Managing Caravans

Post » Sat Nov 28, 2015 9:45 am

I am thinking how Bethesda will handle the caravans that you send between settlements. Currently I am playing Black Flag and like how the Fleet Trading system is set up for commerce within the game. Will you have to fight off caravan attacks within the minigame? Or take care of the route personally prior to sending out your caravan?

I would also like the monetary system to be more difficult. I have seen so few games with a money system that is well thought out. Most games after I am 60% through the game I have more money than I could ever use.

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Lalla Vu
 
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Post » Sat Nov 28, 2015 4:33 am

It's a good question. I'm assuming arranging for protection for caravans will be in place. Supplying your guards with weaponry and armor.

If we were to mini-game it...I'd say Oregon Trail. Because dysentery isn't used enough to video games anymore.

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matt white
 
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Post » Sat Nov 28, 2015 10:07 am

"Jim Bob broke his leg and died." *que burial tune* Dum-dum dum

I think it would be cool if we could raid competing caravans, if it is as deep as that, which I doubt it will be.
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Emily Shackleton
 
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Post » Sat Nov 28, 2015 2:12 am

There should definitely be a high risk of raiders and death-by-wasteland. I don't think I'll actually ever get into this part of the game as making money isn't my thing. I want to live as a wastelander and I hope caps are really really hard to come by so we don't end up with enough caps to buy literally everything. That's one of the biggest flaws in both TES and Fallout, how easy it is to make money.

Scrapping for survival is such an important part of Fallout. I just have no interest in owning an entire settlement and managing caravans =/

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Sammi Jones
 
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Post » Sat Nov 28, 2015 12:33 am

I dunno. Raiding is just running in, shooting everyone and taking their stuff. That's just something you do. A couple radiant quests to deal with problems with the Caravan, all welcome, though. Things happen out there.

At it's most basic, you send off a caravan to a location, and in a set amount of time, you get a report that it arrived and you earned x amount of caps. And that's at it's most basic, without a mini game or complications along the way. But I'm expecting complications. It's a dangerous wasteland.

I can already see myself losing a few caravans to those giant mosquitos you see in the demo footage.

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Suzy Santana
 
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Post » Sat Nov 28, 2015 5:46 am

Hire Cass to manage the Caravans

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Project
 
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Post » Sat Nov 28, 2015 3:15 am

Just dont transport booze!!!

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Laura Hicks
 
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Post » Sat Nov 28, 2015 12:35 pm


Hopefully solved by not allowing you to actually earn money via caravan trades, just resources.
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Shaylee Shaw
 
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Post » Sat Nov 28, 2015 11:07 am

Whiskey will make sure she survives the trip. Just like Popeye needs Spinach.

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Racheal Robertson
 
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Post » Sat Nov 28, 2015 9:55 am

I'm not sure how deep I want to go with the settlements yet. I am thinking just a safe place to stash my things and craft items and I want to take my time and pick out the best place. I am not opposed to setting up multiple places, as I have a "main" house in Skyrim, and the other places are spartan and mainly have one room and a chest for quickly stowing gear. I can see doing similar idea with FO4 at first and maybe fleshing out a larger empire after doing most of the rest of the quests in the game.

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Lewis Morel
 
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Post » Sat Nov 28, 2015 1:49 am

We may not have the option of picking out where we want the place. Skyrim had places to build but they were set spots and not chosen by the player.

I would also like to be able to buy stores or spaces in small settlements to live or trade.

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Alex [AK]
 
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Post » Fri Nov 27, 2015 10:20 pm


A interview confirms we will be able to manage them via the pipboy.
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Spooky Angel
 
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Post » Sat Nov 28, 2015 4:21 am

an addition to the game that I'm pretty anxious.

I even feel compelled to personally escort some caravans.

but the attacks have to be punctual. I dont want something that has the taste of fo3 (every two steps, something to shoot)

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Anna Krzyzanowska
 
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Post » Fri Nov 27, 2015 9:27 pm

I'm really digging the swampy tree house looking one though.
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Sara Johanna Scenariste
 
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Post » Sat Nov 28, 2015 2:02 am

I believe the potential settlement locations are fixed areas. Building within those areas might be up to the player. Not sure exactly how much freedom is actually there however. A video I saw had the pc salvage a house but the foundation remained. They then started rebuilding using that foundation. Could be building locations are locked in. I would be happy if someone could prove me wrong.

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Sarah Evason
 
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Post » Sat Nov 28, 2015 3:54 am

Agree 100% I'm really hoping they revalue caps back to Fallout 3 levels because halfway through New Vegas they become borderline worthless.

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Shelby Huffman
 
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Post » Sat Nov 28, 2015 3:53 am

They were useless about half way through in fallout three as well given that you were more or less dumping points into barter by then.
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ANaIs GRelot
 
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Post » Sat Nov 28, 2015 12:21 pm

I was hoping for something similar. If I remember correctly E3 Presentation Todd said something along the lines of "you will be able to send caravans between YOUR settlements" Implies to me that they'd mostly be used to transport resources. For example: One settlement might have bigger farming area and you'd be forced to send food to one of your other settlements to increase it past a certain size.

Also hoping that you can either personally escort caravans, and/or send guards from your settlement. Then you'd have to balance safety of your caravan vs safety of your settlement or hire enough guards for both (which hopefully will strain resources) :)

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Trish
 
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Post » Sat Nov 28, 2015 11:56 am

I am really hoping to build a house and ring it with machine guns, inside and out. I can imagine returning from scavenging and finding dead bodies lying around.

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Eileen Collinson
 
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Post » Sat Nov 28, 2015 8:38 am

of your own settlers as Skynets gone rogue!

I hope they don't make us caps and are just for resources and by what's been said they wont be important. Towncrafting was said to be a side line which wont impact main quest so I'm not sure if it will be a key source of income and an easy way to gain caps with ease I'm against. At least with scavenging you have to cover cost of equipment repairs/replacement and possible injury.

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djimi
 
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Post » Sat Nov 28, 2015 3:27 am


honestly I hope the attacks are tied to your settlment population, so if you opt for only making a home for yourself without settlers youre rare if ever attacked.
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Mariaa EM.
 
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Post » Sat Nov 28, 2015 6:27 am

you can only build houses on foundations. You can build other stuff like defenses outside of it so the foundation is probably more to keep the house modules level and not cliping.

You probably need an building workbench to build and enter an building interface, this should be trivial to mod, next would be to put down foundations yourself.

Then saluaging building materials it goes directly to an workbench, this might be distance based or upon closest one, if not the pool is shared.

My guess is that most of the settlement stuff is pretty radiant, locations and more does not really matter as you get events based on settlement size.

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LADONA
 
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Post » Sat Nov 28, 2015 9:09 am

This^ My defenses will be more for my own benefit than anything else. The first place I build will be nondescript and likely have a few turrets inside any entry points of the house itself so as not to attract attention, but to thwart of any who might wander in scavenging for material on their own.

After completing a major portion of the game I may decide to build large settlements with caravans, but I intend to keep at least one place that is low key and private.

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Luis Longoria
 
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Post » Sat Nov 28, 2015 1:26 am

I'd guess it'll be like the settlements. Gotta give them enough protection to guarantee they make it the whole way. Maybe other supplies too.

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ashleigh bryden
 
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Post » Sat Nov 28, 2015 7:13 am

Radiant Quest = the quest system will break because something died or otherwise screwed up the quest and it will be locked in your journal forever rendering it useless....

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JeSsy ArEllano
 
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