Map and Vehicle Fail.

Post » Fri Jun 03, 2011 12:06 pm

Realistically, Crysis 1 was great and different for two reasons:

1. The maps were ENORMOUS. they were virtually mini cities, towns, etc. You basically needed the nano suit or it would take you a month to cross the map without a vehicle.

2. Speaking of vehicles, where the hell are they in MP? I remember Crysis 1 videos showing a Humvee driving straight for you and you could just shoot out a tire and it would crash/ explode. that concept has been completely lost on crysis 2.

Now we're stuck on maps the size of halo/cod maps and there's soooooo many boundaries. I used to climb a fricking cliff in Crysis 1 and snipe from 1000 yards + which was extremely realistic. But in Crysis 2, i'm running and gunning in circles and there are basically zero vantage points where you have sufficient cover.

I dare you to disagree...
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SamanthaLove
 
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Post » Fri Jun 03, 2011 10:05 am

What do you expect fighting in New York City?
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naana
 
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Post » Fri Jun 03, 2011 11:32 am

What do you expect fighting in New York City?

a taxi :)



but on a serous note , it would be nicer to have HUGE maps with 64 player, subway, cars even tanks

i guess have to wait for BF3 for that... the last vehicle based game on the face of the planet, urban or other wise... although they know that and we have to pay extra for maps like karkand, thank you EA you know how to treat your customers
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Minako
 
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Post » Thu Jun 02, 2011 9:12 pm

I'm almost sure BF3 will be a "disaster" as well. BC2 was fun but it was a console game through and through. BF3 won't be much different I'd imagine. Forgot the past, this is the "future"! (which means making games worse than before)
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Lloyd Muldowney
 
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