Yeah, I like the looks of that. That gets my vote.
OK, glad to hear it. It's my first attempt to make icons, so I'm glad someone likes them!

(other than me)
[I've read this next part over before hitting "Add Reply", my apologies if it comes across as pushy, I've reworded bits of it, but you have my apologies in advance if it still sounds pushy :icecream: ]
Vacuity: Your icons look great. But I'm reluctant to add more than one of them as part of MMO, as the workload is already quite big when I make additions. You are of course welcome to publish additional sets by yourself though. But if you agree, I can add one of the sets with MMO's next version. I'm not sure which one I think look best though.
and
I'm not sure really. The latest silver/gold looks great, but I somehow think the copper or steel fits best with the map. I can host a couple of additional sets as optional downloads, but think I will need rely on you to update those when I need new icon types.
A few things here, firstly, I've already made a set I'm pretty happy with to use with your mod, so the other stuff is essentially being made/offered for your benefit and the benefit of your users. It's implicitly agreed you can use them once I have everything sorted and made: they're being made for you!
That leads me to the second point about your workload. I was a little confused how that worked out, so I had a look at the alternate sets and I'm not too sure how that works out, so bear with me. It seems that some sets have a slightly different arrangement of icons. For example Adny's icons have a spare pair of apparently blank icons on the top row, and the "vanilla" set has a bunch of extra icons marked "E" and "C" (more about these later). Now I'm a little confused how that works out in the user's game, does that mean that users using, say, the elven icons won't have access to these "E"/"C" labeled icons? You said to base my icons off the set in the vanilla group which I assumed was because of permissions, but it seems it's also because it's the "fullest" set, is that right? Therefore, if all my sets are identical in content to the vanilla set shouldn't it be possibleto treat my sets identically to the vanilla set you provide (and not increasing your workload too much?). Am I understanding this right? Not that I am trying to push for you to include more sets, I am just trying to understand how it works as, as you said, it'll be up to me to provide you with updates if you need new markers made.
Which leads to the next point: while those screens above look pretty good (if I say so myself), there are a few icons that don't look so great from the results of my super-fast work. That's why I really need to know which sets you want and what style you want them to look like: I'll have to take time (I don't know how much) and work with each of those icons individually and that'll be (relative to how much work the majority of the icons took) a lot of work. I won't be so happy spending a lot of time making a couple of icons look beautiful and then be told they won't get used.

Showler says he wants the Gold/Silver set and you seem to like them, so I'll work on that for sure. I don't mind working on both the copper and steel as long as they're both going to get used. I can send you the current results so you can take a closer look yourself if you like? You'll also see the icons that didn't turn out so well (except the ones I already deleted).
Which leads to the last point: the additional icons with the "E"s and "C"s. They didn't come out too well either (the letters were unrecognisable as letters and just make the icons look like they'd got horns). I might be able to tweak things so they're readable as-is, or I could try and do a slightly different icon design. Any ideas for this? I think relocating the letters elsewhere in the texture won't help for as long as they're *over* the icon. If I could offset them so they don't (or barely) overlap the icon this might work, for example, the cave icon I could put the letter in the centre, for the fort I might be able to squeeze the letter into the recess on the side. The ayleid ruin icon... I have no idea. As I said, suggestions? I could always simply create a separate colour scheme for these, err, "C" for... Copper and "E" for... Electrum? What colour is Electrum anyway? Oh, pretty much just http://en.wikipedia.org/wiki/Electrum. Basically it might be a lot easier to just produce these in a slightly different colour scheme to the rest of the icon set so they are still identifiably different. That's my best idea...
I've got no problem with supporting you "post-release" for as long as I'm still actively modding and as far as I'm concerned the icons I release will be free as a resource. Are you planning to add a lot of extra icons in the future? I notice you've given yourself *lots* of extra space...
Man, I hope that all made sense...
All the best,
Vac