LOVES:
1. Kickable Doorways - I think this, while incidental, is a genius touch. These locked doors are strategic chokepoints, only openable by jeopardising yourself. They also viscerally display the superhero feel they are attempting - so much more than other sci-fi shooter romps. I want through this airplane, I'm gonna' boot my way across. Dynamic lines of action, superb.
2. Gunner VTOL - Superb roaming element, and I hope this is in several of the maps. May seem simple, but how many times do you see a moving gun turret? This along with the elevated map design really plays up the fluid maneuverability and verticality of the player. Crysis plays unlike anything else there to me - quick agile movement from the grass to the skyline in a few leaps (and this is from an Assassins Creed MP vet, where there is no independent jump command). I've often made getaway leaps up into the VTOL and turned the turret to vengeance.
3. Throwable Scenery - I love that this is not just poles in the ground, but organic parts to discover. I ripped off a gravestone in Museum the other day which served as a shield before I stoved a head with it. Again a somewhat familiar gameplay mechanic, but here really building on the display of power.
4. Interactive Elements - The operable helicopter blades are an inventive addition that have caught me out more than once. Smart and unexpected. Shelters one individual, whilst offering area control to a team. Hope there are more of these, looks like some maps may have zip-wires.
What do you guys think? I think it is the composition of all of these elements which retains the Crysis special sauce, and brings the feel of a superhuman to the fore..