So many dungeons are a work of art - thank you for handcraft

Post » Fri Dec 09, 2011 7:56 pm

I just needed to post in appreciation of the wonderful dungeons - so many feel like set pieces instead of random clutter. I love the attention to detail, the themes, the traps, the small touches - excellent work! Many feel completely different from others I've entered.

I also feel, in regards to monsters, you have gotten the right mix of static and level-scaling. I enjoy blowing through 75-90% of the enemies in front of me but always wondering if I'm about to hit a harder group of bad guys than I think.... it keeps me from getting cocky.

The only part I don't like is the level scaling of items - if I win through a dungeon, I want the real item.... it feels strange to know if I wait until higher level I will receive a more powerful artifact. I don't mean this for the generic items - I understand level-scaling all the 'normal' loot. I'm referring to the set unique items that are referenced in the game through quests/legends/books etc. I wish those were simply in hard dungeons (set high level no matter what level you are) and the items had one set of stats.

But overall I'm still (after 70+ hours) gasping in sheer delight every night and I still have over 2/3rds of the lands to explore!!!!! (woot!)

J
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m Gardner
 
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Post » Fri Dec 09, 2011 11:05 pm

I know, it definitely feels different from the previous game.
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Jade
 
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Post » Sat Dec 10, 2011 5:51 am

Agreed hi5 bethesda!
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Lizzie
 
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