"manage your magicka level by consuming potions." La

Post » Sun Aug 08, 2010 7:08 pm

Mods help this. Race-Balancing project, LAME and Integration: The Stranded Light made it far easier to play a pure mage.

I am seriously thinking about starting a completely new Oblivion character with all different mods for a different experience.
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CSar L
 
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Post » Sun Aug 08, 2010 9:07 am

My biggest problem with spellcasting in Oblivion was how impractical it was to play as a pure mage. Your magicka pool was very small, magicka costs on spells were huge, and your magicka didn't replenish fast enough. Yes you could constantly consume magicka potions to maintain enough magicka, but that's just not fun having to constantly go to the menu or switch your active ability and use magicka potions. Hopefully you'll only need to use magicka potions as a pure mage for battles against many enemies or really tough boss-like enemies. I really want to make a pure mage in Skyrim, but if it's just as impractical as Oblivion, and I have to constantly consume magicka potions, then I'm not guna bother.



are you serious. i had to use mods to nerf my magicka regen rate because it was ridiculously high. it sounds like you just missed.........ALOT. using potions would have been better if they were hotkeyable which i hope they fix in skyrim. if you magicka never ran out it would make them pointless and magic in oblivion was so noobified anyways such as being able to cast spell while holding both a shield and weapons..........no thanks. i dont want the game any easier than it was. no more games designed around people who svck at them.
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lolly13
 
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Post » Sun Aug 08, 2010 6:36 pm

That's what hotkeys are for.... I never went into the menu to use a health/mana potion because I keep them hotkeyed. Same for stimpacks in Fallout 3 and New Vegas. Bethesda says they are adding a "favorites" menu of sorts that to me, sounds almost like the quick menu in Dragon Age, or how you select weapons in Saint's Row. I'd advise you put some mana potions in that menu when Skyrim comes out.


Yeah, hopefully whatever the quick-selection/hotkey system is in Skyrim, it's not burdensome and won't interfere with what spells I have "equipped." I don't want to have to unequip a spell in order to use a magicka potion.
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Sudah mati ini Keparat
 
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Post » Sun Aug 08, 2010 5:54 pm

Drain Magicka on Target


You mean absorb? :)
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Jessica Lloyd
 
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Post » Sun Aug 08, 2010 6:59 pm

My biggest problem with spellcasting in Oblivion was how impractical it was to play as a pure mage. Your magicka pool was very small, magicka costs on spells were huge, and your magicka didn't replenish fast enough. Yes you could constantly consume magicka potions to maintain enough magicka, but that's just not fun having to constantly go to the menu or switch your active ability and use magicka potions. Hopefully you'll only need to use magicka potions as a pure mage for battles against many enemies or really tough boss-like enemies. I really want to make a pure mage in Skyrim, but if it's just as impractical as Oblivion, and I have to constantly consume magicka potions, then I'm not guna bother.


The point was to have a small magicka pool and the most powerful spells have huge magicka costs. That way you don't go on a killing spree, owning everything because your spell that is capable of instantly killing someone is only a fraction of your magicka cost. It makes it so that you will have to balance spell strength or else you will run out of magicka in a multi-enemy fight and be doomed. Plus, I never have to use magicka potions so I'm not sure what you had, maybe you had the sign of the atronach but otherwise I've never had to have a magicka potion, I just jumped around dodging blows while I waited for my magicka to regen enough to cast another spell.
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Elizabeth Lysons
 
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Post » Sun Aug 08, 2010 8:51 am

Hehe, you thought Oblivion mages had it bad? You should have tried being a mage in Morrowind.

This.
Oblivion's mana regen was WAYY too fast.

Although it would be cool to have some alternative to potion chugging. Perhaps a 'focus' ability that regens magic at a decent rate, but renders you unable to move/fight etc.
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My blood
 
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Post » Sun Aug 08, 2010 4:07 pm

alot of people said hotkeying. ive been using mods for so long and the one i was using didnt work with potions since it only allowed one at a time. did the vanilla game allow for hotkeying potions?
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Tyler F
 
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Post » Sun Aug 08, 2010 11:07 am

alot of people said hotkeying. ive been using mods for so long and the one i was using didnt work with potions since it only allowed one at a time. did the vanilla game allow for hotkeying potions?


Yep and you could use the potion without switching off of spells also.
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liz barnes
 
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Post » Sun Aug 08, 2010 10:30 pm

Hehe, you thought Oblivion mages had it bad? You should have tried being a mage in Morrowind.


I did. I tried it for like 10 minutes and gave up.

I don't get it.
so you want automatic mana gain?
drinking potions or absorbing mana is too much of a hassle?

just trying to understand what the alternative is that you want, that's all.


I just want a large enough magicka pool and fast enough magicka regen to not mandate constant magicka potion usage.

From the way he is talking, sounds like magicka might go back to morrowind style......restores on rest rather then a constant restore.

I found i hardly ever needed a potion on my mages in oblivion....i cast a strong spell (and if that didnt kill them), ran away while magic replenished, then turned and finshed them off.....


Well you can't back-pedal anymore to allow your magicka to regen. Also, that's just boring gameplay. Shooting a few fireballs then running away until your magicka regens is not fun.

The point was to have a small magicka pool and the most powerful spells have huge magicka costs. That way you don't go on a killing spree, owning everything because your spell that is capable of instantly killing someone is only a fraction of your magicka cost. It makes it so that you will have to balance spell strength or else you will run out of magicka in a multi-enemy fight and be doomed. Plus, I never have to use magicka potions so I'm not sure what you had, maybe you had the sign of the atronach but otherwise I've never had to have a magicka potion, I just jumped around dodging blows while I waited for my magicka to regen enough to cast another spell.


Well from my experiences on the default difficulty level, spells that were powerful enough to cause decent damage to enemies drained my magicka very quickly, requiring me to drink magicka potions often. Also, like I said earlier, running away and hopping around during a fight until your magicka regenerates is not fun.
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Louise Dennis
 
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Post » Sun Aug 08, 2010 8:34 pm

My biggest problem with spellcasting in Oblivion was how impractical it was to play as a pure mage. Your magicka pool was very small, magicka costs on spells were huge, and your magicka didn't replenish fast enough. Yes you could constantly consume magicka potions to maintain enough magicka, but that's just not fun having to constantly go to the menu or switch your active ability and use magicka potions. Hopefully you'll only need to use magicka potions as a pure mage for battles against many enemies or really tough boss-like enemies. I really want to make a pure mage in Skyrim, but if it's just as impractical as Oblivion, and I have to constantly consume magicka potions, then I'm not guna bother.

Try playing Morrowind if you want to see how REAL magic is used! Back in my day, we teleported to and from the academy, through the Aetherius, during a black moon! And we liked it!

Seriously though, if magic gets any easy we might as well just give every magic user an automatic bazooka with infinite ammo.
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Austin England
 
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Post » Sun Aug 08, 2010 5:17 pm

I actually kind of agree but for a different reason. Morrowind and oblivion could have been renamed better living through alchemy, you constantly chug potions, in order to chug some more potions, with some potion chugging happening after, during, and before that. I'd prefer to have some better limits on the number of potions you can consume in a time period, with maybe better mana regen or a bigger base pool or something.


Agree with this - potions, especially in Oblivion, were too powerful. I liked alchemy but it was overpowered no doubt. My first character was an alchemist mostly because it leveled so fast and then everything scaled so ridiculously I had to abuse potions to survive, but with 3 potions going my alchemist was pretty much invulnerable to harm with unlimited magicka, and my poisons could kill almost anything in one application. My shield potions were stronger than anything I could cast while lasting much longer.

I think the main problem though, is some spells are just too powerful to be able to cast them indefinitely. I think more powerful spells should cost much more mana while medium-weak spells that wouldn't be overpowered compared when used frequently for damage would be much cheaper, OR perhaps place cool downs on certain effects such as invisibility. Another solution would be making them more difficult to cast - longer animation before it goes off + chance of being interrupted by damage for example.

I've actually kind of hated the mana system in almost every game I've played with it though, so I guess I'm kind of biased against it.
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Sheeva
 
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Post » Sun Aug 08, 2010 4:19 pm

Also, like I said earlier, running away and hopping around during a fight until your magicka regenerates is not fun.


Why isn't dodging attacks fun? It's more fun to stand there and have infinite magicka killing everyone and everything?

using potions would have been better if they were hotkeyable which i hope they fix in skyrim.


They were hotkeyable and they didn't even remove your spells from the active spell slot.

I actually kind of agree but for a different reason. Morrowind and oblivion could have been renamed better living through alchemy, you constantly chug potions, in order to chug some more potions, with some potion chugging happening after, during, and before that. I'd prefer to have some better limits on the number of potions you can consume in a time period, with maybe better mana regen or a bigger base pool or something.


There was a limit to the amount of potions you could drink at any given time.
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evelina c
 
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Post » Sun Aug 08, 2010 12:59 pm

Why isn't dodging attacks fun? It's more fun to stand there and have infinite magicka killing everyone and everything?



They were hotkeyable and they didn't even remove your spells from the active spell slot.



There was a limit to the amount of potions you could drink at any given time.


There's a difference between dodging attacks and running away.
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Dawn Porter
 
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Post » Sun Aug 08, 2010 10:55 am

I agree if only to prevent potion chugging. Same goes for health. I think Health and Magicka should regenerate at a similar rate. Potions would be hard to make and expensive. But one potion would bring you back up to full.

Potions are for immediately after or sometime before your battles. Not in the middle.
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Rich O'Brien
 
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Post » Sun Aug 08, 2010 10:06 pm

If you need that much magicka to kill an enemy you are totally doing it wrong

Cost effective spell that kills enemies in 1-4 shots depending on their level and whether or not they are leveled to the player character

100% weakness to magicka x3 seconds (2 if you're a good shot)
100 pts drain health (don't add time)

If you have this spell you can kill most enemies in 1-2 shots 3-4 for tougher enemies (usually those damn goblins that level with you) and still have quite a bit of magicka left over especially if you have fortify magicka enchantments (even then you don't really need it)
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Roanne Bardsley
 
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Post » Sun Aug 08, 2010 4:50 pm

My biggest problem with spellcasting in Oblivion was how impractical it was to play as a pure mage. Your magicka pool was very small, magicka costs on spells were huge, and your magicka didn't replenish fast enough. Yes you could constantly consume magicka potions to maintain enough magicka, but that's just not fun having to constantly go to the menu or switch your active ability and use magicka potions. Hopefully you'll only need to use magicka potions as a pure mage for battles against many enemies or really tough boss-like enemies. I really want to make a pure mage in Skyrim, but if it's just as impractical as Oblivion, and I have to constantly consume magicka potions, then I'm not guna bother.


You know what ? My first character was intented to be a pure warrior and have nothing to do with magic,but I had spells and my magicka was replenished by itself and I think it didn't stick well.

At my mage character I did found the use of magic impractical,but for different reasons.

If you choose the right race along with the right birthsign and a custom class,you can create a mage with a large amount of magicka from the beggining.

My problem was that the enemies where moving fast enough to do side steps and dodge the fireballs I was throwing them,and the time you needed to do to get close enough to someone to use a touch spell on him was more than enough to take a blow from his club.
It was just so hard to actually hit and beat some enemies with magic that even as a mage I fought with a sword.
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DarkGypsy
 
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Post » Sun Aug 08, 2010 10:07 pm

I'm hoping the passive magicka regen is decent, last thing I want is potion-spam combat.
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Haley Cooper
 
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Post » Sun Aug 08, 2010 1:15 pm

I agree if only to prevent potion chugging. Same goes for health. I think Health and Magicka should regenerate at a similar rate. Potions would be hard to make and expensive. But one potion would bring you back up to full.

Potions are for immediately after or sometime before your battles. Not in the middle.


This exactly, except I don't think health should automatically regenerate. If magicka regenerates at a good speed, then you could just use healing spells to restore your health.

If you need that much magicka to kill an enemy you are totally doing it wrong

Cost effective spell that kills enemies in 1-4 shots depending on their level and whether or not they are leveled to the player character

100% weakness to magicka x3 seconds (2 if you're a good shot)
100 pts drain health (don't add time)

If you have this spell you can kill most enemies in 1-2 shots 3-4 for tougher enemies (usually those damn goblins that level with you) and still have quite a bit of magicka left over especially if you have fortify magicka enchantments (even then you don't really need it)


Well that's kind of an exploit with the whole drain health 100 points for 1 second + 100% weakness to magicka thing. And in an article I read about the combat in Skyrim recently, Bethesda said they recognized the spell exploits in Oblivion, and will correct them in Skyrim.
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Nancy RIP
 
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Post » Sun Aug 08, 2010 1:53 pm

Pure Mage has always been one of the most overpowered professions in TES. There needs to be some downside to it. This would be like myself arguing that stamina runs out too quickly and that there should be some sort of quick regeneration for pure melee users.
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Lewis Morel
 
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Post » Sun Aug 08, 2010 12:40 pm

Pure Mage has always been one of the most overpowered professions in TES. There needs to be some downside to it. This would be like myself arguing that stamina runs out too quickly and that there should be some sort of quick regeneration for pure melee users.


agreed. I'm hoping they balance it without making the combat tedious and less visceral/fun than melee. (potion-spam comes to mind)


Possibly reduce the % on vulnerability spells, chameleon, relfect, etc.
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Amy Cooper
 
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Post » Sun Aug 08, 2010 9:34 pm

Pure Mage has always been one of the most overpowered professions in TES. There needs to be some downside to it. This would be like myself arguing that stamina runs out too quickly and that there should be some sort of quick regeneration for pure melee users.


Well you can still do everything as a pure warrior when your stamina is drained. As a pure mage, if your magicka is drained, you are powerless.
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Angelina Mayo
 
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Post » Sun Aug 08, 2010 10:54 am

Well that's kind of an exploit with the whole drain health 100 points for 1 second + 100% weakness to magicka thing. And in an article I read about the combat in Skyrim recently, Bethesda said they recognized the spell exploits in Oblivion, and will correct that in Skyrim.

The reply was in regards to Oblivion not Skyrim (just wanted to address that)

However, although it is overpowered I don't see how it is really an exploit. If I weaken you 100% and then weaken you again another 100% why wouldn't the spells stack and you'd be weakened by 200%? The same could be done to my character and often is considering race and birthsigns that can effect how weak I am to magic.

The way I see it's a completely legitimate magical tactic multiplying the weakness of an enemy.

As far as Skyrim goes I'm okay with them for taking it out that will just add more fun to figuring out the system once again (it would be no fun if I could use the same tactic over and over again in every TES game)
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Chloe Botham
 
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Post » Sun Aug 08, 2010 9:19 am

Well you can still do everything as a pure warrior when your stamina is drained. As a pure mage, if your magicka is drained, you are powerless.

Not really... Your basic attacks do severely less damage. You cannot do any special attacks (power attack, etc.). Your chance of also being knocked down is greatly increased due to having no stamina. If you call that still doing everything, then sure... Warriors are in the same boat.
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Ross Zombie
 
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Post » Sun Aug 08, 2010 8:28 pm

Magicka regeneration slow?

Alchemy is your friend. you just drink one or two potions and you have fast Magicka regeneration which will last easily long enough.
Also what is the point to make mages even better if majority of people are complaining that they are "overpowered"?



I wouldn't mind if they returned back to Morrowind style. But I don't want that they render potions useless. And making spells
less effective and increasing magicka regeneration is not good idea. I rather shoot one powerful spell than pew-pew all day with
weak spells.
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Tanika O'Connell
 
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Post » Sun Aug 08, 2010 10:09 pm

Saying magic was fine in ob because of how weakness to magic worked is like saying combat in morrowind was fine because you could kill anything just by enchanting everything with restore health and just press a button all day long.

Something working and something being FUN... not the same thing. Magic in ob wasnt fun.
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Isabella X
 
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