Map Editor for 360?

Post » Thu Oct 08, 2009 2:55 pm

No news about if there will be a Map Editor for 360? I know Crytek has said that they will have all the same things as the PC except for the better graphics which is a givin. But i havent heard of any news on if there will be a Map Editor for the 360 and PS3. I love the editors they Made for Far Cry 2 and past Far Cries and thats the selling point for me for Buying this game or not.

I love building my own maps and being able to host them and play with friends on there. I dont see a reason why it wont be on the 360 but im hoping for this feature. And so is the Far Cry Community.
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Ashley Hill
 
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Post » Thu Oct 08, 2009 10:04 am

Perhaps they will, it has not been confirmed.
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Auguste Bartholdi
 
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Post » Thu Oct 08, 2009 7:01 am

My online gammertag is kumo42. I have played just about every first person shooter game out there over the past decade. What happened to using vehicles and being able to go to prone. This is not the 1st pc game at all. FarCry hit the nail on the head with the map making capabilities and all of the options you had as far as using transport, going underwater and being able to climb on or under anything in the map invironment. I am sick of people trying to remake COD. Especially when the Crysis software engine is BETTER. The developers should have learned their lesson with the epic failure of Farcry 2(I know its not the same designers) and the recent failure of Medal of Honor. We want to play a game that doesn't BLUR when you run or have such washed out graphics. I am very disappointed in this company and I believe they need to get back to the basic of their first game because this one is a FarCry away from being successful....I also believe in Santa Clause.
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Kanaoka
 
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Post » Thu Oct 08, 2009 9:24 am

First off, kumo stop copying and pasting.

Second, I somehow doubt that it was come out for console. If you look at SB2 you need far more controls than what is available on a console, you also wouldn't have the accuracy needed to create a map.

Flamers
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Kelly Upshall
 
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Post » Thu Oct 08, 2009 12:32 pm

No news about if there will be a Map Editor for 360? I know Crytek has said that they will have all the same things as the PC except for the better graphics which is a givin. But i havent heard of any news on if there will be a Map Editor for the 360 and PS3. I love the editors they Made for Far Cry 2 and past Far Cries and thats the selling point for me for Buying this game or not.

I love building my own maps and being able to host them and play with friends on there. I dont see a reason why it wont be on the 360 but im hoping for this feature. And so is the Far Cry Community.
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Killah Bee
 
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Post » Thu Oct 08, 2009 8:03 pm

I really hope that they put in an editor, even if it is identical to FarCry 2's. That editor was nothing compared to the ones on PC, but it was still easy to use and fun to make maps on. Plus, Crysis 2 really needs it. I have the demo, and I've played the game, and it's a mediocre shooter at best. Crysis 1 for PC looked amazing, and I'm sure it was. But on consoles for Crysis 2, even if they fix all the glitches and bugs, it is a Call of Duty and Halo knockoff that does not have a real selling point, save good graphics and minor destructible environments. I know that the PC version may satisfy some of the fans, but the console version is not very robust and is pretty limited compared to other shooters available on 360 or PS3. 6v6 multi player? No vehicles? No going prone? Only 12 Maps and only 50 ranks? There's not much there. And yes, I've only played the demo version, but even the full game doesn't seem satisfying as of now. A map editor like FarCry 2's would be a way for the game to stand out and really give it replay value. I still go back onto FarCry 2 to make maps and mess around on them. The campaign and multiplayer of Crysis 2 alone will most likely not be enough to justify buying it. It definitely needs an editor.
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Naomi Ward
 
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Post » Thu Oct 08, 2009 10:38 am

The maps would be better though if they were created on PC then somehow distributed to the consoles. No offence but I do feel that PC mappers are generally better, they also seem to be able to build maps that are well thought out and often spend more time on them.

Flamers
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Jessica Phoenix
 
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Post » Thu Oct 08, 2009 9:12 pm

The maps would be better though if they were created on PC then somehow distributed to the consoles. No offence but I do feel that PC mappers are generally better, they also seem to be able to build maps that are well thought out and often spend more time on them.

Flamers
I'm not surprised you have that opinion given the fact you are a PC player, only.
Those of us who got the luxury of playing on PC and Consoles, know that console players are often more creative and better at handling limited resources/tools and still create the best of maps.
If you had played Halo 3, or Reach, you would know.
Since you haven't, let me just tell you that a decent (any kind) map editor for consoles too woudl do wonders. Even if it was less advanced then it PC counterpart, you'll be amazed what people can create :)
Few people even got a PC to run crysis, but anyone can afford a console and make maps on it too. More = better, don't you think?

Still, as Crytek is a PC company in its roots, I would be impressed if they remembered to think about all the console player sand support console-features too, like splitscreen and mapeditor. It would really help the sales too, since the competition is quite stiff on the console market...
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Rebecca Clare Smith
 
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Post » Thu Oct 08, 2009 1:48 pm

First off I Have played both.

I have also played Halo. Both of them.

I was talking solely about Crysis, I was talking about PC games in general. Let's take the example of Counter Strike: Source. It is arguably one of the most played games in the world, I think you would agree? Think of the sheer volume of maps that have been created for the game, some are exceptional, even to the standard of being better than the original maps. Some of them are also dreadful and I will conceded that, however I am sure there are console maps that are the same.

Lets take another way of judging if a map is successful instead of just looking at if you think it's "good" or not, the amount the map has been played. If you take some Counter Strike maps they are played more than the original set of maps. Some of them have even got whole groups of servers just for those maps. As far as I am aware there have been no console maps to ever have this kind of "fame", if you will.

Those are just a few points I would like to make. I am not saying that ALL console mappers are bad, or that all maps are bad. What I am trying to say is that: PC maps are generally of a higher quality; also my previous point was that if the new editor is even remotely like Sandbox 2 then the controls on a console would be isufficent to be able to cope with it.

Flamers
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Natasha Callaghan
 
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Post » Thu Oct 08, 2009 8:42 am

Quit comparing SB2 to the Far Cry 2 editor. Far Cry 2 had NOTHING to do with Crytek or EA...it was completely an Ubisoft game and unrelated in every way. As others have said, the Crysis editor..unless reduced down a lot..is far too robust to control on a console. Also if it's true that you can't go prone....then "GG". Realistic battle situations you would WANT go to prone to make yourself a smaller target. I understand in BC2 EA said it was because prone slowed down the combat flow...that shouldn't matter. Run and gunning is fast but stupid gameplay....If anything, I hope modders add prone back in..if there is even an editor this time around (seriously no sale if there isnt for PC)
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Liii BLATES
 
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Post » Thu Oct 08, 2009 5:53 pm

@ Flamers

Oh, but you are wrong my friend.
If you would have played Halo (in the last 2-3 games) you would be familiar with "MLG, Grifball, Race" and all other kinds of community made playlists that more or less use only community-made maps, and are far more popular then Bungies own creations.
Furthermore on regular basis Bungie implements some maps into matchmaking, accepting that those maps holds at least the same quality as their won, if not better. Not to talk about the thousands of customs games played on custom maps.
Go to forgehub and be amazed by the number and quality of maps, despite the "limited" tools ;)

Great maps can easily be done on consoles, and so can a good map editor. If it is hard to make maps, less newbies will try and hence you automatically get less bad maps, as only experienced and good people would invest the time into making maps...
It can be hard to believe if you are "stuck" at PC, as was I one in the time, but the new consoles (and the next gen) is a lot more then mere consoles, and the gamers are more hardcoe, and less casuals.
The whole map editor for Halo was released due to modding and creating of custom maps back in the days. Bungie supported it and now it is a must-have feature for the games. Just like in the good old days of Unreal or CS :)
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Trevi
 
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Post » Thu Oct 08, 2009 11:41 am

Honestly I only see two types of maps in any FPS game. Crappy maps, and normal maps. Crappy maps being the ones with a lot of exploits and one-sided zones. For this reason, as long as Crytek has good maps I don't see a NEED for a map editor...however seeing how the MP is from Free Radical who havnt made a good game in nearly 10 years....

At very least I think console ppl should be able to download PC created maps. Honestly my biggest question MP is about the physics...DX10 servers were EPIC.
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Janette Segura
 
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Post » Thu Oct 08, 2009 6:42 pm

I think that a map editor should be included with the console versions of the game. Of course it will need to be heavily scaled down from what us PC gamers have, but console map editors can and are a huge asset to have on your games skill-sheet, and can keep population levels high on your multiplayer for ages.. Just look at how many people still play Halo 3.
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Charlotte X
 
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Post » Thu Oct 08, 2009 9:19 am

We get this thread every week, dont we.
Basically: It wont happen.
Long version:

There wont be a Crysis 2 console editor for a lot of reasons. Firstly, sandbox is designed specifically for PC. The entire way it works, you just NEED a mouse and keyboard. Secondly, the hardware. Currently, Crytek can JUST run Crysis 2 on the consoles - JUST. And its hard to do (im amazed). The editor, as and Crysis 1 modder would know, uses a ton more resources than the actual game. Its just not physically possible, because both consoles are around 5 years old, and really not that powerful.
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Flesh Tunnel
 
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Post » Thu Oct 08, 2009 12:07 pm

FarCry did it!, They had a map editor on console, Worked pretty well aswell, Also based on a Crytek engine. Whats to say they dont do it in Crysis 2?
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Maeva
 
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Post » Thu Oct 08, 2009 2:07 pm

It is very possible, unless Crytek suddenly has become very bad developers (like some of you PC-fanboys seems to suggest). :P
IF they add it or not is their decision, but not having it will hurt sales and other games (Halo) that offer it and got quite a public on consoles will only sell better.
Let's hope the PC gets some sales and not only pirates so Crytek can make up for their previous mistakes (no map editor/splitscreen) in the next version of the game so it can face the other IPS on consoles. Gaming market on consoles is so much tougher then Pc really, you need more then just ads and decent graphics these days...
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Jake Easom
 
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Post » Thu Oct 08, 2009 10:36 am

FarCry did it!, They had a map editor on console, Worked pretty well aswell, Also based on a Crytek engine. Whats to say they dont do it in Crysis 2?

The editor of the Far Cry 2 was not designed by Crytek but by EA, due to the fact that Crytek did not do this game.

The editor of Far Cry 2 is very simple in comparison with that of the Crysis, because of it that of Far Cry 2 could be added to the consoles but that of the Crysis is great a complex mas and you need from a keyboard and a mouse

I think that it would be nice that they were making a editor for the consoles but I do not believe that they are going to do it.
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Brandon Bernardi
 
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Post » Thu Oct 08, 2009 9:54 pm

It is very possible, unless Crytek suddenly has become very bad developers (like some of you PC-fanboys seems to suggest). :P
IF they add it or not is their decision, but not having it will hurt sales and other games (Halo) that offer it and got quite a public on consoles will only sell better.
Let's hope the PC gets some sales and not only pirates so Crytek can make up for their previous mistakes (no map editor/splitscreen) in the next version of the game so it can face the other IPS on consoles. Gaming market on consoles is so much tougher then Pc really, you need more then just ads and decent graphics these days...
There is no such thing as a PC fanboy nub. We are PC Gamers, you are console fanboys, so stfu...
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chirsty aggas
 
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Post » Thu Oct 08, 2009 9:59 am

'There is no such thing as a PC fanboy nub. We are PC Gamers, you are console fanboys, so stfu...'

That was funny, and WRONG.

Anyway, far cry did it, and it worked pretty damn well to. I hope crysis can do it, but also dont make it too easy, otherwise the community gets flooded with half arsed crappy maps, and the good stuff never gets recognised.

PS. We'd all love a gaming rig, but there just so damn expensive. And you ARE pc fanboys. Console gamers are naturaly more casual, they buy an xbox, buy a few games and play them. PC gamers are like 'ARRRRRG I NEED that new graphics card to play Crysis 2 on epic, NOW! gimme gimme! ....oh, my pants are all sticky....'
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SiLa
 
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Post » Thu Oct 08, 2009 11:52 am

With these videos it is possible to compare the editors of the Far Cry and Crysis 1:

Far Cry 2 editor (360):
http://www.youtube.com/watch?v=C8qa-naczjg

Crysis editor:
http://www.youtube.com/watch?v=plOtI9w3n4o&feature=related

To simple sight the editor of the Crysis is mas complex, not only due to the fact that you can create enemies (AI) if not to which you can do that these enemies realize any type of action by means of Flow Graphs a complicated enough system and of capacities practically infinite that serious impossible to emulate in a console.

Those who have had the possibility of using the Cryengine 2 will know that it is impossible to do something like that for console.

Sorrow of everything exists the possibility that Crytek make a "editor" for consoles with a few very limited capacities, which it might belong very similar to the editor of the Far Cry 2.

After this, to say that I do not consider myself to be a pcfanboy since I play so much in my 360 as in my PC, and no PandaKing i don't need a new graphic card and i will buy it for computer and not for the graphics

Sorry for my english :D
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Louise Dennis
 
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Post » Thu Oct 08, 2009 6:08 am

Halo has a very simplified and easy tool (not even a map creator) to add/replace objects/weapons/vehicles/spawnpoints on Bungie maps. Only sandbox (You must pay for this DLC) can be heavily modified. 2/3 maps can be edited a bit. The others are very limited.
Far cry 2 is a bit more powerful, but it's just a simplified version of Crytek Sandbox 1. You can only create MP maps with it, with limited props.
In Sandbox (1, 2, and probably 3) you can also make SP maps, with AI, objectives, import third-party models, textures, code... and all that stuff. Only advanced users know how to use them properly.

Console users would be lucky if they can buy Microsoft Points to buy some DLC map packs. PC community doesn't need that. They can make their own maps and mods.
Blame Microsoft, not PC users.
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Tom
 
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Post » Thu Oct 08, 2009 1:08 pm

Pariah, Far Cry 2, Halo Reach used complex methods which obviously take time away from other aspects.
Timesplitters incorporated a simple to use yet very fun map editor with pre-set designs. I would be happy with something similar.
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Yvonne
 
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Post » Thu Oct 08, 2009 11:31 am

I think a lot of you are confusing map editor and SDK. The Sandbox in Crysis 1 is more of an SDK, yes a map editor is part of that but it contains much more and I agree with the PC gamers on this it would be difficult to do that on the 360, but not for the reasons that most of you are thinking though. Microsoft has very strict rules on Xbox live content so a game that allows some scripting in it would be hard to for them to stomach; the interface wouldn't be a problem I mean hell look at Little Big Planet 2 at this point someone has already emulated Windows on it (I know it's PS3 but same concept).

The Console guys want a map editor something to make multi-player stages on, oh and to make a comment to Flammer on this on I played FC2 on PC and 360 and the ratio of crap to gold was way better on the 360 with inferior tools because they learned how to work with the limitations and honestly thought they're maps out better for the number of players. To me it felt like the PC guys went and said I want this to be huge or overly complex which made for really slow games, where as, the 360 guys looked at it and said 8 on 8 let's focus everyone to 1 or 2 points and have it so it takes no more than 30 seconds to get there so action doesn't stop. I personally think a map editor is possible on all platforms.

Personally I would love to see it where we could pass creations between all 3 platforms, I mean Crytek will be using the EA network so I don't see why this isn't possible. They just need a way transfer between systems and a way to validate for each platform. Granted I think this a pipe dream but we can always dream.
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Isaiah Burdeau
 
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Post » Thu Oct 08, 2009 9:35 pm

Now there is a chance this our answer in the video it shows a sandbox for 360 pc(of course) and ps3 yes this video was released in 2009 but another one similar to it was released last year like at e3 or gdc http://www.youtube.com/watch?v=1Kvl31g77Z8
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Jeneene Hunte
 
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Post » Thu Oct 08, 2009 9:58 pm

here is the other vid
http://www.youtube.com/watch?v=UXarHGdry4k
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Sophie Morrell
 
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