» Mon Oct 19, 2009 3:58 pm
I think that if an Elder Scrolls game used an impenetrable fog, everyone here would be complaining about how ridiculous that is. It sounds like a good idea, in theory.
I preferred the too-high-to-climb mountains, if I could tell by looking at them that I would not be able to climb them. I hated to be most of the way up in Oblivion, only to find out I had to turn around and go back. The invisible wall made sense in the forest and water areas--endless forest and you'd still have to have some kind of barrier letting you know that there is no more game to play in that direction, and that you should turn around and go back. I wouldn't mind some of the area being walled off, because I only don't mind the invisible wall when I expect it to be there (no surprises!). A wall would let us know we have no reason to continue in that direction.
The invisible wall made sense only because we already know that we are being limited to only a part of the map, and aren't supposed to venture into other parts of Tamriel. We have nothing to do there.
I remember downloading some Oblivion mod that let me keep going past the invisible wall at one point. To me, at least, it was pointless and quickly removed.