I am not against a CS for the consoles, not at all.
But developing a tool like that for the consoles would take a massive amount of development resources, even if it were at all possible. Whereas the CS that Bethesda has released for the PC up until now has always been the very tool (more or less) Bethesda used to actually build the games, after which they just gave it to the community when they were done with it. Meaning releasing the CS to the PC-community came at no real extra expense in resources to Bethesda.
Wouldn't it be just as great or greater if they simply made the mods available to the consoles as well?
just so i know what does the contruction set have that halo reach forge wolrd dosent have. im not trying to be arrogant i honestly don't know i only play games on a 360 not a pc obviously some stuff will have to get converted like putting a person or a bear in instead of a tank but what does it consist of
The CS is the tool that allows you to modify/shift/move/place/remove/create/etc everything there is in the whole game, and which allows you to expand the game almost limitlessly. Items, statics, activators, appearal, morphs, equipment, imported models, textures, interior cells, exterior cells, landscapes, scripts, dialogue, quests, journal entries, schedules, behaviours, NPC's, creatures, enchantments, magic effects, spells, ingredients, leveled lists, sounds, climates, lights, etc, etc, almost everything you can think of which would be part of the make-up of the game.
Forge (and I love using forge) is much more limited in it's abilities. Forge is just a map editor, and higly optimised at that.
Surely, if you want to get an idea of the complexity of the CS and it's abilities, just load it on a PC.
Me too!
Just the best games have map editors in them, bethesda do you want a "best game"
Btw varla means "barely" in Icelandic, cool name!
Especially landscape editing takes a lot of resources in the CS. Elder Scrolls is nothing like Halo reach, where the maps are nicely confined to limited area's and where the overall complexity of the game mechanics is peanuts relatively speaking.