Is this a common problem when using Robert's Male Body mod? I just started a male Altmer character, and can't get over the fact that his face is typical Altmer gold while the rest of his body is Imperial pale. This is because Altmer use Imperial body textures, correct? Can this be fixed somehow, though?
I have Race Balancing Project and Better Redguards installed, which makes Redguards and most other races look great compared to vanilla. I'm also using the bgBalancingEVOptionalSeamReducerHighElfFix.esp file, which does fix female Altmer to make their entire bodies gold-colored. However, male Altmer (at least when using Robert's Male Body) still look like they were test subjects for a new sun tan lotion.
I cannot believe I was confused about this earlier. Anyway, the problem is that RBP is overwriting the changes from Robert's mod. Robert's mod gives each race separate body textures, and RBP uses the vanilla setup (in terms of body textures.) One way to do this is import the changes of Robert's mod into the bashed patch, if you are using Wrye Bash. Otherwise, you need to make a Robert-compatible version of the RBP plugin. I suggest downloading http://www.tesnexus.com/downloads/file.php?id=11536 and doing that. If you make a mistake during the edit, close TES4Edit without saving the changes (by unchecking RBP on exit.) However, TES4Edit makes a back up when you save changes anyway.
Editing RBP in TES4Edit for Robert's Body:
1) At the first screen (the plugins list) only check Robert's plugin and the main RBP plugin.
2) After they load, expand the RACE subtree in Robert's plugin.
>> Note: You should see red or orange indicating conflicts.
3) Wherever you see the red or orange, you need to make changes to that record.
>> Note: Everything but the Imperial, Orc and Dunmer should have conflicts.
4) Click on one of the conflicting race records and note entries with the same red background in the right frame. The records of interest are the body data. To override RBP's settings, click and drag one of the cells in Robert's mod and drag it over on top of the corresponding cell in the RBP plugin.
>> Note: For the humanoid races, drag over the body texture (footmale.dds) paths. For the Khajiit and (the Argonian?) drag over the tail record as well. All entries should be yellow background and green text (indicating override without conflict) when you finish.
5) Exit and save the RBP plugin.
After this, you can just delete the Robert's plugin, as its changes are full incorporated in your cosmetic mod.