay and fate are determined by other people. Anyway, that's just my little rant/opinion on the matter, and hope that the rumors they are going to try and make this multiplayer capable are untrue.

User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri Nov 27, 2015 7:27 am

The basic problem with attempting to mix solo play with group play is that you have to design everything around either solo or group, in the history of computer games, nobody has managed to design a game that is centered around solo play while also being centered around group play AND have done a good job of it. People have tried and failed miserably. The only way a person can say that they succeeded is if that person lowers their standards for a good playing experience.

Look, I like playing with groups of friends. As a result, I like playing some MMO's.

I also like playing solo. As a result, I like playing games like Fallout.

What I do NOT like doing is playing solo in an environment that is designed around a group of friends. Even if I can do the quests and hunt the monsters, it just isn't the same as if I was playing a game designed for solo play. The best I can describe it is that it just does not feel right.

So to all you players trying to turn EverQuest into a solo game, "STOP". You are trying to ruin my game.

And to all you players trying to turn Fallout into a multi-player game, "STOP". You are trying to ruin my game.

User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Fri Nov 27, 2015 9:02 am

But it wouldn't necessarily affect you though? You could just ignore a feature like that and let everyone else have it. I think something like this could very well be put into the game without changing the rest of it.

I'm on the same level as you here, I wouldn't care for it, but as long as it's something I don't have to do and it doesn't effect my single-player fallout game, then whatever. Let everyone else play Farmville: Fallout edition or whatever.

Sorry my English hope my point got across.

User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Fri Nov 27, 2015 12:36 pm

It wouldn't be something I'd be interested in, personally. Not being funny but other people just tend to ruin things, as I probably would for them. Rather they just keep doing what they're doing and focus their time, energy and resources on single player games.

But you never know, maybe Zenimax online studios will pick up that tattered old ball and do what they did woth ESO? Maybe.

User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am


Return to Fallout 4