I mean, that's obviously a *good* thing.
But how do you pure mages do it?
Assuming you're actually using your major/minor skills, that's a lot of different skills to work up. And the magic schools are not as simple to work on as a weapon or armor skill.
The last magic-user I played extensively was a Battlemage (pre-made class), and even there I found myself simply ignoring several of my skills. I just couldn't fit it all into the hotkeys. My Battlemage wore heavy armor and used axes and Destruction spells. He carried blades and a bow for backup, and only dabbled in Alteration. I don't think he ever cast a single Conjuration or Mysticism spell. As for Alchemy and Enchanting, those were also barely used.
And that's a hybrid class!
So I'm wondering how you all play mage types without feeling overwhelmed with all the options.
A corollary problem is - perhaps - a lack of focus. A 'summoner', for example - yes, he'll have Conjuration as a major, but then will be obliged to choose 9 other skills. Sometimes it seems as though it's difficult to create a character with a truly focused interest. I know you don't have to *use* all 10 skills, so maybe this is a non-issue. Still, how do you deal with the 10-skill requirement when you want to make a focused kind of class?