Mannequins won't keep position

Post » Sun Aug 24, 2014 10:57 pm

Hello everybody!

I've got the following problem I cannot solve. I've already searched for solutions in the internet and here on the forum but couldn't find anything.

I've got a player home from a mod. This player home already contains 5 mannequins and they all work perfectly. I then tried to add 2 more mannequins according to the tutorial on creationkit.com and one on YT.

But everytime I leave and enter again the cell these two new mannequins won't keep their assigned position. Sometimes they even hang in the air! The other 5 mannequins that already come with the mod keep their position. Besides that the manneqins work at least meaning I can equip then and the armor is shown on them.

So has anybody a solution for me?

Thanks in advance!

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victoria gillis
 
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Post » Mon Aug 25, 2014 2:16 am

Make sure to perfectly place the markers. Also, take in mind that the mannequins are actors, so place them under navmesh and make enough surrounding space (e.g.: don't place too close to a wall).

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Casey
 
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Post » Mon Aug 25, 2014 3:42 am

Thanks for your reply! But what do you mean exactly with perfectly place the markers. Do you mean the direction? Well, I adjusted the "Xmarkerheading" so it points in the direction the mannequin is looking. As far as I can see the "MannequinActivateTrig" cannot be adjusted. It has no direction "arrow" like the Xmarker.

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stevie critchley
 
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Post » Sun Aug 24, 2014 10:09 pm

Yes, I see. Check the activation trigger size. Must fit the mannequin. The xmarkheading must have the same origin point with mannequin.

Check the navmesh too :)

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Ludivine Poussineau
 
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