Manifest Destiny!

Post » Sat Feb 19, 2011 1:55 pm

I think it could work.
Imagine the Nords (or whatever Empire is left) have some reason to invade Akavir again. Part of the quest could focus on the sailing - or maybe not...
Then it could be a full blown military base on the Akaviri shore, with missions leading up to a climactic battle with as many characters as the Creation engine can handle (more than the Bruma gate I hope :facepalm:)

I'm kinda thinking along the lines of Operation Anchorage for FO3.

Of course I don't know how this would fit in with lore...are the Akaviri alive and well in Skyrim's time period?


I'm just going off of the wiki page, but unless something horrible has happened we don't know about, the Akaviri still exist as four sub-races.
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Horse gal smithe
 
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Post » Sat Feb 19, 2011 7:58 am

Yeah, that would be a such tease. Akavir is big with it's own races and history. It would have to be it's own game. (That would be so awesome). Starting that game with an expedition from Tamriel sounds great, but who would ever sign up for that? The men that settled in Akavir before were eaten by the Serpent people.

Maybe we can have an expansion some undiscovered islands in the sea of Ghosts between Atmora? But I think our best bet would be High rock or some region of Hammerfell.


I think a lot of folks would go. There was a whole expedition from Tamriel to Akavir in the Third Era. Remember the book http://www.uesp.net/wiki/Lore:Report:_Disaster_at_Ionith?

I really think it would be a feasible and extraordinary expansion/quest/whatever. If Skyrim's plot could lend itself to the idea of course.
Also, aren't Dragons an Akaviri race?
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koumba
 
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Post » Sat Feb 19, 2011 9:41 am

I think a lot of folks would go. There was a whole expedition from Tamriel to Akavir in the Third Era. Remember the book http://www.uesp.net/wiki/Lore:Report:_Disaster_at_Ionith?

I really think it would be a feasible and extraordinary expansion/quest/whatever. If Skyrim's plot could lend itself to the idea of course.
Also, aren't Dragons an Akaviri race?


From what I've read so far, Dragons became extinct there due to the serpent-people, but the cat-people are heavily influenced by them, and have tried to become like them. Thanks for the link. If we learned from this, then our expedition would probably be for intelligence gathering, or to rendezvous with one to begin expansion/colonization.The former sounds more appropriate, and It would probably be the best way of introducing the player to the new continent. I would think Nords and maybe the Khajits would be good at overcoming the extreme weather, depending where it's actually coming from.
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Kaley X
 
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Post » Fri Feb 18, 2011 11:47 pm

as long as oblivion gates aren't involved i'll be happy, i'm tired of them i want something fresh(er) the Akavir expedition and a trip to HighRock sound the best
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CYCO JO-NATE
 
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Post » Sat Feb 19, 2011 12:39 am

I like the ideas of going to Akavir, but in my opinion, Akavir needs to be its own game, perhaps in some future chapter of the elder scrolls franchise.

I posted a theory a while back that basically outlined how the devs could tie TES V:Skyrim into a possible TES VI:Akavir. Here's the gist of it.

If you think about it, what do the people of Tamriel know about dragons...Hmmmm? Any information that has been circulated around in previous games and embedded in the lore, always points out that the dragons are an Akaviri race. So if the people of Tamriel think that the dragons are from Akavir, and they just suffered a widespread and horrific attack from a race of dragons, perhaps the most reasonable course of action and the initial reaction of the people and leaders of Tamriel's provinces(once the Alduin threat is quelled) would be to unite and then retaliate against the Dragons' homeland, thus embarking on a military campaign against AKAVIR.

This is one logical way to finally bring the franchise to the mysterious continent of Akavir. But in the meantime, the devs could...if they really wanted to...they could tie skyrim and akavir together with DLC and expansions. Here's how.

Uriel Septim V had once launched a campaign towards Akavir. He conquered the island territories of Roscrea, then Cathnoquey, then Yneslea, followed by Esroniet, before finally landing in Akavir and then dying in the battle of Ionith.

I say the devs should start the invasion of Akavir in the form of expansions and DLC that take us through those island territories. The first expansion could have the MQ move through Roscrea and ending in Cathnoquey. The second expansion's MQ could continue to forge through Yneslea and Esroniet. Then in 4 or 5 years we could finally land near Ionith in 'TES VI: Akavir' and begin our domination and exploration of the continent.

TES 'IV' : Obl'IV'ion

TES V : Skyrim II.II.II

TES 'VI' : Aka'VI'r
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Sammie LM
 
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Post » Sat Feb 19, 2011 9:42 am

How 'bout something set in Blacklight. We went to a Nordic settlement in Morrowind, do the reverse in Skyrim. :goodjob:
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Nicholas C
 
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Post » Fri Feb 18, 2011 11:18 pm

I want an expansion on the sea, just something like let′s say that the local fishermen are being attacked and it′s your job (ofc) to go and help them, not good for the economy of Skyrim if them durn pirates be taking all dem fishies ey ?

Could have massive battles with large ships north of Skyrim in the sea!
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James Baldwin
 
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Post » Sat Feb 19, 2011 12:12 am

Well, I better update the tamriel map so it's all to the scale that you believe to be true

http://img837.imageshack.us/img837/1930/daggerfallmap.jpg

There we go, it's all to proportion now.

Vvardenfell and Cyrodil were made almost to scale to each other. Judging by current gaming trends, this is going to be the scale the rest of the TES games are made at. High Rock is not 200 km across. If skyrim is say, 16 square km, highrock would logically be even smaller. Heck, you could see most of the other provinces in oblivion and they conformed to the scale of cyrodil. While there may be enormous inconsistencies between the games, the newest game is always the defacto reference.


I'll concede that I can't find an official source for the scale. I found it on a map, but that isn't official I've realised. Nonetheless, the idea that we can't make a game out of High Rock is still absolutely stupid. There is no scale 'the rest' of the TES games are made at. Oblivion is scaled down more than Morrowind and Morrowind is scaled down WAY more than Daggerfall (Which is larger than England), yet Skyrim is scaled less than Oblivion (same size in the game, but smaller on the map). You can't say "the size the last game was is the size of the world.". If they made a game of Daggerfall, IT WOULD be the latest game, therefore, by your logic, it can be whatever size it wants to be. There is no constant, so you can't stop it because of that. Just because it's old doesn't mean Daggerfall isn't part of the TES series or anything. It still had a vastly different scale. There's no reason High Rock couldn't be big enough for it's own game.
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Stay-C
 
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Post » Sat Feb 19, 2011 1:28 am

I really would like to see Orsinium!
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Neil
 
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Post » Sat Feb 19, 2011 12:28 am

Thanks. I figured I was crazy myself for even thinking of this. But the thought of expansion material has just been driving me crazy. I told myself a while ago to refrain from making poor speculation threads, but it would appear that I've given in :P

Don't worry, we are all crazy. That is why we are here on a game-forum :P
Anyway, I think you have a good idea here. I would like to go to Solesteim, but as you said: It would fit better with a Tribunal type of expansion. High Rock would be a great place to visit, mostly because the city Orsinium is located here and I always wondered how that would be like.
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Tyrone Haywood
 
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Post » Sat Feb 19, 2011 2:58 am

As long as their something new to stab.

But in all respect I would love to just have expansions only. No measly DLC content please. Take your time to develope a new area and plenty of quest lines with all the little side and mini quests also.
I'm not sure what will be in the vanilla game or how far it stretches. Usually whatever the Beth team comes up with is usually interesting and fun to do. SI and the Nine were great. But instead of creating plug-ins and Horse armor and one questline, focus on creating expansions.

But visiting the Osirnium would be neat.
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Naughty not Nice
 
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Post » Sat Feb 19, 2011 6:21 am

You know, this is what I suggest for the first expansion:

It should add:
  • A lot of new life, detail and story fillers to the environment and the background and general conversation of the people.
  • A lot of new quests to the old places and people, or maybe new peoples and dungeons.
  • A lot of new and diverse quest templates to the Radiant story, so that the chance for similar quests reduces.
  • Polish the environment, lore, background stories of the population, engine functionality, AI, creatures, and in the whole make it a better game in any aspect.


So the first expansion could make the game a better game without adding a new separate area to explore, instead it could add a whole new dimension to all the aspects of the previous content to explore.
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Heather Kush
 
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Post » Fri Feb 18, 2011 11:40 pm

I say the devs should start the invasion of Akavir in the form of expansions and DLC that take us through those island territories. The first expansion could have the MQ move through Roscrea and ending in Cathnoquey. The second expansion's MQ could continue to forge through Yneslea and Esroniet. Then in 4 or 5 years we could finally land near Ionith in 'TES VI: Akavir' and begin our domination and exploration of the continent.


I very much like this idea. These islands could remain open to the player after completion, unlike my suggestion of retreating from Akavir. I think this would be a great lead into an Akavir ES:VI.
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Lisha Boo
 
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Post » Sat Feb 19, 2011 1:39 pm

I really doubt that the entire continent of Akavir will be an expansion, but here are some places I do think might make it into the game.

Roscrea is an island between Skyrim and Atmora that we don't really know anything about. It was an Imperial fiefdom and then annexed by Solitude in the Third Era (I might be wrong about that, can't remember).

Cathnoquey, Yneslea and Esroniet are (I believe) all islands somewhere between Tamriel and Akavir that we know even less about.

Then, of course, there is always the option of another Daedric Realm, and I certainly wouldn't mind that. We do know the backbone of Malacath's realm is an actual backbone, maybe we'll see that. :wink_smile:

Also, there is always the possibility it'll just be somewhere we haven't heard about before, or just going back to somewhere we've already been (Solstheim, Vvardenfell, Cyrodi, maybe even the Deadlands? (Although I certainly hope we're not going back to the Deadlands, I was incredibly bored of them after Oblivion)).
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Bellismydesi
 
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Post » Sat Feb 19, 2011 4:02 am

Perhaps a game featuring Akavir could be separate from the Elder Scrolls franchise. I mean, they'd be the same universe, but it wouldn't be Elder Scrolls, a prophecy system inherently native to the Empire.
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Josephine Gowing
 
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Post » Sat Feb 19, 2011 1:33 am

Perhaps a game featuring Akavir could be separate from the Elder Scrolls franchise. I mean, they'd be the same universe, but it wouldn't be Elder Scrolls, a prophecy system inherently native to the Empire.

I don't think it has to be separate from the Elder Scrolls. Akavir is not separate from the Empire, nor are the Elder Scrolls themselves exclusive to the Empire.

Akavir has such interesting lore, and it is so accessible - think Reman/Pale Pass, or Uriel V's expedition - that it's practically begging to be fully realized, be that in a full game or expansion. The idea of an island hopping Skyrim expansion is a great one. Although some may argue that it would make the series too linear, I say what is wrong with linearity? How about ES:VI is a direct sequel to Skyrim? How about the Skyrim Dragons return to their original Akavir lands and they are accompanied by Tamriel's armies in order to reclaim Akavir?

I'm sure Bethesda already has a much better story implemented for Skyrim, but this idea is not the worst methinks.
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Nauty
 
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Post » Sat Feb 19, 2011 11:55 am

I hope we don't go to Akavir. Part of Akavir's charm is the mystery that surrounds it.

There aren't really any obvious contenders for the second expansion, assuming the pattern is followed and a land mass is added. Your reasoning is good but... I dunno, I just can't see them adding another province as an expansion. But then that doesn't leave any other possibilities, unless we're going to another daedric realm... which wouldn't make sense, and would seem thoroughly unimaginative.

Maybe you're right. Time will tell.
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Kit Marsden
 
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Post » Fri Feb 18, 2011 11:13 pm

I hope we don't go to Akavir. Part of Akavir's charm is the mystery that surrounds it.

There aren't really any obvious contenders for the second expansion, assuming the pattern is followed and a land mass is added. Your reasoning is good but... I dunno, I just can't see them adding another province as an expansion. But then that doesn't leave any other possibilities, unless we're going to another daedric realm... which wouldn't make sense, and would seem thoroughly unimaginative.

Maybe you're right. Time will tell.


We aren't considering adding the entirety of Akavir, just the islands that were conquered by Uriel V. It would put us en route to Akavir, and small islands could be as simple or complex as an expansion needed them to be.
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carley moss
 
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Post » Sat Feb 19, 2011 2:30 am

Meh, Knights of the Nine wasn't an expansion. Heck, even that with all the other DLC's don't amount to an expansion. In regards to an actual landmass, I'd say if there is such an expansion (and I hope there is, of course), it will likely be something adjacent to Skyrim. So Valenwood, Elsweyr, and Summerset Isles are out. I'd like to go (back) to High Rock. I'm working my way through Daggerfall bit by bit for the first time, and it'd be great to see if all with updated graphics et al. I'd rather steer away from going to another Oblivion realm. Been there, done that. If Skyrim were to be featured, I'd rather have it as part of the main game or not at all. Parts of Morrowind would be fun, I think.
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Markie Mark
 
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Post » Sat Feb 19, 2011 2:29 am

I very much like this idea. These islands could remain open to the player after completion, unlike my suggestion of retreating from Akavir. I think this would be a great lead into an Akavir ES:VI.


Yep me too. To me it seems like a great choice. The only little problem would be, that if they started releasing expansions with these islands in them(Roscrea, Esroniet, etc.) then anyone who knows anything about the lore would immediately guess where TES VI was heading, which isn't necessarily a bad thing, but Beth was really tight-lipped about Skyrim, for a really long time, so I don't know how much emphasis Todd and the rest of the team put on that sort of 'surprise factor'.

But in my opinion, connecting the two games with expansion packs that help tell one really big story, would be great for carrying the hype of Skyrim 5 years into the future and right into a possible TES VI: Akavir.
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Mizz.Jayy
 
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Post » Sat Feb 19, 2011 4:55 am

Meh, Knights of the Nine wasn't an expansion. Heck, even that with all the other DLC's don't amount to an expansion. In regards to an actual landmass, I'd say if there is such an expansion (and I hope there is, of course), it will likely be something adjacent to Skyrim. So Valenwood, Elsweyr, and Summerset Isles are out. I'd like to go (back) to High Rock. I'm working my way through Daggerfall bit by bit for the first time, and it'd be great to see if all with updated graphics et al. I'd rather steer away from going to another Oblivion realm. Been there, done that. If Skyrim were to be featured, I'd rather have it as part of the main game or not at all. Parts of Morrowind would be fun, I think.


Technically you're correct, Knights of the Nine was a DLC. But, it was marketed as an expansion. It came in its own box, had much more content than all the other DLCs, and it was essentially comparable to Tribunal, except without adding a new city.

In fact, Shivering Isles was originally DLC too. It won a few awards for being the best DLC of the year :P
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ANaIs GRelot
 
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Post » Sat Feb 19, 2011 7:11 am

sorry pro but I simply have to say "omg already"

Expansions is like when you build new part to a already finished house, right now this kind of thread is like drawing up those add on to a house we don′t even seen the blueprint for.
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Fam Mughal
 
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Post » Fri Feb 18, 2011 10:21 pm

I'll concede that I can't find an official source for the scale. I found it on a map, but that isn't official I've realised. Nonetheless, the idea that we can't make a game out of High Rock is still absolutely stupid. There is no scale 'the rest' of the TES games are made at. Oblivion is scaled down more than Morrowind and Morrowind is scaled down WAY more than Daggerfall (Which is larger than England), yet Skyrim is scaled less than Oblivion (same size in the game, but smaller on the map). You can't say "the size the last game was is the size of the world.". If they made a game of Daggerfall, IT WOULD be the latest game, therefore, by your logic, it can be whatever size it wants to be. There is no constant, so you can't stop it because of that. Just because it's old doesn't mean Daggerfall isn't part of the TES series or anything. It still had a vastly different scale. There's no reason High Rock couldn't be big enough for it's own game.


Yes, there is scale. To say there isn't is asinine. If they remade daggerfall it'd be the same size as the map in Oblivion.

Cyrodil is proclaimed in the lore to be the largest province, if Cyrodil is the size it was in Oblivion, then Elder Scrolls: High Rock gets made and it's 200 km across, that'd be pretty inconsistent, woudln't it. In TES: Arena you can see the tamriel map, the provinces are obviously to scale. If Cyrodil in oblivion is the size that it is, then all other provinces are going to conform to that.

the maps are going to be getting smaller, not bigger. You can say "they can be whatever size" all you want, but it's not going to happen. If skyrim is 16 square KM, then for all intents and purposes, so is High Rock.

The tamriel map as displayed in Arena

http://images.wikia.com/elderscrolls/images/5/5d/Tamriel_map_arena.jpg
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Pat RiMsey
 
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Post » Sat Feb 19, 2011 9:09 am

sorry pro but I simply have to say "omg already"

Expansions is like when you build new part to a already finished house, right now this kind of thread is like drawing up those add on to a house we don′t even seen the blueprint for.


Actually, I can say we see the blueprints. The game will take place in Skyrim. So, what would be the most logical place to expand from there? Speculating on expansions if we didn't know where the game would take place would be pointless.

Yep me too. To me it seems like a great choice. The only little problem would be, that if they started releasing expansions with these islands in them(Roscrea, Esroniet, etc.) then anyone who knows anything about the lore would immediately guess where TES VI was heading, which isn't necessarily a bad thing, but Beth was really tight-lipped about Skyrim, for a really long time, so I don't know how much emphasis Todd and the rest of the team put on that sort of 'surprise factor'.

But in my opinion, connecting the two games with expansion packs that help tell one really big story, would be great for carrying the hype of Skyrim 5 years into the future and right into a possible TES VI: Akavir.


It's good to drop subtle hints every once in a while, but it's never good to bait fans along for too long down an uncertain outcome.

Besides, I'm gonna hope against that. I'd like to see the rest of Tamriel before we move to Akavir. Preferably ending with Summerset, because only the best future hardware can do the land of the High Elves justice :P
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Crystal Clear
 
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Post » Sat Feb 19, 2011 11:58 am

I think that either east or west are likely if they stick to having real expansions in addition to smaller plug-ins or DLC. West would be new, while east would give a chance to show a new part of Morrowind, and at the same time answer everyones questions about what it looks like now (70% chance East, 30% chance West is my guess). The big question is why would we go there? What problem or situation would make it a destination?

Actually there is another big question. Will they do large expansions or a set of 3 or 4 mini expanisons (no bigger than Knighs of the Nine)? Mini expansions might unfortunately be seen to work better on the consoles (and there is a comment I think I remember about not wanting to do something the size of Shivering Isles as DLC again). If they go this way we can pretty much wipe out any hope of a new territory of any reasonable size.
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Claire Jackson
 
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