Making weapons and Armor

Post » Sun Mar 28, 2010 1:19 pm

If I remember correctly, wasn't there a very simple and basic type of forging system in the Shivering Isles? Maybe they'll greatly expand on that idea for Skyrim.


It was what I suggested in the previous page, and was featured in Dragon Age.

You get the materials and take it to a master smith.
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Brian Newman
 
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Post » Sun Mar 28, 2010 11:18 pm

If I remember correctly, wasn't there a very simple and basic type of forging system in the Shivering Isles? Maybe they'll greatly expand on that idea for Skyrim.
Not really forging, they required you to complete a scavenger hunt before the smith would make it for you.

http://www.youtube.com/watch?v=UBUNcRT5RZI Not really realistic either.
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Cody Banks
 
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Post » Sun Mar 28, 2010 10:23 pm

We should be able to forge and name our own weapons
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Emily Jeffs
 
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Post » Mon Mar 29, 2010 4:52 am

Look I don't hate the sims, I've played the sims. I even liked the sims 3 (It took me longest to get bored with it).

But I personally don't think Elder Scrolls should try to simulate every type of medieval vocation when at its heart it's an epic adventure game (or at least it's supposed to be/marketed as one). There's always modding for the sandbox lover.

And like I said earlier, I personally don't think becoming a master smith making ebony/deadric quality armor over the course of a few months max is very believable. Making iron or steel armor is fine, but most gamers and game designers seem to think that crafting isn't worth doing unless you can make some epic stuff.

We aren't talking about "simulating every type of medieval vocation". Just Blacksmithing here. And TES isn't only for the PC, people still paly on console (like me) so modding isn't a choice.

This is a simple case of "Don't want it, Don't use it"

I'd like to make Damascus steel out of iron and whatever other materials, kill a deer and take its antlers and for the blade of a bowie and make the handle at a workbench from the antler then combine the two at a workbench.
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Jennifer Rose
 
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Post » Sun Mar 28, 2010 7:17 pm

I'm a huge fan of forging. Not so much "get resources -> convert resources -> metallurgy -> ? -> yay sword!" but I like looking for interesting objects that do interesting things. I loved looking for amber in shivering isle. I loved looking for adamantium in tribunal. It wasn't that I had to learn metalworking or blacksmithing or armoring, it was "this is not obtainable elsewhere and it can turn into something else not obtainable elsewhere". Its a little like finding a cool hand placed sword in the middle of a deep dungeon, except that instead of doing hard work and getting a surprise, I do hard work and get an end result I knew I would get. every time I find a bear hide in Ob, I hesitate to sell it "maybe I could make a nice set of fur out of it" Its disappointing that I can't (but mods fix everything. Yay modders). I would like to see some crafting, but I would be happy with an NPC that will do my crafting for me if I have the stuff. Its the exploring / gathering / "I can USE that loot" that makes it interesting. (NOT runescape's " go to the mine, get as much as you can carry... 30min later... go smelt... 30min... go make crappy weapons... go to mine..."

I just realized RUNESCAPE = RunEscape
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Sabrina Schwarz
 
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Post » Mon Mar 29, 2010 4:35 am

I don't see what's so unbelievable about it.You can learn to become a god-like warrior or mage in a matter of months, so what's so unbelievable about being a master smith? You could be a mage and become a master alchemist .And what does this have to do with the sims? When in the Sims do you ever forge a blade then kill somebody with it? I don't want forging for the sake of forging. I want to make the armorer skill more useful, while also being able to make weapons and armor and make some money selling them or just using them myself.
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michael flanigan
 
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Post » Sun Mar 28, 2010 4:33 pm

Personally, I would find this EPIC.
Even if, as a person previously stated, you could only make minor gear, I would take this blacksmithing skill into account that it would a profiting skill.

Understandably, people would want to be able to make high end gear, a good solution to this would be to make a quest-like system where, at a high level, you complete a quest to learn to be able to make the most legendary of items (atleast, once you've enchanted them!), and the required items to create this gear would of course be significantly harder to obtain than previous items and that none of these items can be obtained through vendor systems, this would make the item all the more valuable once created.

Not quite sure if I explained that properly, excuse any sentences that do not make sense as it is early in the morning for me, but you should be able to get the just of my intentions. ^^

Edit: Referring to the game Risen, I liked where in Blacksmithing on that game, I would take a blank, head it up in a forge, shape it on an anvil, cool it in a bucket of water then sharpen it on a whetstone to form my blade.
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Laura Samson
 
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Post » Sun Mar 28, 2010 6:13 pm

Just watch http://www.youtube.com/watch?v=ypAAsmgVmhk and tell me it was not a good introduction to a classic movie (can't get much more Skyrim feel than that in my opinion) :)

I know I would love to be able to do more with my Armorer skill than simply banging a hammer on my equipment to fix broken weapons/armor. If I can fix things that are broken with a hammer in the wilderness, I should also be able to craft things at a proper forge.

Dovahkiin, sword in hand!
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RObert loVes MOmmy
 
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Post » Mon Mar 29, 2010 2:45 am

Being a master wizard will help you fight evil and save the world. So will being a master warrior or thief.

Being a master blacksmith, cobbler, interior designer, carpenter, architect, etc require just as much practice but don't help you save the world.

You play the role of an adventurer. Not a craftsman.


So ignorant it's not even funny. Using your logic, we shouldn't do side quests. How did the Dark Brotherhood help us save the world? Oh and remember the hours (if you did) picking flowers. And yet, with picking flowers and plants, people find fishing, mining, and other resource gathering ideas illogical. More like these people are close-minded.
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Cartoon
 
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Post » Mon Mar 29, 2010 3:03 am

So ignorant it's not even funny. Using your logic, we shouldn't do side quests. How did the Dark Brotherhood help us save the world? Oh and remember the hours (if you did) picking flowers. And yet, with picking flowers and plants, people find fishing, mining, and other resource gathering ideas illogical. More like these people are close-minded.


Quite, what he fails to understand is that there is more to a game than just completing the main quest line, he may aswell go and find a linear game to play rather than an open world one, because wheres the value in open world games if all you're going to do is kill a few mobs and complete the main quest line.
So yeah, NoSympathy, you are right, it was rather ignorant of him to state such things.
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Kristina Campbell
 
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Post » Mon Mar 29, 2010 5:00 am

remember the hours (if you did) picking flowers


Good point! Gathering flowers for your Alchemy or trapping souls for enchanting items would be no different than mining raw materials for Armorer/Blacksmithing; just as hunting/skinning in order to craft Leather armor in my opinion. Or Bowyer/Fletcher where you can make your own bows and arrows. Heck, I even had mods in Oblivion that allowed me to craft my own leather armor and arrows.

I'm not asking for a realism simulator or anything, but a basic version of crafting would be very enjoyable by a lot of people I believe and would make more use of certain skills that are already in game. And if others don't like it, don't use it :P

One could even go as far as making Alchemy, Enchanting, Armorer, Leatherworker, Bowyer/Fletcher into a form of secondary skill you could pick during character creation. But this far into production I don't see that happening unless Bethesda already implemented it ;)
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Kahli St Dennis
 
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Post » Sun Mar 28, 2010 5:29 pm

I don't see what's so unbelievable about it.You can learn to become a god-like warrior or mage in a matter of months, so what's so unbelievable about being a master smith? You could be a mage and become a master alchemist .And what does this have to do with the sims? When in the Sims do you ever forge a blade then kill somebody with it? I don't want forging for the sake of forging. I want to make the armorer skill more useful, while also being able to make weapons and armor and make some money selling them or just using them myself.


Combat is something you are naturally talented at (as the hero), but I'm not a huge fan of "nobody to greatest" stories either unless it's a distorted timeline. For an example of an origin I liked, in Mass Effect you started the game as the most badass human soldier in the alliance, you were "level 1" but that's just game mechanics.

Like I said a few posts ago, making some weapons and armor wouldn't be bad provided your character was talented at it and was a high level in armorer, but you shouldn't be able to make the best quality gear.

So ignorant it's not even funny. Using your logic, we shouldn't do side quests. How did the Dark Brotherhood help us save the world? Oh and remember the hours (if you did) picking flowers. And yet, with picking flowers and plants, people find fishing, mining, and other resource gathering ideas illogical. More like these people are close-minded.


The Dark Brotherhood helps you gain unique skills that helped you save the world.

Picking flowers doesn't require years of apprenticeship to become good at it.
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Motionsharp
 
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Post » Sun Mar 28, 2010 7:04 pm

The Dark Brotherhood helps you gain unique skills that helped you save the world.

Picking flowers doesn't require years of apprenticeship to become good at it.


And yet, it takes a fair bit of time to develop those skills right? The world is doomed by Oblivion gates while you're off murdering people. Picking flowers is easy, but alchemy takes time as well to develop. So, picking flowers + buying items to use it (pestle, mortar) and then inserting those items wastes a lot of time in comparison to simply buying potions.
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Blackdrak
 
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Post » Sun Mar 28, 2010 6:41 pm

And yet, it takes a fair bit of time to develop those skills right? The world is doomed by Oblivion gates while you're off murdering people. Picking flowers is easy, but alchemy takes time as well to develop. So, picking flowers + buying items to use it (pestle, mortar) and then inserting those items wastes a lot of time in comparison to simply buying potions.


Yeah probably quite a few people get dragged into hell and impaled while you're off murdering people, but those skills are required.

We don't know how long it takes to learn alchemy, alchemy doesn't exist.
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Tom Flanagan
 
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Post » Mon Mar 29, 2010 2:16 am

We don't know how long it takes to learn alchemy, alchemy doesn't exist.


http://www.uesp.net/wiki/Oblivion:Alchemy
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Jade Muggeridge
 
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Post » Mon Mar 29, 2010 2:34 am

LOL sorry I thought it was obvious I meant the real world. We know exactly how long alchemy takes to master in The Elder Scrolls, not very long at all.
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Jonathan Montero
 
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Post » Mon Mar 29, 2010 5:39 am

Since when were we concerning the real world? Magic doesn't exist, Oblivion gates don't exist, we can't level up.
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SWagg KId
 
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Post » Sun Mar 28, 2010 8:14 pm

Since when were we concerning the real world? Magic doesn't exist, Oblivion gates don't exist, we can't level up.


Yeah I know. That's why those things can be assumed to work exactly like we see in the game.

Gamer 1: I just learned how to toss epic fireballs after practicing only a few weeks!
Gamer 2: How long should it take?
Gamer 1: No idea.
Gamer 2: Cool.

Gamer 1: I just learned how to make elaborate ebony armor from a metal vastly harder than steel and add beautiful golden inlay after practicing only a few weeks!
Gamer 2: That's pretty stupid


Obviously not everyone would feel the way gamer 2 does, but I do.
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Samantha hulme
 
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Post » Mon Mar 29, 2010 1:04 am

If armorer is going to be a skill where you can forge armor, I don't see why all the skills that contribute to an adventurer's arsenal can't be included in the game. A husbandry skill, where you raise your horses from birth, and feed them with your farming skill. You can then heckle with your game spouse with your alimony payments skill, then skip out on your game children's lives with your deadbeat dad skill until they grow up to become adventurers.

Or we could just cut to the adventuring part and let the npc's do all that.
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Rachel Cafferty
 
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Post » Mon Mar 29, 2010 4:56 am

While I support pretty much anything that gives us more sandbox things to do in TES, I would rather gathering resources to all come under a 'survival' skill that encompasses cooking, fishing, trapping, mining and planting.

I disagree, that would be to much under 1 skill.
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Danielle Brown
 
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Post » Mon Mar 29, 2010 1:05 am

If armorer is going to be a skill where you can forge armor, I don't see why all the skills that contribute to an adventurer's arsenal can't be included in the game. A husbandry skill, where you raise your horses from birth, and feed them with your farming skill. You can then heckle with your game spouse with your alimony payments skill, then skip out on your game children's lives with your deadbeat dad skill until they grow up to become adventurers.

Or we could just cut to the adventuring part and let the npc's do all that.


Is this Slippery Slope or Reductio Ad Absurdum?

Or is it both?
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maddison
 
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Post » Sun Mar 28, 2010 3:05 pm

At the very least, I hope they let us die our armor different colors this time around.

It might sound superficial, but simply being able to customize the shade of your armor goes a long way in making you feel like your character is unique.
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butterfly
 
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Post » Mon Mar 29, 2010 1:32 am

Is this Slippery Slope or Reductio Ad Absurdum?

Or is it both?
Only if you're against an armorer skill.
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Laura-Jayne Lee
 
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Post » Mon Mar 29, 2010 12:36 am

Only if you're against an armor skill.


Logical fallacies are not dependent on which side you agree with. Fallacious arguments are fallacious.
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biiibi
 
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Post » Sun Mar 28, 2010 10:12 pm

Logical fallacies are not dependent on which side you agree with. Fallacious arguments are fallacious.

You have failed the internet. I clearly made a joke argument, you took it seriously, I gave you a way out, you took it seriously. You must study your interwebs, improvement will follow.
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Brentleah Jeffs
 
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