Map Boundaries

Post » Mon Oct 19, 2009 11:15 am

The mist idea actually isn't bad. Increase the mist as the player goes, until eventually it encompasses everything and THEN throw up the invisible wall. Maybe make it so the player can always see what's behind him so he doesn't get completely lost.
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Mon Oct 19, 2009 8:54 pm

Actually, the Morrowind idea isn't to bad, after the events of the Infernal City, its likely the Nords may have of taken some of Western Morrowind.

And if it's not like that on release I think we just came up with the first expansion pack for the devs.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Mon Oct 19, 2009 6:32 pm

And if it's not like that on release I think we just came up with the first expansion pack for the devs.

'The Elder Scrolls V: Taking of Morrowind'
A war-ish type mod of expansion of repopulating and rebuilding cties, making them Nord like.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Mon Oct 19, 2009 8:19 pm

The mist idea actually isn't bad. Increase the mist as the player goes, until eventually it encompasses everything and THEN throw up the invisible wall. Maybe make it so the player can always see what's behind him so he doesn't get completely lost.


Or they wait until you can't see anything but fog, including where you came from, then throw up the wall. Then you would have no way of really knowing you were stopped, for all you know you are still moving forward. Then you look at your map, and you are right on the border. You shed a tear and simply turn around, or fast travel out.
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Mon Oct 19, 2009 5:22 pm

'The Elder Scrolls V: Taking of Morrowind'
A war-ish type mod of expansion of repopulating and rebuilding cties, making them Nord like.

I like the way you think. You're hired.


Too bad I don't work for Beth
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Tue Oct 20, 2009 1:52 am

Skyrim already has natural barriers http://www.imperial-library.info/content/skyrim-map. It's surrounded by mountain ranges and the ocean on the north side. Steep cliffs could be a solution. Hmm... but what if the player could levitate...

I was just thinking that maybe they could just make some huge a$$ mountains around the map boundaries that are impossible to climb. I would like that better than invisible walls.


Yep, that's what I was thinking. Somewhat a la http://www.youtube.com/watch?v=Ckiw_1wDEQw&feature=related maybe?
User avatar
Emily Martell
 
Posts: 3469
Joined: Sun Dec 03, 2006 7:41 am

Post » Mon Oct 19, 2009 8:14 pm

Skyrim already has natural barriers http://www.imperial-library.info/content/skyrim-map. It's surrounded by mountain ranges and the ocean on the north side. Steep cliffs could be a solution. Hmm... but what if the player could levitate...

The only thing is, that's not a topographical map.

There's no guarantee those mountains are uncrossable.
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Mon Oct 19, 2009 4:41 pm

The only thing is, that's not a topographical map.

There's no guarantee those mountains are uncrossable.


In fact thinking logically, they would have to be crossable, or else Skyrim would have practically no contact with other provinces save by boat.
User avatar
Gwen
 
Posts: 3367
Joined: Sun Apr 01, 2007 3:34 am

Post » Mon Oct 19, 2009 10:58 pm

Someone suggested like an Imperial Crossing Border thingy, so maybe theres only one or two paths out of Skyrim, and the mountains are imapassablee. Then you need documentation to leave the province, which you cant get in game.
User avatar
Genevieve
 
Posts: 3424
Joined: Sun Aug 13, 2006 4:22 pm

Post » Mon Oct 19, 2009 9:58 pm

How about in areas you can get out, instead of having you run into the air without moving, it just makes your body stop and you stand out and look at the world, and you can only run in a 180 degree angle, that is, away or along the border?

They should probably do the same for running into walls.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Mon Oct 19, 2009 9:25 pm

Personally I don't mind the invisible barriers

But rather than say stop you can't go that way change it to "I still have things to do here" or something.

Either that or have infinitely repeating terrain
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Mon Oct 19, 2009 8:51 pm

I'll stick with invisible walls, nothing crazy.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Mon Oct 19, 2009 11:24 am

I don't understand why people don't like an artificial barrier like "invisible walls" but then go ahead and suggest equally artificial barriers like unpassable mountains or monsters or water. Id Prefer being near the edge and it looks like normal land, anything else would just take you out of the game. Even Morrowind was awkward since the island was so close to the mainland you should be able to have seen it.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Tue Oct 20, 2009 1:53 am

Or, cliff racers that start chasing you and are saying
"MOO! RUU! WE BITE ASS! IF YOU NO SHO!"
I think this is a perfectly logical idea considering how our friend Jiub from Morrowind chased them into Skyrim and became a saint.
Oh speaking of morrowing I hope Im not playing the game and looking at the border and saying "Ohh no...Vvardenfell will be oblivion, and your little dandy mainland will be infested with CUTE LITTLE LIZARDS argonians in a few decades!
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Mon Oct 19, 2009 10:05 pm

I don't understand why people don't like an artificial barrier like "invisible walls" but then go ahead and suggest equally artificial barriers like unpassable mountains or monsters or water. Id Prefer being near the edge and it looks like normal land, anything else would just take you out of the game. Even Morrowind was awkward since the island was so close to the mainland you should be able to have seen it.


Yeah, to be honest, it'd just be more awkward to have anything else there. Invisible barriers are just simple and unintrusive and you don't have to make anything crazy to stop it. That's why I made my suggestion that it just makes it seem as if you don't want to got there and aren't defying physics, by stopping you walking.
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Mon Oct 19, 2009 4:10 pm

If you're reading this, Bethesda, please consider my suggestion to have a red velvet rope around the entire perimeter of Skyrim with periodic signage stating "Please do not step past this line." It's the only way to please everyone.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Mon Oct 19, 2009 3:58 pm

I think that if an Elder Scrolls game used an impenetrable fog, everyone here would be complaining about how ridiculous that is. It sounds like a good idea, in theory.

I preferred the too-high-to-climb mountains, if I could tell by looking at them that I would not be able to climb them. I hated to be most of the way up in Oblivion, only to find out I had to turn around and go back. The invisible wall made sense in the forest and water areas--endless forest and you'd still have to have some kind of barrier letting you know that there is no more game to play in that direction, and that you should turn around and go back. I wouldn't mind some of the area being walled off, because I only don't mind the invisible wall when I expect it to be there (no surprises!). A wall would let us know we have no reason to continue in that direction.

The invisible wall made sense only because we already know that we are being limited to only a part of the map, and aren't supposed to venture into other parts of Tamriel. We have nothing to do there.

I remember downloading some Oblivion mod that let me keep going past the invisible wall at one point. To me, at least, it was pointless and quickly removed.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Mon Oct 19, 2009 8:56 pm

Hm... a lot of disagreement. There is only one fool-proof solution. The next game must encompass all of Nirn.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Mon Oct 19, 2009 10:13 pm

Someone suggested like an Imperial Crossing Border thingy, so maybe theres only one or two paths out of Skyrim, and the mountains are imapassablee. Then you need documentation to leave the province, which you cant get in game.


They could even make a joke about the bureaucracy in Skyrim and send you in circles to no avail trying to get your documents to leave the province. (Think the beginning of Ikiru) :rofl:
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Mon Oct 19, 2009 7:18 pm

Hm... a lot of disagreement. There is only one fool-proof solution. The next game must encompass all of Nirn.

Even Akavir, Pyandonea, Atmora, Yokuda, Thras and all the other olace I'm forgetting?

They could even make a joke about the bureaucracy in Skyrim and send you in circles to no avail trying to get your documents to leave the province. (Think the beginning of Ikiru) :rofl:

Ahh, think of all the angry threads on here... :ahhh:
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Mon Oct 19, 2009 8:00 pm

Mountains, with few valleys into the other provinces.
These valleys should be guarded by soldiers and a few towers, and they would :gun: you if you tried to pass.
And really, I don't see the problem with invisible walls. :happy:
User avatar
DarkGypsy
 
Posts: 3309
Joined: Tue Jan 23, 2007 11:32 am

Post » Mon Oct 19, 2009 11:49 pm

a bit off topic lol but the first time i played oblivion ( was very young and foolish) i thought the game was morrowind, and tamirel the entire continent playable, that'd be cool a tes rpg if it was entire tamriel but one can dream :P

on topic: i don't really mind what they do as long as it doesnt ruin anything for me as oblivions didnt.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Mon Oct 19, 2009 9:50 pm

I imagine it will be exactly like Oblivion.

Morrowind probably would have been the same way if it had utilized the entire province of Morrowind.

Yeah. Morrowind could work that way because it was an island, Skyrim is not, so the invisible walls will almost definitely be there. They could also implement some more lore-friendly means of keeping us from leaving the province. There is a civil war going on, and an invasion to boot. It's possible, if not entirely likely, that the provinces borders have somehow been closed off.

Most likely though, the invisible walls shall make their return.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Mon Oct 19, 2009 1:35 pm

Skyrim will be surrounded by a fog that gets thicker as you walk into it and eventually all you can see is fog.





This would be freakin' awesome!
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Mon Oct 19, 2009 11:32 pm

just for the record, morrowind DID have invisible walls
it was like a giant invisible curtain around the island, however, there were no markers from which you could tell if you were moving or not, so you just thought you were swimming forever.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

PreviousNext

Return to V - Skyrim