3E 427 - A Several Aylied ruins, Important sites for Arceaological research, Cave in. Flashes of bright light can be seen from the ruins before they fall.
3E 433 - Emperor Uriel Septim is assassinated.
3E 434 - After a year of hardship and strife, Aided by his loyal and faithful blades, as well as the Champion of Cyrodil, Martin Septim prevails over Mehrunes Dagon and the mythic dawn, ushering in the 4th era.
4E 010 - Ten years after Martin's sacrifice, Ocato is named Emperor.
4E 011 - The Champion of Cyrodil leads a Crusade against a rebellion in The summerset isles.
4E 012 - All trouble and doubt in the neighbouring provinces is swiftly quelled under the guidance of Ocato, and the might of the Champion, The new emperor gains the love and trust of his people.
4E 015 - After three years of peace and prosperity, the empire suffers its first blow, when the champion of Cyrodil, is murdered, found hanging from the Avatar of Akatosh. An official investigation is launched, several scorch marks are found on the Champions body, the priests and priestesses of the temple are taken in for questioning, they are found innocent, but show signs of being controlled by illusion magics.
4E 015 - two short months after the shocking death of the Champion of Cyrodil, Arch Mage Traven is found dead, his body charred and burned. Although there is no official link between the two murders, many believe it was the same man, or woman, who killed them both. Mannimarco was named as a suspect.
4E 015 - The body of Mannimarco Is found outside the city walls, the legendary staff of worms skewed through his chest, propping him up against the ground. He is officially cleared of suspicion.
4E 015 - three high ranking members of the elder council are found dead within the chambers, Imperial watchmen show signs of being controlled, they are suspended from duty until further notice.
4E 016 - Emperor Ocato receives letter containing a threat upon his own life, the letter containing this information is found upon his nightstand, no signs of forced entry of any intruders are found.
4E 016 - Ocato disappears from the public eye, growing increasingly erratic and paranoid, he orders the execution of all battle mages who have access to the imperial palace.
4E 016 - Ocato has all remaining elder council members executed for treason.
4E 017 - Ocato outlaws the use of magic, with the help of Dwemmer research, large orb like construct are erected throughout the Imperial city, they sense all magical energy and immediately transport anybody wearing the "bonder" ring to their location.
Mages guild is liquidated, all high ranking members become battle mages and the first line of magical enforcement against any unsanctioned magical use within the city.
4E 020 - After three years Ocato regains his confidence, until an attempt upon his life leaves him maimed and wounded, with his last shred of sanity stripped from him, he constructs a man made island several miles out to sea, all magic users are sent there for imprisonment and questioning under torture.
4E 025 - A large Vampire clan grows bold, taking root within the city, many fear them, but many use their services for their own personal gain.
4E 026 - Both the thieves guild and the Dark Brotherhood enter open warfare with the Vampire Clan, although there is no evidence of an alliance between the thieves and the brotherhood, many simply assume that they have an unwritten agreement to stay out of each others way until their competition is defeated.
4E 026 - Many people begin disappearing in the night, naught is known about their disappearances.
* * *
Now
Deep within the bowels of the Imperial City, several bodies begin to stir in their cramped cage's; waking to find themselves within a dark room with a few streams of eerie green light passing through cracks in the walls and ceiling.
The walls of the room are damp and covered in moss, It is easy to tell that it was not intended as a permanent holding room for who ever captured them.
In a distant room the sounds of boiling water can be heard, mingled in with muffled screams and cry's.
Some are forced to endure excruciating pain, some are forced to watch as he slowly peels the skin away from living muscle, exploring the limits of the physical body and the mortal mind. Pushing the boundries of mental endurance to its limit and beyond.
The few prisoners around you do not make eye contact, nor do they try to. The ones who do look at you with fear or curiosity, for they have broken under the mad experiments of their strange captor.
Every noise, save for the now rhythmical beating of the muscle in you're chest, stops the mysterious captor returns to the room.
"Ah, I see you have awoken," He says, throwing his arms wide as if welcoming and long lost friend. "You are my most honoured guests, and I am you're most humble host.
"You must be wondering why you are here, and answers will be given; in due course. But for now, all you need to know is that each one of you play a pivotal role in my quest, and each of you will undoubtedly die in here." he finished with a grimace, walking over to the nearest prisoner.
The caged man looked up into his captors face, but could not discern any human features other than his eyes and lips, the rest where obscured by a leather mask, held in place by thick iron nails.
He meandered from cage to cage, casting the odd spell upon a helpless prisoner, never looking up from his notes, writing down with a sadistic grin on his face, his hand fluttering to and thro in the different movements needed for his experimental magic's.
"Master, there is a disturbance in the northern passage, the thieves have broken through our defences." A gaunt figure spoke into the room, appearing from the shadows as if he was one with them.
"Must they disturb me at every turn! Watch the prisoners, I shall be back once I have dealt with these troublesome upstarts and intruders!"
The gaunt figure stood to the side as the mage passed, before walking forward and twisting a large iron wheel on the wall, simultaneously every cage opened, freeing their occupants.
Without a backwards glance he disappeared back into the shadows.
* * *
First of all apologies for the low quality of the prison scene where you finaly find out who the captor is, I found it hard to write it in a way that included every prisoner rather than narrating to just one, but it gets the picture across.
Now, you play a prisoner who has just been freed, you do not have any items (just yet) since everybody was taken in their sleep, nobody sleeps in full armour with a sword by their side do they now?
Another interesting idea (suggested by Lycan_01) is to implement an amnesia system, these people with it will have their character provided, a bare skeleton of a sheet. I will allow you to pick you're race and gender, that is all. The rest will be decided by me, I will give you some memories which you can build on as the story progresses and you regain you're memories. Each person will have one event in their life in common, the event will become obvious when you read the character sheets.
If you decide to submit an Amnesia character I suggest you submit an alternate sheet to.
The Captor is searching for something within the minds our characters, the reason you have amnesia is because he has perverted the way you're mind works. It is all still their, but you're brain doesn't know where to look.
Now those without amnesia are safe for the most part because they do not have the information he desires. But you will be hunted like animals and tortured like traitors until he realises it is not there, so don't go thinking "Why join if I don't have amnesia? Theres nothing for me to do?" Because there will be plenty.
There are factions open, for obvious reasons the Mages guild is not available, any mage characters will have to be from outside the imperial city.
The factions available are
Thieves guild and dark brotherhood (working together)
Order of the shadow (a vampire clan with connections to the captor, more details on when you can join and who they are will be provided at a later date)
You don't have to join the factions since they will be used to progress the story either way.
The way the story is progressed depends on you're character, if he goes with the thieves guild it will be a good path so to speak, but if he works with the vampires he will be working with the captor.
The map we will be using for the Imperial City can be found http://i77.photobucket.com/albums/j76/Titus-lord/TheImpeiralCity.jpg (all Credits go to Lord_Tidus for the exceptionally detailed and lore accurate sketch)
Ok so I posted this up last year, it managed to get to 8 pages in a short time but unfortunately I had to leave due to the fact that I was without an internet connection for a long time while at uni, and when I did get back it was well and truly dead.
So I'm reposting it because I feel it has a lot of untapped potential and I would love some opinions on how to build on it, what should and shouldn't change and so forth.
I'd also like to know roughly how many people will be willing to join since the forums are far from busy atm.
Discuss