EDIT: I figured out that if I add a curse of Paralyze to the NPC, he won't move. But is there a way to get rid of the dialogue conversation thing and still keep the companion share so that I can dress it with armor?
begin MANNEQUIN_SCRIPT1 short button short NoHit short questionState SkipAnim if ( menumode == 1 ) return endif if ( OnActivate == 0 ) if ( questionState == 0 ) return endif endif if ( questionState == 0 ) MessageBox, "Armor Mannequin", "Move the manneqiun", "Add or remove armor" set questionState to 1 endif if ( questionState == 1 ) set button to GetButtonPressed if ( button == 0 ) set questionState to 10 elseif ( button == 1 ) set questionState to 0 Activate endif endif if ( questionState == 10 ) MessageBox "Did you remove everything from the mannequin?", "Yes", "No" set questionState to 20 endif if ( questionState == 20 ) set button to GetButtonPressed if ( button == 0 ) set questionState to 0 Disable player->addItem, "mannequin_token1", 1 playSound "Item Misc Up" elseif ( button == 1 ) set questionState to 0 Activate endif endifend MANNEQUIN_SCRIPT1
begin MANN_Placeholder1 short OnPCDrop if ( OnPCDrop == 1 ) Disable PlaceAtPC, "insert your dead NPC ID here", 1, 64, 0 Set OnPCDrop to 0 endifend MANN_Placeholder1