» Mon Oct 19, 2009 6:21 pm
I'm torn about the issue of invisible walls. On the one hand they can be somewhat annoying to run into even if they can be removed somehow (assuming that there is a "construction set" that comes with the game) while on the other they fr have the potential to allow for a far greater level of environmental diversity. The diversity of Oblivion's landmass was limited by the view-distance; having too drastic a difference between any two areas of the map (such as a rain forest in the south) would appear ugly from a distance. This could easily have been avoided if the landmass had been divided into separate regions, between which fast travel was possible (exactly how this would have been implemented is irrelevant). However, this makes it necessary to have invisible walls surrounding the disjoint landmasses. The benefit of having disjoint landmasses is that it not only increases the level of possible environment diversity, but also increases the potential for mods (again, if the CS is included) to fill out the rest of the world.
Environment diversity can be anything from diversity of political intrigue to diversity of climate. There would be the possibility of having two or three warring factions in the game, each with their own "capital cities" and outlying territories without worrying about artificial intelligence causing potentially gamebreaking situations.
Now briefly about the potential pros/cons of including the CS in the game:
Pros: modders are amazing, creative, and in many ways responsible for the improvements between successive games, and having the CS continues this.
Cons: although modders can add a lot to the world, the CS itself limits the diversity of the environments. Consider for instance the landscaping tool, which is incapable of making rugged terrain such as cliffs, overhangs, or canyons.
Anyways, this post is not specifically pertinent to ES V, since the game is already well underway (and is probably going to be just fine)