» Sat Sep 14, 2013 9:30 pm
I believe he means that many quests have one way to complete them, when there actually should have been multiple outcomes. Lack of character-defining choices, you know?
For instance, at the end of Peryite's quest, one should have been able to go against Peryite and spare Orchendor. In fact, one should have been able to help Orchendor cure the afflicted.
Another instance where Bethesda blundered in this respect was during the TG and Companions questline. The PC should have been given the choice to refuse lycanthropy and the offer to become a Nightingale. And speaking of the TG, the PC should have been given the ability to help Mercer Frey in his endeavor.
And I am sure that someone here would have loved to help Lu'ah Al-Skaven create an undead army from Imperial Legionnaires and Stormcloaks.
There are probably more blunders, yet I cannot recall them at the moment.
Exactly. More conversation with NPCs with a lot of options. And things like who you are and what you wear should affect them more. And there should be more different kinds of quests with many ways to solve them.
Game developers have to be innovative and find out how other actions than combat could be made more immersive and involving the player.
I'm sure just making the future games better RPGs would make them appeal more to females. Skyrim is too much an action adventure game.
If for example what you wear affected more how NPCs react to you, I'm sure females would like it. Someone could praise you for your jewellery and someone else might be jealous. 