I had to call in a favor from Dibella and Mannimarco, but eventually they granted me a gift of artistic enthusiasm and necromantic rituals to resurrect dead topics.
I do hope all interest in this fanfic has not fallen flat on it's rump over Spring, as I had a hiatus from writing. I should be able to get a good two or three chapters more written this summer; I hope. Enjoy it, please, and don't hesitate to give me any and all comments, criticism, etc. I will accept anything. Chapter 18: The Crucible of the SickThe rest of the trip back to the Shivering Isles' version of civilization was rather uneventful for Siena. The only point of interest was when the two Mazken stopped and began a search of a roadside campsite. It was a three walled shack with a bed roll, table, and a chest, but the entire shack was leaning south a noticeable degree, sinking one corner into the marsh. The Mazken had seemed intent on searching the abandoned camp for some sort of occupant; something about Heretics.
Siena was honestly more interested in what items might exist in this semi-fresh campsite. Maybe a shirt mildly untouched by the swamp; the chains of her cuirass were beginning to agitate her bare navel after all. She was just glad the cuirass lacked sleeves and she was wearing a brassiere, else wearing such armor in this constant grime and heat would have been difficult to bear.
Alas, she had found no shirt, gloves, or any sort of clothing in the campsite. But she had found a leather belt with a hip pack, as well as gold and a third lockpick to add to her collection. Peeling off the Grummite belt from her waist, she slipped on the new belt, and proceeded to empty her previously bulging pockets into the hip pack. The lockpick slipped into her left boot, joining Belmyne's dagger rather than joining the other two picks in her right boot. Slowly but surely, Siena was regaining her supplies from
before she'd ended up in this wretched place.
It didn't take long after the campsite incident, however, for Siena to see a stone wall looming above her from atop a plateau. It reminded her of the Imperial forts back in Morrowind, standing tall with battlements. Only this wall lacked battlements, from what she could see. She walked with the Mazken down the stone path, which ran alongside the plateau, until they came to a fork. The right way was a wooden bridge crossing a small river, leading into more marshland and overshadowed by an overarching, winding root as thick as Siena's torso. The Mazken turned left, and Siena followed without question.
This path came to a bend, the outer edge of which was lined by a chest height stone wall of the same material as the larger one. Over this wall, was the first appealing natural scenery Siena had yet to see in Dementia. A series of waterfalls came down from a high cliff in a stair fashion, crashing onto outcrops of rock before cascading down again, branching into more waterfalls before all gathering in a single pond, the mouth of the marshland river. The large mushroom trees and leafy trees around the scene just made it seem more like a scene from the Bitter Coast and West Gash of Vvardenfell, causing Siena to temporarily forget just where she was.
"Welcome to Crucible." The echoing, surreal voice of the Mazken broke through to Siena, dispelling the dream-like state she was in. The Dunmer turned towards the Mazken, looking beyond the purple skinned women to the archway of stone she had motioned to.
Within the archway was a massive set of wooden double doors. Metal rings hung from the closed jaws of faces that could best be described as part Grummite, part lion. Coming from the side of each door were two lines that reached towards the center of the door, before curving towards each other and upwards, crisscrossing in elegant loops. The bottom of the door was covered by a strip of metal, and engraved with images of creatures Siena could not readily identify. It was all rather? fancily fashioned for a realm of demented beings.
"Who is this?" The echoing Mazken voice came not from her two escorts, but a third violet warrior. She was also an archer, and stood guard before the wooden gates with arms at her sides. It was the warrior ?Kiskedrig- who answered for Siena.
"An amnesic Blessed, who was found in a root cavern, captured by Grummites." Kiskedrig proclaimed, and Siena grit her teeth.
Let them think you 'Blessed', Siena. Let them think you Blessed. You'll get what you want that way. "Very well. Madgod's blessings, citizen." The guardwoman told Siena, stepping aside so that she could open the doors.
Siena didn't really know what to expect, exactly, from the capital city of the Daedric Lord of Madness. So far as she had known, Daedra Lords didn't even have capital cities within their realms. What would a city of a wicked god ?of insanity no less- be like? Majestic, wild, untamed and random in architecture perhaps? Siena really couldn't be sure.
But one thing was certain to the stray Hlaalu agent; Crucible was
not what she was expecting. The gates opened up into a small courtyard that was circular, and lit by torches that burned an ominous white-blue from the gullet of sculptures that might have been snake heads, fangs reaching for the afternoon sky. The center of the courtyard was a circular garden of long, conical fungi and umbrella cap mushrooms, dominated by a grimy marble statue. A squared pedestal, reaching up beyond Siena's head, with each corner ordained with sculptured arms, reaching with desperation for the top. Atop the pedestal was a throne, sat upon by a robed man who looked almost holy, sporting a chest-length beard. His feet rested upon the head of a serpent, whose body was zigzagged down to the base of the statue. The tail encircled a small carving of the man upon the throne. The other three sides, as Siena moved around it, held those serpent-head torches.
Moving around the statue also gave her a new vantage point of the courtyard. It lead off into three forks; left, right, and straight ahead. The nearest path was to her left, so Siena strode that way.
If the courtyard had not fit her expectations, this path most certainly failed as well. Siena was forced to pinch her nose as a horrid stench assaulted her senses. It came from the sewage, which cut a path like a gentle river through the cobblestone street, pooling on either side of a small gap bridged by two old boards of wood. Ahead of her, the street stopped at a wall. A wide wooden ramp lead up to the raised street beyond that, but from the wall came the source of the putrid liquid, a sewer grate. There were stone buildings on the raised street, but Siena gave the bubbly mass of feces and rotting plant matter one look before deciding the buildings did not matter.
Seeing as the 'pond' of sewage went beyond the archway, she reasoned the center path likewise contaminated and went straight for the right pathway instead. What she found was a dead end wall, from which more sewage poured out. Somehow, a tree and more conical fungi were growing along this shore, a mockery of a lovely landscape piece.
Siena prayed that the center path would be more reasonable to her, and slowly meandered over. Her prayers were half answered. Beyond the center arch was more sewage pooling along the sides of a stone walkway, that lead to a series of staircases and myriad assembly of buildings. Stepping carefully through the archway, Siena briefly considered removing her fur boots, lest she end up stepping in the stewing waste.
"Blessings, citizen." Siena nearly jumped out of her skin at the echoing voice of the Mazken guard, turning and almost drawing her weapon before acknowledging there was no threat at all. The guard scowled and looked away from Siena, who embarrassedly moved on down the path.
The architecture might have been beautiful in a different setting, Siena noted as she walked up the first set of stairs and wandered around a large sewage puddle. It was a mixture of wood roofing and stone masonry. The exterior walls had arches engaged in them that rose to a point, framing similarly pointed arched windows. The buildings had porches facing the street that were roofed in wood and held up by thin columns of stone supporting pointed arches.
If not for the fact that the stone was deeply engrained with dirt and grime, the masonry might have looked well-crafted. If not for the windows being fogged yellow by dirt and dust, they might have added a spacious, well lit air to the area. If not for the growing tentacles of tree trunks, thick vines hanging from the building roofs, and sprouts of fungi amidst the sewage puddles, the scenery of the area might have been enchanting.
Siena moved up a second flight of stairs, thinner than the first as it flanked a large moss-covered boulder. That led to the third flight of stairs, and Siena looked up to read the sign hanging over it.
"Sickly Bernice's Taphouse." Siena read aloud, frowning. "Such a lovely name."
As if the carving of a Hunger holding the sign to the wall wasn't charming enough. Reading the sign brought an irreversible reaction, however. The silence of the street was broken by the rumble of her stomach.
An understandable reaction to the thought of food, though considering her circumstances one had to admire the constitution of her stomach. But as she held her gullet she recalled that she hadn't eaten since leaving Passwall. Battling a giant animated blob of flesh, murderous trees, and escaping the imprisonment of weapon wielding frogs while wounded would work up an appetite in anyone. And whatever was in that taphouse had to be better than eating something from the scarce supply of moldy, rotted barrels on the street.
Moving up the stairs and taking an immediate right turn, Siena ignored the small puddle of sewage near the entrance, and the layout of the plaza the taphouse faced. The only thing she took notice of was the handle of the door; it was engraved with what looked, eerily, to be a set of eyes. The door was promptly opened without a chance to dwell on this, and closed just as quickly as she passed through.
The taphouse was dimly lit by candlelight, and short stairs led down from the doorway to a sizable lobby area. Stairs to her left led up to further floors, and steps directly ahead led down to the dinning area. Siena was pleased to note that ?while there was a stench- the taphouse smelled better than the streets. She walked through the stone lobby, her fur boots making not a sound on the old, ragged circular carpet.
She passed by a stone statue in the right corner that made her pause with wonder. It was the torso and head of a man; a rather well toned man, leaning his head back in what could have been reverence or ecstasy. She couldn't tell, but Siena quickly decided the muscled statue to be the only thing in Crucible she liked so far.
Which isn't saying much, the sculptor missed a few key details. She mused, moving on with a shake of her head.
Moving down the steps to the dinning area, Siena quickly noted that the only wood materials were the ceiling and support arches, and two large brew barrels in the far corner. The two tables, service counter, and cabinets that furnished the room were made of stone. Even the chairs and bench were sculpted from grey stone.
It all combined with the odor, dim candlelight, and grimy window ambience to give the taphouse a desolate, hopeless, melancholy feel.
Bet the food's wonderful. Siena rolled her eyes cynically, and headed over to the counter, placing her ashen grey hands on the stone surface.
"Hello." A droopy, pale-faced woman greeted her, folding her hands over her stomach politely. She was dressed in an elegant crimson dress that looked similar to Relmyna's; a deep cut neck line, feathery frills at the wrists of the sleeves, flared hip that seemed to support itself, and golden embroidery. Very elegant, for a woman working in such a dismal place. And in rather bad condition, Siena noted, eying the stains here and there.
"Sickly Bernice, proprietor. Don't get too close now." She warned Siena, taking a small step away from the counter. Her hand moved up to her mouth, covering it as she gave shallow, strained coughs. "You might catch what I have." She explained when she recovered.
"Catch what?" Siena raised one eyebrow, but respectfully stepped back from the counter. Bernice returned to her side of the stone slab. "What's the matter?"
"Well?" Bernice began, drawing in a wheezy breath. "It seems I am dying." Her voice strained. "Yes, these may be my last days in the Shivering Isles."
"You'd think that a good thing." Siena muttered, not moved by the so far dubious display by the proprietor. She crossed her arms over her cuirass.
"That is," Bernice perked up a little, "unless someone like yourself could help me find the cure. But no one has taken me up on my offer," Bernice sighed, "even with the promise of a reward."
I wonder why. Siena didn't really wonder, though. It took some hardy self-control to keep her eyes from rolling.
"Ah well." Bernice sighed deeper. "It's been a good life, I suppose?" Siena pretended hard to look sorry for the woman. It backfired.
"Are you willing to help me?" Bernice suddenly asked, hopeful. Siena's stomach groaned.
"I-"
"Oh thank you so much!" She hoarsely burst out, a smile finally coming to her face. Siena mentally groaned in tandem with her stomach. "There's only one place in all the Isles to get the cure for what I have? Knotty Bramble." Bernice sniffled, before holding out one hand. "I'll mark it on your map."
"Um? yeah, that'd be helpful." Siena replied softly, slowly giving up hope. Still determined, she removed her map from the hip pack she'd found at the abandoned camp shack earlier, and laid it out for Bernice.
"There, on the lowest level of the place, is a pool containing the cure: aquanostrum." Bernice explained in a straining voice as she inked a quill and searched the map. "Legend has it that it bubbles up from around an old statue." Bernice found the place, marked it with a cross, and lifted the quill just in time, as she began another short bout of hoarse coughing. Siena swiftly snatched the map back, shaking it to dry the ink.
"Bring me back the remedy, and I will reward you well." Bernice's voice had gotten worse now, like she was about to lose it. Siena folded the map, not even looking at the new marking. "Here, take this special flask to collect the aquanostrum." She handed Siena a dirty, clouded empty flask. Siena took it, eyes wide.
Someone drank outta this thing? Or even would? Regardless, she added it with the map in her hip pack.
"Just? what is this aquanostrum supposed to be, anyways?" Siena asked, out of curiosity and in the hopes that entertaining the woman's illusion might allow her to get closer to her own goal. Like she had with Nanette.
"Oh yes? It's the miracle remedy for any disease!" Bernice beamed. "I was told about this wonderful solution by a recent patron of my establishment. He said if I let him stay for free, he'd tell me how to cure my sickness! How fortuitous!"
"Riiight?" Siena couldn't help it; her eyes rolled.
"Apparently it only exists at the bottom of Knotty Bramble? Ah well. So close, yet so far." Bernice grew distant.
Siena had quiet enough of this, and slapped both her hands on the counter, snapping Bernice to attentiveness. "Listen! I'll get you your cure, but first I'm going to need a meal and somewhere to sleep. Give me whatever you cook here that is slightly decent." There was a collection of gold coins below one hand, part of her treasure from the Grummite kidnapping.
Bernice smiled, taking the gold as Siena went to one of the tables and slung off the dark and dirty quiver of Grummite stone arrows from her back, resting it beside the chair. She sat down with an audible sigh as Bernice came and poured ale into the tin cup on the table.
While Bernice went off to cook the meal, Siena eyed the cup wearily, reached for it, gently raised it, and sniffed the liquid. She gagged slightly, pulling her head back.
The water is likely not much better. That thought in mind, she swilled it down, strained a swallow, and found herself rewarded with the arrival of food.
Bernice stood beside the table with a small smile as Siena looked at the plate. One hand slowly crept to her face, a finger gently lowering the arm of her glasses so she could see over them while she leaned over the plate. The ham was a dark reddish brown. Sure, it was cooked, but apparently no one had thought to drain the meat of blood before cooking it. A small pool of the cooked blood lined the bottom of the plate, soaking the rice and carrots.
It was a blessing the bread was placed on top of the rice, freed from being soaked with the blood. Siena side-glanced Bernice, noting she was still watching. Sighing again, she picked up the fork, looking at it with concealed malice.
I hate Crucible.