-Graphics errors like?
-Sound errors i agree with ya there
-Bad map design like jumping locations?
I prefer map balance(security-resistance) over cool jumping spots any day.
Your saying bad map design im saying good job
horrible support for ati card
yes sound issues
bad map design based around narrow chokes when the revolutionary thing they did was all about movement? tight areas = more movement?
You can have your opinion thats cool w/e
This game was PUSHED a week ahead of schedule, they flat out rushed this game out the door, there is absolutely [censored] no way you can argue that they didn't when it is fact that this game was released a week early, they could've focused more on the parkour than they did, with the effort that they put in SMART, and the freaking marketing they did for it... but nope.
engis have more things to do (buffing, command posts, turrets, mines, clearing objectives, taking off etc etc.) more than other classes.
If I want to buff lights, mediums, would you think that I'd leave the heavy all alone pouting in the corner? Higher accuracy, and damage mitigation etc. to make them feel tougher, and not die like mediums with an hp buff
1 bodyshot with a sniper rifle and the lights down, thats pretty squishy, from just a small weapon type, there's not much they can do to push a choke point, that's my point if they try to flank, they're up against a huge force, but from behind, ya maybe get one guy, before you're smoked, without any assistance etc common sense or not, the main objectives are the focus of each team, if the lights can't get near em their speed doesn't exactly save them?
I remember one escort mission where the Resistance stopped my team, because they held a narrow ramp, with many different ways to shoot us, there were a couple flanking spots, but the people pushing them kept dying, because those spots were also tight narrow areas... a couple people from the side against a well dug in team, + the people at the front is hard to push through, more alley ways and flanking spots and intersecting routes should've been put into the game, of course you blow over my entire point about mirrors edge because its more parkour based, like I don't freaking know that.
They don't have the fluidity of Mirrors edge, or the interesting lanes of Unreal, one game that you know, is all about shooting [censored], and even has objectives, yes they're not exactly the same, but the map design I see in Brink doesn't seem to justify SMART or the marketing they put into it.
If you think limited the amount of classes that can wj to one, means they put more focus on parkour ok?
Ops may have the widest range of abilities, but it doesn't really help to have a UAV ability when everyone knows the main objectives, GEE I wonder where they're gonna go... Unlike in Call of Duty, where there might be many different routes, and the objective might be to just kill the enemy. The "range" of useful abilities is small as well, a long to use cloak, when you have to reach the body, and then get behind the enemy, to ...spot them? maybe sneak attack one guy? ok... the ground spikes are nice, but still that alone can't quite redeem the lack of focus, or usefulness of the total kit.