Map Editor in TheElderScrolls V:Skyrim?

Post » Sun Dec 13, 2009 7:11 pm

Isn't going to happen. Go back to dreaming.
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C.L.U.T.C.H
 
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Post » Sun Dec 13, 2009 8:38 am

I would like it, but it is not possible, nor will Bethesda do it. And if it would take away from the actual game, I don't want it. So in short, I guess I don't want it.
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Miragel Ginza
 
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Post » Sun Dec 13, 2009 8:12 am

i dont understand why i can't be done? im not as smart as all of you guys with computers but i mean halo reach forge world was incredible. There was no limits to what you can do i can bui;d a map in the skye and fuse rocks together to make a cool building. there was some incredible stuff on there plus the campiaign theater mode and xbox live mode, that all came on one disk. why can't they put a construction set on oblivion for us to play around with

If you thought Halo Reach Forgeworld was incredible your mind would explode if you ever tried the Map Creator in Far Cry 2 :P

As for the original topic of this system... It would be really cool but I don't see it happening/possible.
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Naughty not Nice
 
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Post » Sun Dec 13, 2009 4:52 am

Sure is getting angry in here... :poke:

Sony and Microsoft wouldn't allow it anyways.
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LuBiE LoU
 
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Post » Sun Dec 13, 2009 10:37 am

OMFG people I dont care that Halo is a only multiplayer game! IT CAN BE DONE IN TES, IT HAS IN RPG MAKER AND OTHER CONSOLE GAMES. I am tired of all these ignorant, no minded comments, and I dont care hate on me as much as you want. I have said it many times I know the CS is huge and they made the game with it! AHHH

Not sure if this is in reply to my post since you didn't quote anyone, but I'll answer anyway.

First of all. no one's hating on you. We're just trying to explain to you why it isn't feasible.

You have no idea how much I would like something similar to the CS for consoles. But, once again, there's just nothing in it for Bethesda.
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Amy Smith
 
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Post » Sun Dec 13, 2009 12:25 pm

If you thought Halo Reach Forgeworld was incredible your mind would explode if you ever tried the Map Creator in Far Cry 2 :P

Far cry 2's map editor was ok. I just really hate that game.
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sally coker
 
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Post » Sun Dec 13, 2009 5:37 am

I am not against a CS for the consoles, not at all.

But developing a tool like that for the consoles would take a massive amount of development resources, even if it were at all possible. Whereas the CS that Bethesda has released for the PC up until now has always been the very tool (more or less) Bethesda used to actually build the games, after which they just gave it to the community when they were done with it. Meaning releasing the CS to the PC-community came at no real extra expense in resources to Bethesda.


Wouldn't it be just as great or greater if they simply made the mods available to the consoles as well?


just so i know what does the contruction set have that halo reach forge wolrd dosent have. im not trying to be arrogant i honestly don't know i only play games on a 360 not a pc obviously some stuff will have to get converted like putting a person or a bear in instead of a tank but what does it consist of

The CS is the tool that allows you to modify/shift/move/place/remove/create/etc everything there is in the whole game, and which allows you to expand the game almost limitlessly. Items, statics, activators, appearal, morphs, equipment, imported models, textures, interior cells, exterior cells, landscapes, scripts, dialogue, quests, journal entries, schedules, behaviours, NPC's, creatures, enchantments, magic effects, spells, ingredients, leveled lists, sounds, climates, lights, etc, etc, almost everything you can think of which would be part of the make-up of the game.

Forge (and I love using forge) is much more limited in it's abilities. Forge is just a map editor, and higly optimised at that.

Surely, if you want to get an idea of the complexity of the CS and it's abilities, just load it on a PC.

Me too!
Just the best games have map editors in them, bethesda do you want a "best game"
Btw varla means "barely" in Icelandic, cool name!

Especially landscape editing takes a lot of resources in the CS. Elder Scrolls is nothing like Halo reach, where the maps are nicely confined to limited area's and where the overall complexity of the game mechanics is peanuts relatively speaking.
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Lucky Girl
 
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Post » Sun Dec 13, 2009 10:30 am

There's already an established topic and some good discussion about this http://www.gamesas.com/index.php?/topic/1149342-construction-set-on-consoles/page__st__100 Let's use that thread instead.
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Zoe Ratcliffe
 
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