map and mountains

Post » Mon May 17, 2010 10:46 am

In oblivion many mountains, between jumping and running could be climbed. In fallout NV, one thing that turned me off was how many place restricted me to a path.

Yes i know how these games are open more than any other games, but since i like realism, im hoping that you can climb most mountains which would be slower than taking the path but may lead to some remote places.
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GabiiE Liiziiouz
 
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Post » Mon May 17, 2010 3:05 pm

Since the mountains make up a pretty huge part of the map, I'm sure that you'll be able to explore remote areas of them :)

It has been said, however, that mountains will be much more sheer to avoid some of the clipping exploits in Oblivion. So I wouldn't expect to be able to jump up to the top of a mountain; you'll have to find a climbable path.
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Becky Palmer
 
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Post » Mon May 17, 2010 4:01 pm

Since the mountains make up a pretty huge part of the map, I'm sure that you'll be able to explore remote areas of them :)

It has been said, however, that mountains will be much more sheer to avoid some of the clipping exploits in Oblivion. So I wouldn't expect to be able to jump up to the top of a mountain; you'll have to find a climbable path.

agreed plus jumping is and running is going to be a lot more real life-ish
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Heather Dawson
 
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Post » Mon May 17, 2010 5:10 pm

lol ^^ just made a topic about this :P guess I should have read the first page. Anyway i agree
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Kevin S
 
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Post » Mon May 17, 2010 1:53 pm

Invisible walls is what is the bad thing. Remove those and make mountains actually unclimbable by nature, not with invisible walls.
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Nicholas
 
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Post » Mon May 17, 2010 9:45 am

Invisible walls is what is the bad thing. Remove those and make mountains actually unclimbable by nature, not with invisible walls.


Making mountains climbable is no small feat. Daggerfell was easy, just have your camera run up against the low rez textured wall. In Skyrim it woudl require something similiar to Assassin's Creed, a system where you actually grab on to the various rock formations. I think people are underestimating how hard it is to make this in a freeroam world with lots of mountains, all of them with different shapes and sizes.

But at the same time they cant have you run up against mountains like in Oblivion. Skyrim's mountains are huge and well... actual mountains. So if you were able to use the ''z'' walking methode (left,right,left right) to get higher then it would feel incredible weak. In Oblivion it was acceptable because those round rocks werent true mountains anyway.

So I'm ok with ''walls'' where it should be impossible to get up anyway. They arent invisible walls, it is the actual mountain that you shouldnt be able to walk up on and therefore can't. And since climbing is too hard to do I wouldnt mind this sort of ''limitation''. In fact if these unclimbable mountains could make the game better. Morrowind had hills with spike* tops on them that effectively made them unclimbable. This seperated various areas of the world and made the gameworld more enjoyable.

*
Morrowind: http://i517.photobucket.com/albums/u340/Maxymiuk/Morrowind%20LP/Part%20II/Update%20I/28-whatcouldhavedonethis.jpg
Oblivion: http://images.wikia.com/oblivion/images/3/3c/CloudTop.jpg
Skyrim: http://dl.maximumpc.com/galleries/Skyrim/Skryim-Trailer-anolysis-28-Mountain-Vista.jpg
As you can see, Morrowind and Oblivion both ''elevated'' the terrain to create hills. Morrowind added spike-rock objects to them to make them impassible. Skyrim will have actual mountains, so it makes sense to make them impassible every now and then.
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Jani Eayon
 
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Post » Mon May 17, 2010 4:49 pm

Making mountains climbable is no small feat. Daggerfell was easy, just have your camera run up against the low rez textured wall. In Skyrim it woudl require something similiar to Assassin's Creed, a system where you actually grab on to the various rock formations. I think people are underestimating how hard it is to make this in a freeroam world with lots of mountains, all of them with different shapes and sizes.

But at the same time they cant have you run up against mountains like in Oblivion. Skyrim's mountains are huge and well... actual mountains. So if you were able to use the ''z'' walking methode (left,right,left right) to get higher then it would feel incredible weak. In Oblivion it was acceptable because those round rocks werent true mountains anyway.

So I'm ok with ''walls'' where it should be impossible to get up anyway. They arent invisible walls, it is the actual mountain that you shouldnt be able to walk up on and therefore can't. And since climbing is too hard to do I wouldnt mind this sort of ''limitation''. In fact if these unclimbable mountains could make the game better. Morrowind had hills with spike* tops on them that effectively made them unclimbable. This seperated various areas of the world and made the gameworld more enjoyable.

*
Morrowind: http://i517.photobucket.com/albums/u340/Maxymiuk/Morrowind%20LP/Part%20II/Update%20I/28-whatcouldhavedonethis.jpg
Oblivion: http://images.wikia.com/oblivion/images/3/3c/CloudTop.jpg
Skyrim: http://dl.maximumpc.com/galleries/Skyrim/Skryim-Trailer-anolysis-28-Mountain-Vista.jpg
As you can see, Morrowind and Oblivion both ''elevated'' the terrain to create hills. Morrowind added spike-rock objects to them to make them impassible. Skyrim will have actual mountains, so it makes sense to make them impassible every now and then.

You might have misunderstood what I meant? Have you played FoNV? That had invisible walls, where your character would jump forward over a rock formationa nd get stuck mid-air. An invisible wall. I also said that making them by nature unclimable would be better, which is probably the case in most mountains in Skyrim, but no invisible walls suddenly getting in the way.
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suniti
 
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Post » Mon May 17, 2010 5:21 am

Hopefully you can traverse some mountains in Skyrim by climbing up them instead of taking a specific trail/path, Im hoping theres going to be some cool towns or caves on top of some mountains.
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Dalia
 
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Post » Mon May 17, 2010 8:40 pm

You can go through, up, or around them.
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Craig Martin
 
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