Making a Strong Character

Post » Thu Mar 25, 2010 5:35 am

If you want 5/5/1 or 5/5/5 bonuses make sure before you get your 10th major that you have 10 skill increases in skills related to the attribute you want the bonuses in.
Check out http://www.uesp.net/wiki/Oblivion:Leveling


Looking at the character I created, could you say what my skills should look like before I level up? Thanks. This leveling thing for some reason confuses me.
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Michael Korkia
 
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Post » Thu Mar 25, 2010 8:05 pm

@ JulesMcgee for race Nord, orc, redguard are the best warriors. Khajiit, argonian, dunmer and imperials rank second.
To be honest the races are not alot different imo, only bretons really stand out, I would go by what you imagine your character to be rather than what is the best.
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Lizbeth Ruiz
 
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Post » Thu Mar 25, 2010 2:23 pm

Looking at the character I created, could you say what my skills should look like before I level up? Thanks. This leveling thing for some reason confuses me.


Depends what attribute bonuses you want. If you want 5 Endurance/5 Strength/1 Luck than you should have raised 10 levels in Block/Armorer/Heavy Armorer and 10 levels in Blunt/Blade/Hand to Hand. 10 of the levels should be major skills and 10 should be minor. You can do it in any order as long as the last skill you level up is a major.
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Reanan-Marie Olsen
 
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Post » Thu Mar 25, 2010 6:41 am

Depends what attribute bonuses you want. If you want 5 Endurance/5 Strength/1 Luck than you should have raised 10 levels in Block/Armorer/Heavy Armorer and 10 levels in Blunt/Blade/Hand to Hand. 10 of the levels should be major skills and 10 should be minor. You can do it in any order as long as the last skill you level up is a major.


OH I get it. Thanks!!
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Len swann
 
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Post » Thu Mar 25, 2010 6:54 am

OH I get it. Thanks!!


No problem. In practice its much harder though unless you just do stupid repeated things like attacking Peryrite(im sure i spelled that wrong) followers and letting rats attack you.
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Vicki Gunn
 
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Post » Thu Mar 25, 2010 4:36 pm

Actually, I should have phrased my question differently - I didn't mean strong as in literally high in strength, but just a solid, good character with balanced leveling.


I understood that. My reference to strength was in relation to the build I was discussing. High Strength is important to characters that wear heavy armor and wield melee weapons.

Not quite sure what you mean by "balanced" levelling though. Oblvion favors unbalanced levelling. Level all major skills equally and you'll have a poor character for quite awhile because he won't be good at anything. In addition the system rewards minor skill increases with good attribute raises, in addition to getting to use the minor skills you've rather painstakingly acquired.

What you'll find to be a strong build depends largely on your personal gaming preferences and habits. So learn how the system works then decide how you want to work it. There's many different methods and all of them are valid.

General guide lines: Health matters. Raising Endurance +5 at each level up is the best way to have it. In addition, if you train Armorer +5 each level you'll also get it to 50, which allows you to repair magic weapons and armor. Using these is one of the best ways to strengthen most character types. Learning basic magic in all schools is another way. That doesn't mean any of them have to be major skills. You "pay" for the easy increases to major skills by levelling your character. Gaining levels in Oblvion means fights get harder. If the skills you gained didn't increase your character's combat ability that's a bad thing. Increasing major skills like Security, Mercantile and Speechcraft and Alchemy can add up to a very bad character. You can't talk, buy or "pick" your way out of combat!

Mara
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Emmanuel Morales
 
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Post » Thu Mar 25, 2010 12:20 pm

Hmm . . .

Name/Class: Benedikt the Drunk / Ex-ConRace/Gender: Nord / MaleBirthsign: The ThiefSpecialization: CombatAttributes: Endurance, LuckMajor Skills: Destruction, Restoration, Light Armor, Blunt,   Hand to Hand, Block, ArmorerHealth/Magicka/Fatigue: 110/60/185Max Level: 49Encumbrance: 250Abilities:  - Frost Damage (daily: 50 pt. Touch)  - Shield (daily: 30 pt. Self for 1 min.)  - Resist Frost (constant: 50 pt. Self)Stats:  INTELLIGENCE-30: Alchemy-5, Mysticism-5, Conjuration-5  WILLPOWER-30: Destruction-25, Alteration-5, Restoration-30  PERSONALITY-30: Illusion-5, Mercantile-5, Speechcraft-5  AGILITY-50: Security-5, Sneak-5, Marksman-5  SPEED-50: Athletics-10, Acrobatics-5, Light Armor-25  STRENGTH-50: Blunt-40, Blade-20, Hand to Hand-30  ENDURANCE-55: Block-35, Armorer-35, Heavy Armor-20  LUCK-65


Also, do you think Nord is the right choice here?


if you are just putting h2h in as a filler and don't intend to use it, i would suggest Speechcraft instead which is easy not to use. that way you can use h2h some esp at low level and get some easy strength raises. it is entirely possible with 10 h2h to beat a zombie to death without getting touched. Also, regarding Armorer, it will go up fast and if you train it to get to to 50 asap it will cause you to go thru some early levels really fast, not necessarily a problem but just a warning. my characters with it as a minor usually can get to 50 and 75 armorer with a low character level, like 7 and 9 respectively.
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lisa nuttall
 
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Post » Thu Mar 25, 2010 12:20 pm

Hmm . . .

Name/Class: Benedikt the Drunk / Ex-ConRace/Gender: Nord / MaleBirthsign: The ThiefSpecialization: CombatAttributes: Endurance, LuckMajor Skills: Destruction, Restoration, Light Armor, Blunt,   Hand to Hand, Block, ArmorerHealth/Magicka/Fatigue: 110/60/185Max Level: 49Encumbrance: 250Abilities:  - Frost Damage (daily: 50 pt. Touch)  - Shield (daily: 30 pt. Self for 1 min.)  - Resist Frost (constant: 50 pt. Self)Stats:  INTELLIGENCE-30: Alchemy-5, Mysticism-5, Conjuration-5  WILLPOWER-30: Destruction-25, Alteration-5, Restoration-30  PERSONALITY-30: Illusion-5, Mercantile-5, Speechcraft-5  AGILITY-50: Security-5, Sneak-5, Marksman-5  SPEED-50: Athletics-10, Acrobatics-5, Light Armor-25  STRENGTH-50: Blunt-40, Blade-20, Hand to Hand-30  ENDURANCE-55: Block-35, Armorer-35, Heavy Armor-20  LUCK-65


Also, do you think Nord is the right choice here?

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Jeneene Hunte
 
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Post » Thu Mar 25, 2010 9:51 am

Hmm . . .

Name/Class: Benedikt the Drunk / Ex-ConRace/Gender: Nord / MaleBirthsign: The ThiefSpecialization: CombatAttributes: Endurance, LuckMajor Skills: Destruction, Restoration, Light Armor, Blunt,   Hand to Hand, Block, ArmorerHealth/Magicka/Fatigue: 110/60/185Max Level: 49Encumbrance: 250Abilities:  - Frost Damage (daily: 50 pt. Touch)  - Shield (daily: 30 pt. Self for 1 min.)  - Resist Frost (constant: 50 pt. Self)Stats:  INTELLIGENCE-30: Alchemy-5, Mysticism-5, Conjuration-5  WILLPOWER-30: Destruction-25, Alteration-5, Restoration-30  PERSONALITY-30: Illusion-5, Mercantile-5, Speechcraft-5  AGILITY-50: Security-5, Sneak-5, Marksman-5  SPEED-50: Athletics-10, Acrobatics-5, Light Armor-25  STRENGTH-50: Blunt-40, Blade-20, Hand to Hand-30  ENDURANCE-55: Block-35, Armorer-35, Heavy Armor-20  LUCK-65


Also, do you think Nord is the right choice here?


Nord's ok, but I think you'd be happier with the Mage birthsign if you intend to use either Destruction or Restoration much. Otherwise a Nord is going to have a shockingly low amount of magicka to someone who's used to an altmer healer.

Mara
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Sophie Louise Edge
 
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Post » Thu Mar 25, 2010 6:25 am

Nord's ok, but I think you'd be happier with the Mage birthsign if you intend to use either Destruction or Restoration much. Otherwise a Nord is going to have a shockingly low amount of magicka to someone who's used to an altmer healer.

Mara


Yeah . . . actually not planning on having him use a lot of magic, more melee. Just a few spells.
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christelle047
 
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