Making weapons and Armor

Post » Sun Mar 28, 2010 1:55 pm

So in Oblivion the armorer skill was used to repair weapons and armor. While it was useful, all you needed to do to make up for a lack of armorer skill was to carry more hammers. So to make the armorer skill more useful I was thinking maybe you could make armor and weapons if you found the right matierals. Of course you'd have to have a higher skill to make better quality and tier weapons, and there'd be a limit. There'd be certain things that you'd never be able to make. Or maybe you'd have to have a master smith teach you how to make Armors and weapons like Ebony, Daedra ect.

So I don't know, I kind of thought of this all at once, so this isn't very well thought out.

So thoughts and ideas?
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Kelly Upshall
 
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Post » Mon Mar 29, 2010 3:46 am

Yes! And Armorer should be renamed Blacksmithing, which would encompass forging, smelting, mining and whatnot.
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neil slattery
 
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Post » Sun Mar 28, 2010 4:36 pm

Armorer should be renamed Blacksmithing, which would encompass forging, smelting, mining and whatnot.

While I support pretty much anything that gives us more sandbox things to do in TES, I would rather gathering resources to all come under a 'survival' skill that encompasses cooking, fishing, trapping, mining and planting.
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Mistress trades Melissa
 
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Post » Sun Mar 28, 2010 11:47 pm

dude if they don't let us make our armor/weapons they should throw themselves in a fire pit filled with angry fire elementals. :flame:

I mean its about time. even in dark messiah they had a smithing mini game.
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Marine Arrègle
 
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Post » Sun Mar 28, 2010 5:32 pm

While I support pretty much anything that gives us more sandbox things to do in TES, I would rather gathering resources to all come under a 'survival' skill that encompasses cooking, fishing, trapping, mining and planting.

Thats even better :)
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BrEezy Baby
 
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Post » Mon Mar 29, 2010 12:22 am

Making my own armor, hells ya! Common materials like iron and steel could be learned from your regular blacksmith for a price. But Ebony and Glass must be learned from a Master craftsman, for a hefty price and only at a high Armor/Blacksmith skill.
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Steve Bates
 
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Post » Sun Mar 28, 2010 12:35 pm

Nah I've always though anything but the most basic crafting is a bit cheesy and hard to believe.

You have time while attempting to save the world to go from a complete novice to the greatest blacksmith in the world, on top of becoming the greatest warrior or mage in the world?
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DeeD
 
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Post » Mon Mar 29, 2010 1:22 am

Nah I've always though anything but the most basic crafting is a bit cheesy and hard to believe.

You have time while attempting to save the world to go from a complete novice to the greatest blacksmith in the world, on top of becoming the greatest warrior or mage in the world?

Thats what TES is about, doing what you want when you want.
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Alexxxxxx
 
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Post » Sun Mar 28, 2010 2:14 pm

Yeah I don't know about that. There are millions of things you can't do in TES.

I prefer a system like Dragon Age, where you can gather the material and bring it to a master smith, who makes this epic stuff for you. He gives you a bunch of options about what you want, so it's still the same end result as a crafting system but doesn't stretch your suspension of disbelief by making you accept that your character is somehow a master smith.
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Miragel Ginza
 
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Post » Sun Mar 28, 2010 10:31 pm

You have time while attempting to save the world to go from a complete novice to the greatest blacksmith in the world, on top of becoming the greatest warrior or mage in the world?

Most of the time people here are complaining that they're forced into doing the main quest and can't do whatever they want.

Seriously people. Make your minds up :P
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Sian Ennis
 
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Post » Sun Mar 28, 2010 6:21 pm

Yeah I don't know about that. There are millions of things you can't do in TES.

I prefer a system like Dragon Age, where you can gather the material and bring it to a master smith, who makes this epic stuff for you.

Then you can do that to if your Blacksmithing skill isn't high enough, but you'd have to bring some money.... Let us have our fun :)
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Rachell Katherine
 
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Post » Mon Mar 29, 2010 4:21 am

Some people need to stop being spoil sports. I can't even fathom a reason not to have crafting, smithing, fishing, and such not in the game.
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*Chloe*
 
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Post » Sun Mar 28, 2010 8:46 pm

Yeah I don't know about that. There are millions of things you can't do in TES.

I prefer a system like Dragon Age, where you can gather the material and bring it to a master smith, who makes this epic stuff for you. He gives you a bunch of options about what you want, so it's still the same end result as a crafting system but doesn't stretch your suspension of disbelief by making you accept that your character is somehow a master smith.


I can't see your point. Your character can be a master swordsman, wizard, alchemist, thief… and there is no problem, but being a master smith stretched your suspension of disbelief? Why?
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Allison Sizemore
 
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Post » Sun Mar 28, 2010 10:06 pm

Armorer as a skill has never remotely made sense in the game. Somehow you're going to bang on leather armor out in the woods with a steel hammer to fix it, and you break the hammer? How is a hammer going to fix ebony armor? Are you going to smack glass until it looks good again?

Just make items degrade slower, and take them to a qualified repairman when they need repairs. The guy who repairs glass armor won't be the guy who fixes orcish, and that guy won't repair fur.
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Sxc-Mary
 
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Post » Sun Mar 28, 2010 5:17 pm

Armorer as a skill has never remotely made sense in the game. Somehow you're going to bang on leather armor out in the woods with a steel hammer to fix it, and you break the hammer? How is a hammer going to fix ebony armor? Are you going to smack glass until it looks good again?

Just make items degrade slower, and take them to a qualified repairman when they need repairs. The guy who repairs glass armor won't be the guy who fixes orcish, and that guy won't repair fur.

As long as weapons degrade much more slowly than in Oblivion. Otherwise it'd become a chore.

But let us do it at our own forge on our own weapons too if we want! Pleeeeease!
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Nathan Maughan
 
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Post » Sun Mar 28, 2010 4:13 pm

I can't see your point. Your character can be a master swordsman, wizard, alchemist, thief… and there is no problem, but being a master smith stretched your suspension of disbelief? Why?


Being a master wizard will help you fight evil and save the world. So will being a master warrior or thief.

Being a master blacksmith, cobbler, interior designer, carpenter, architect, etc require just as much practice but don't help you save the world.

You play the role of an adventurer. Not a craftsman.
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Kayla Keizer
 
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Post » Sun Mar 28, 2010 8:28 pm

Being a master wizard will help you fight evil and save the world. So will being a master warrior or thief.

Being a master blacksmith, cobbler, interior designer, carpenter, architect, etc require just as much practice but don't help you save the world.

You play the role of an adventurer. Not a craftsman.

No, you play an adventurer. A lot of people actually roleplay in Oblivion just by filling the blanks in with their minds. It would be nice to see the sandbox aspects of TES expanded to accommodate this a bit more.
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WYatt REed
 
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Post » Sun Mar 28, 2010 11:15 pm

No, you play an adventurer. A lot of people actually roleplay in Oblivion just by filling the blanks in with their minds. It would be nice to see the sandbox aspects of TES expanded to accommodate this a bit more.


Well perhaps I don't think that's a good thing (for game design standpoint, obviously I don't care how you or anyone else plays personally). I like an open world but I also want an engrossing story that makes you want to continue, plus deeper and better written side quests.

Personally, I'd love the elder scrolls to be a bit more directed like Fallout (especially New Vegas) and leave the random dikeing around to The Sims and Second Life.

* Drinks potion of Fire Shield* :flamethrower:
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Eileen Collinson
 
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Post » Mon Mar 29, 2010 2:07 am

Making your own swords in Dark Messiah was really cool, but very limited in what you could make. http://www.youtube.com/watch?v=0_zIgTWWQJM
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Robert Jackson
 
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Post » Sun Mar 28, 2010 10:18 pm

Personally, I'd love the elder scrolls to be a bit more directed like Fallout (especially New Vegas) and leave the random dikeing around to The Sims and Second Life.

I wondered how long it would take for a Sims reference to come up. I still don't think it's unreasonable to ask for little minigames and side activities that make the world even deeper and more believable.
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Bellismydesi
 
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Post » Sun Mar 28, 2010 1:23 pm

Look I don't hate the sims, I've played the sims. I even liked the sims 3 (It took me longest to get bored with it).

But I personally don't think Elder Scrolls should try to simulate every type of medieval vocation when at its heart it's an epic adventure game (or at least it's supposed to be/marketed as one). There's always modding for the sandbox lover.

And like I said earlier, I personally don't think becoming a master smith making ebony/deadric quality armor over the course of a few months max is very believable. Making iron or steel armor is fine, but most gamers and game designers seem to think that crafting isn't worth doing unless you can make some epic stuff.
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Kaley X
 
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Post » Mon Mar 29, 2010 1:54 am

they should just make Skyrim Runescape
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Farrah Lee
 
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Post » Mon Mar 29, 2010 4:03 am

I wondered how long it would take for a Sims reference to come up. I still don't think it's unreasonable to ask for little minigames and side activities that make the world even deeper and more believable.
I'd suppose more believable leads to the removal of Armorer from the skill list.
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Tamika Jett
 
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Post » Mon Mar 29, 2010 5:47 am

I like the idea but other than alchemy resource gathering hasn't been part of the TES equastion and I just dont know... It would be cool if you could buy the ore and do the rest yours self... Blacksmiths dOnt mine their own ore
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Ash
 
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Post » Sun Mar 28, 2010 4:01 pm

If I remember correctly, wasn't there a very simple and basic type of forging system in the Shivering Isles? Maybe they'll greatly expand on that idea for Skyrim.
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Katie Louise Ingram
 
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