Does building a wall actally keep out enemys?
Yes and no. Some settlements have enemy spawn site outside of the settlement, but some have spawn points within the settlement. I enclose all my settlements for aesthetic reasons, but that takes a lot of resources.
Do you need to build a gate fpr caravans?
No. However, you must not complete wall up the settlement. If there is no opening, then traders like Trashcan Carla cannot go into your settlement to trade.
Do they always attack from the same drection?
That depends on the settlement. Large settlements can have multiple spawn points.
Do I have to build a wall all along the green perimeter?
No. Building walls is not a requirement and you do not have to build the wall to encompass the entire available settlement area. You can just enclose a small area if you decide to do so.
Does the wire fence keep enemys out too?
Yes, the wire fence should be able to keep out enemies because they generally do not jump over obstacles to the best of my knowledge.
Do turrets and guardposts work as well if you put them high up?
Yes, turrets have long range so the higher you put them the sooner they can shoot at enemies within their range. I have read that heavy machinegun turrets have the longest range. They are also relatively cheap to build and are available early in the game.
If you do that, can people shoot down at the enemys as they try to break down the wall?
Walls are not destructible. If there are settlers standing on a wall during an attack, then it is possible they will shoot at enemies from the wall. However, I have witnessed several instances where settlers simply rush out of the settlement to engage enemies that spawns outside the perimeter wall. This definitely happens a lot at Tenpines Bluff where several enemies spawns outside the wall and settlers simply rush out to attack them, thus negating the purpose of the turrets I set up to attack enemies that passes though the main gate.
In Sanctuary, do I need to build a wall all along the river bed? After all, a river less then knee deep is hardly an obstical is it?
Not absolutely necessary, but it is something I plan on doing. Sanctuary is a pretty big settlement so it will take a lot of resources (and I mean a lot) to completely enclose the entire settlement. Judging by the size of Sanctuary, I need to devote more resources than I have used to enclose Abernathy Farm, Starlight Drive, Tenpines Bluff and Outpost Zimonja combined.
Tenpines and Zimonja are relatively small settlement areas, but they still need a lot of resources if you want to fully flesh out those settlements. To give you an idea, my character has basically advanced from level 20 to 60 while I was primarily exploring and scavenging armor, weapons and junk for the purpose of building up my settlements. I keep good armor and weapons, the rest are sold for caps (or scraqed for components), and those caps are used to buy cement and wood. No need to buy steel since that comes from scraping armor and weapons. The junk is broken down into their components, but I do sell cigars and cigarettes. I did spend a little bit of time simply grinding XP, but that probably only accounts for 6 of the 40 levels. Building gives you a bit of XP as well.
Tenpines and Zimonja are complete. Abernathy Farm is 80% complete, and Starlight Drive is 40% complete. Even at level 60 I still need to buy / scrounge a lot of resources. The amount of resources necessary per settlement depends on how much attention you want to give to it.
Who do I complain to at Bethesda for making those "Junk wall" peices which have the only decent gate but are the only walls that do not snap toghether?
Just deal with it, or don’t bother using them.
Is the sren used by settelers to alert everyone to an attack?
Yes.
Arn't guards on duty all the time anyway?
They sleep and patrol as well.
Is it safe to leave your power armor at a base? Do you have to put it behind a door or somthing?
Remove the fusion core so that settlers and raiders cannot climb into them and use ‘em. When they use power armor, they do not drain the fusion core; only you do. When a settler uses your armor it might be a while before he/she gets out of it. I heard if you go to sleep chances are when you wake up the settler will be out of it.
If a raider uses your power armor, you have effectively lost it. It no longer belongs to you. So… remove the fusion core when not wearing the power armor.
How many settlers can you have in one place?
At least 31.
The max number of settlers you can have is 10 + charisma. It can be temporarily modified by chems and wearing clothes that increase your charisma.
The max for any attribute is 10, but that can be permanently be boosted to 11. You must increase your attribute to 10 by leveling up and using your perk points. It can then be boosted to 11 if you find and pick up the bobblehead for that specific attribute. If you already picked up the bobblehead before having 10, then you are stuck at 10 max.
There is a wandering weapon trader that you cannot recruit until you have a settlement with at least 30 settlers. He turns a level 3 weapon shop to a level 4 weapon shop and he would be the 31st settler in that specific settlement.
I noticed a "Size" bar along the top in construction mode. does that Mean they give you a limit on how many things you can build?
Yes, the bigger the settlement the higher the limit.
There is a trick to decrease the bar. Drop weapons on the ground then go into “build mode” to store the weapons in the workbench. Do this enough times and you will see the bar shrink. This trick allows you to place more items in the settlement.
This was probably done limit the performance impact (and possible crashes) from having too many items in one place. More of a concern for consoles since PC gamers can simply upgrade the CPU in their desktops, but CPUs are mostly soldered into the motherboard in laptops.
Is it a good idea to equip guards with better wepons? Do they run out of ammo if they use a gun they didn't come with?
Yes.
Settlers generally have pretty crappy weapons. I give them better weapons from enemies that I kill. I do not bother crafting weapons for them. The exception was when I found some pretty powerful combat rifles that only had short barrels which I wanted to give to guards, I replaced the short barrel with a long barrel.
Settlers only need to have 1 round of the correct ammo to have infinite ammo. There are exceptions though like Fatman. On that note, never give explosives to settlers, (or companions) they will not care if you or other “innocents” are in the way.
Note: All companions have a default weapon which as infinite ammo. If you want to give your companion a specific weapon (even if it uses the same ammo type as his/her default weapon), then you need to provide the ammo for it. Once they run out of ammo they switch back to their default weapon. I believe this only applies when the companion is traveling with you, but I could be wrong.
Can you make things at crafting staions or can you only modify what you already have?
You can only modify what you already have.
Do things like the jukebox help to rase happiness?
Probably…
No one truly knows what dictates happiness other than Bethesda. Well… beyond having enough food, water, and beds for all settlers. It is a fact that if you aware away from a specific settlement for too long then their happiness can decrease a little bit.
Happiness is like voodoo, you don’t really know what affects it with absolute certainty.
Is it possible to build a generator outside a building and have it power things inside the building? And visa versa?
Yep.
Do attacks only happen while you are at the sttlement?
Most attacks actually occur when you are away from settlements… at least for me. You need to pay attention to those little messages that pops up on the upper left of the screen and only lasts for about 2 seconds. If you missed the “settlement under attack” message… well… too bad. Bend over and take it like a man, ‘cuz Bethesda decided that’s how these important alerts should appear. If you are playing on a PC, then there already is mod that fixes this. The alert remains on the screen until you click to acknowledge it. If you are playing on a console, then check your Pip-Boy for miscellaneous quests because that is where these attack quests appear.
Ignoring it for too long means instant failure and the settlement will suffer damage and maybe even death. How much in-game time do you have before the “quest” fails? Unknown.
Can you run it like a farm? Collecting the food and warter it produces and selling it at your stores for profit?
Yes. Every day or two if there is excess crops or water, then they will appear in the workbench. The problem is once the game automatically puts excess crop / water it will stop doing so until you remove what is there. For example, let’s say the settlement produces an excess of 10 mutfruits every day. That gets placed in the workbench. After 7 days you should have 70 mutfruits in the workbench, but when you check it there are only 10 mutfruits.
Why? Well, you lazy SOB, you didn’t bother to visit your settlement and remove the mutfruit (I build a container right next to the workbench to transfer crops and water). What’s that!?!?! You expect crops and water to automatically accumulate!?!?!?! Now that is just crazy talk!!!! Don’t you dare tell me you expect your lights at home to turn on with a mere flick of a switch!!!
The actual amount of “excess” is not a cut and dry calculation. For example, at Starlight Drive, I started out with 4 water pump each producing 3 waters each for a total of 12 water and no settlers. There would generally be around 6 – 9 purified water when I visit that settlement. Sometime later installed two industrial water purifiers that can produce 40 water each; a total of 92 water production. Every time I check the workbench there is only 55 – 70 purified water there.
Note: Defense should be at least equal to the sum of food and water production. No matter how high your defenses are though eventually the settlement will be attacked; it is just less likely to happen.
Does everything of value (warter, power, food) need to be under cover or behind a fence?
Technically, yes…
Even when you are present for a raider attack, raiders can damage / destroy turrets and generators. When they are destroyed, they can be repaired for less than what it costs to build new ones.
I do not think raiders will bother to steal food and water in the middle of an attack, but if you have weapons and ammo lying around for the weapons they will take ‘em and use ‘em against you. That should not be a surprise since I mentioned above that raiders can steal your power armor if you leave the fusion core in it.
You own settlers can also help themselves to weapons and ammo you have lying around.