Hi, thanks for the interest

DIT: Actually would it be possible to implement a Ride multiplier for the time restriction as well. This way for example if set to 1, you could essentially hop around a town as much as needed, but then once your off riding to a new location, having it set as 1 would be abusive. So if there was a multiplier, you could set it to like 24/48/72 and rid yourself of the exploit.
I'm not sure I understand exactly what you mean, could you explain a bit more?
One relatively simple solution, is to add one more setting, which is how far your total FT can be within the time restriction. As soon as your total FT distance passes this, you must wait at least
fastTravelTimeRestriction hours before you're allowed to use FT again. When riding, the counted distance will be divided by
fastTravelRideFactor. So if you set this new to say 20 (cells), you can FT pretty much within a city, but if you take a long jump, you must wait before being allowed FT again.
Wow, I'm so glad my idea has caught on

Have you released this functionality yet? If not no worries I'll wait for it

Meanwhile I have upgraded to 3.3.1 and will let you know if I experience any repeating dialogue with marker placement, I'm using it often (everytime I find an Ayleid Step).
Will DEFINITELY be using this limited fast travel option, IMHO this will be realistic without being tedious. The perfect balance!
Thanks. The new FT functionality (except for the additional setting discussed above) is implemented and tested a bit, but not yet released. I thought I should wait for the new icons too.
Haven't had the issue with ver 3.3.1 (Did Previously) Seems to be corrected.
That is good news

Looking at the Pluggy page over at Nexus, the only version higher than the recommended 128 is the dev/beta 132. Just want confirmation that that is the one to use? I'm not afraid of using betas (have beta 6 of OBSE) so it's no big deal if I should.
That's the one I'm using, and I haven't noticed any issues. If you're worried, you can install it, save all your map markers from within the game, then rename the .dll to .dll_not_used or something like that, and then rename it back in order to enable it, just when you want to save a new backup or load an old backup of your map markers. MMO only uses Pluggy when it actually saves or loads map marker files.