So many lore creatures - Hackwings, Fleshflies

Post » Fri Sep 10, 2010 2:32 am

A year ago? damn. Someone needs to pull a finger out. the damn thing is probably going to be mostly static and just a hand full of tentacles dangling around. Anims don't sound that hard to do. It's not like it has to do back flips or any kind of walkcycle.. it just floats around for the most part. just need a cast anim for the poison spit, and an amin that wallops you with it's dangly bits :D

Well you know how the old saying goes- you want something done right..


The Netch's are both fairly simple models and as you said the anims would be super easy for the most part.

Come to think of it I also helped out Koniption some time back with a Kwama Forager creature that I know he finished and he mentioned something about wanting to do a few of the other Morrowind Critters I am fairly sure the Betty and Bull were on his ToDo list as with a few of the other Morrowind Favorites -> you can send him a PM and see if he got any more done.
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Eric Hayes
 
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Post » Fri Sep 10, 2010 9:33 am

The Vermai from BATTLESPIRE-

http://www.youtube.com/watch?v=fqGKDqQp2gw&feature=related

That seems incredibly doable to me. Maybe I'll take a hack at it if I ever find the time.
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Evaa
 
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Post » Fri Sep 10, 2010 3:53 am

The Netch's are both fairly simple models and as you said the anims would be super easy for the most part.

Come to think of it I also helped out Koniption some time back with a Kwama Forager creature that I know he finished and he mentioned something about wanting to do a few of the other Morrowind Critters I am fairly sure the Betty and Bull were on his ToDo list as with a few of the other Morrowind Favorites -> you can send him a PM and see if he got any more done.


Ack! "He" is a "She"..lol. :ph34r: But I honestly don't expect everyone to know that.

I was not the one who worked on the kwama forager or the netches. You must be thinking of nick_op. I know he was working on the kwama foragers at some point. Not sure who did the netches though... The Modax Jago might have also been involved somehow - he is also a good creature modeler and animator..but he's currently really busy in RL with his job and such. The folks at Silgrad Tower website might know more, but if any of those creatures are done, they're probably gonna want to keep the creatures unique to the Silgrad Tower mod they're working on.

Koniption
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Marie Maillos
 
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Post » Fri Sep 10, 2010 7:58 am

Yeah there is a Kwama, Koniption is right, i believe nick_op did the anims for it. Can't remember who did the mesh/maps for it, the low poly is a weird decimated version of the highpoly, the UVs are all overlapped mess, and he used ZB to do projection onto that garbled mess, and we all know what'll happen when you have a wad of overlapping faces in your UV and you do a bake....yeah doesn't work..I am surprised it is even as good as it is.
I offered to retopo a lowpoly game mesh, UV, and project the textures from the highpoly for it, but he says he lost the high poly asset. Unfortunately, that one in terms of the mesh, is fairly borked imo. Though it could have been quite nice. I was rather disapointed with all the work that went into it. schoolboy errors fluffed it for me. I shouldn't complain really. anyway as far as I am aware that is sitting around in the silgrad mod somewhere.

never seen any Netchs about though.
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Chad Holloway
 
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Post » Fri Sep 10, 2010 2:30 am

Yeah there is a Kwama, Koniption is right, i believe nick_op did the anims for it. Can't remember who did the mesh/maps for it, the low poly is a weird decimated version of the highpoly, the UVs are all overlapped mess, and he used ZB to do projection onto that garbled mess, and we all know what'll happen when you have a wad of overlapping faces in your UV and you do a bake....yeah doesn't work..I am surprised it is even as good as it is.
I offered to retopo a lowpoly game mesh, UV, and project the textures from the highpoly for it, but he says he lost the high poly asset. Unfortunately, that one in terms of the mesh, is fairly borked imo. Though it could have been quite nice. I was rather disapointed with all the work that went into it. schoolboy errors fluffed it for me. I shouldn't complain really. anyway as far as I am aware that is sitting around in the silgrad mod somewhere.

never seen any Netchs about though.


I never looked at the Model or UV's but if Nick did the anims and Skeleton then you should get in touch with the ST team and see if you can aquire them and from there its fairly easy to just re-make a new mesh/hi-poly and texture/normal assets -> that is if the anims are ok first.
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His Bella
 
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