Have you ever visited a ruin and been stopped by a locked door or a too powerful enemy, forcing you to turn with a firm intention of going back later - but then completely forgot which ruin it was?
Have you ever wondered if a cave on your map is one you have already visited and fully explored, or one you just peeked inside?
Have you ever found a place in-game that you want to make a note of?
Have you ever wished you could add new map markers, or notes to the existing map markers to remember such things?
Map Marker Overhaul does this and more:
* In-game, press 'M' to open a menu to freely name a marker with an unique icon, that is added to your map.
* In the map menu, just click on a marker and you'll get a menu where you can add any tag to the marker name, change the icon state (for some types) or rename/delete player-added markers.
* Oblivion gate markers changes to a closed gate symbol (or disappears) when the gate is closed
* Includes eight different map marker icon designs for you to choose from.
* Lets you control the distance map marker becomes visible in the HUD, or placed on the map.
* Lets you control how far and how much you can use Fast Travel.
* Adds map markers for all the game's Obelisks of Order, Ayleid Wells, Magical Stones, Wayshrines and player-owned houses, with completely new and unique icons.
* Replaces more generic map marker icons with icons for docks, castles, houses, farms, stables, merchants and more
* Can hide player and quest icons, and not open the world map centered on the player - for an immersive experience where it is possible to get lost
* Can export changed/added map markers to backup file, and then later import them.
=========
Author: Ole B?e, a.k.a. TheNiceOne
Date: Mar 07, 2010
OBSE v 18 beta 4 or newer required, beta 6 (or later) recommened!
Pluggy 128 or newer required to save or load map marker backup files!
Download http://www.tesnexus.com/downloads/file.php?id=26389
Previous threads: http://www.gamesas.com/bgsforums/index.php?showtopic=1016570 http://www.gamesas.com/bgsforums/index.php?showtopic=1029156
========= DETAILS:
MMO includes Landmarks with Wells by Phoenix Amon and Wrye, but uses new, unique icons for the Ayleid Wells, Magical Stones and Wayshrines! So uninstall Landmarks with Wells (or any similar mod). Each of the three are optional, so just disable the unwanted in the ini file if you think your map gets too cluttered. MMO also adds map markers with unique icons for Obelisks of Order from Shivering Isles.
MMO replaces a lot of the more generic map marker icons with new, unique icons. This includes dock, castle, house, farm, stable, merchant, chapel, lost spire and lost step, both vanilla map marker and map markers added by many different mods. Do you have a marker in your game that you think should have a new icon? Report the marker's formID, the mod's exact name and what icon it should be, and I'll add it. To find formID, set debug to 1 in MMO's ini. Then, when you highlight a map marker in the map, MMO will write the marker's formID to the console.
To use the new icons, I have added them to eight different icon designs for you to choose from:
1: Vanilla icons
2: Elven Map Redux icons
3: Adny's icons (tweaked)
4: Colored icons
5: Borderless icons
6: Vacuity's Copper Icons
7: Vacuity's Iron Icons
8: Vacuity's Gold+Silver Icons
=========
When playing outside, hold down "M" (configurable) to add a new map marker at your current position. You can choose between four different, unique flag icons, and the marker can be freely named. You can have maximum 30 such markers currently added to your game, but you can remove any existing marker in order to add a new at your current position.
In the map menu, click on any visible map marker to open one of two menus:
* If the marker is player-added, you can change icon, rename or delete the marker.
* If the marker is a static one, you can add/edit a freely named tag that gets added to the marker name. You can also change the icon state between Normal, Entered or Complered/Closed.
Oblivion gate markers are no longer static. When a gate is closed, its map marker changes to a closed gate symbol or disappears (depending on your setting). So now it is easy to see which gates remain to be closed.
Map Marker Overhaul can control the distance map markers become visible in your compass or added to your map. In vanilla Oblivion, markers become visible in your compass from the very long distance of 12000 (game units), and fully revealed from 1800. You can change both from the install script (or ini file), and also control the distance a marker is added to the map in the visible, but not fully revealed state. You can also choose to make the distance dynamic depending on your current height position, so that you discover map markers from a longer distance if you're in a high spot.
Map Marker Overhaul changes the player-owned house icons added by OOO to single-house markers. If OOO is not installed, Map Marker Overhaul adds its own player-owned house markers.
Map Marker Overhaul has the option of enabling keepMapPosition. With this enabled, the world map will no longer be centered on the player when opened. During install, there is also the option of removing the player arrow and/or to remove the quest arrow. Combined, those options create an immersive situation where it is possible to get completely lost. Note that if enabling keepMapPosition, the only way to navigate the world map is by using the arrow keys on the numeric keypad. The mouse no longer works. Hold down shift to navigate faster.
Since clicking on a Map Marker is used to start Fast Travel, Map Marker Overhaul has three options for how to work in combination with Fast Travel:
0: Fast Travel is initiated with a left click as normal, while Map Marker Overhaul is activated by holding down control when clicking. This is the default option.
1: Map Marker Overhaul is initiated with a left click, while Fast Travel is activated by holding down control when clicking.
2: Map Marker Overhaul is initiated with a left click, while Fast Travel is completely disabled.
3: Fast Travel is initiated with a left click, while Map Marker Overhaul is activated with right click.
=========
With Pluggy 128 or newer installed, Map Marker Overhaul can save all your changed/added map markers to a backup file. 9 backup files are kept, the newest always being #1 etc. The first time a backup file is saved during a gaming session (restarting Oblivion) a new backup file is created. Thereafter, additional saves during the same gaming session will overwrite the newest file. You can set backupEnabled to manual (1) or automatic (2). If automatic, marker backup is saved after each time you add/change one or more markers. If manual, marker backup is only saved when initiated manually.
If backupEnabled is 1 or 2, pressing "M" in gamemode will not automatically add a new marker, but let you choose between adding a marker, saving a marker backup file or loading a marker backup file. If you select to load one, you will see the file's save date/time before committing the load. If you do, all existing added/changed markers will be reset, and the ones found in the backup file will be used instead.
The marker backup files are stored in "Documents\My Games\Oblivion\Pluggy\Map Marker Overhaul\", so if you want to copy marker changes from one computer to another, you can copy this folder.
========= COMPATIBILITY:
By adding new map marker icons for Ayleid Wells, Magical Stones, Wayshrines, Obelisks of Order and player houses, the mod will overlap markers from other mods that adds map markers for this (Landmarks with Wells, Obelisks of Order Map Markers, etc. - but is compatible with OOO's and Open Cities' player houses). The mod is also incompatible with other map icon replacers, but note that this mod includes the most popular map icon mods for you to choose from.
Map Marker Overhaul is incompatible with Oblivion Gate Map Marker Remover, since it contains similar functionality. It is also incompatible with any mod besides OOO which adds player-owned house markers.
Of special note is "Map Markers Be Done (MMBD)". Map Marker Overhaul is able to take ownership of any tag added by MMBD, so that Map Marker Overhaul can let you remove or change tags added by MMBD, and keep the tags after Pluggy is uninstalled. Map Marker Overhaul will do so if the setting "tnoMMR.MMBDcompatibility" is set to 1, which is the default setting.
In this compatibility mode, Map Marker Overhaul will automatically take ownership of the tag as soon as you point the mouse at a map marker that has a MMBD tag. After you have pointed at all such map markers, you can uninstall Pluggy without loosing the tags.
This mod is (as far as I know) compatible with all other existing mods.
========= New Map Marker Types
The mod currently define the following new map marker types:
13: Ayleid Well
14: Wayshrine
15: Magical Stone
16: Spire
17: Obelisk of Order
18: House
19: Player marker (flag)
20: Player marker (Q flag)
21: Player marker (i flag)
22: Player marker (? flag)
23: Harbor/dock
24: Stable
25: Castle
26: Farm
27: Chapel
28: Merchant
29: Ayleid Step (old Ayleid ruin icon)
30: Shivering Isles gate
40: Entered Cave
41: Completed Cave
42: Entered Ruin
43: Completed Ruin
44: Entered Fort
45: Completed Fort
46: Entered Mine
47: Completed Mine
48: Closed Oblivion Gate
49: Cleared Camp
50: Closed Obelisk
========= KNOWN ISSUES:
You should wait at least 5 seconds after loading a saved game before opening the world map. This is because the Oblivion engine uses around 5 seconds before all scripts are run for the first time after a load.
If you have several player-added markers with the exact same name and remove one, one of the others with the same name may disappear from the map instead. If so, just close and reopen the map, and the correct one will be removed.
When adding a new player-marker, on some computers the player may need to click several times to close the menu after having written the name. If adding the marker to any other worldspace than Tamriel (ex Shivering Isles, Windfall), the marker may not show up in your compass until after a save/reload (but is correctly shown on your map).
If you use a mod that lets Oblivion gates be open after the main quest is completed, the map markers of those gates will behave as if the gates are closed. If this is a problem, set tnoMMO.gateMode to 0 in order to have manual control of the gate markers.
========= INSTALL:
The archive is OMOD-ready and BAIN-ready, so installing with OBMM or BAIN is preferred. OBMM is recommended since the mod comes with an installation script that lets you easily tweak the settings. Just create an OMOD, add the archive and answer yes to the warnings.
For manual install, copy "00 Core\Map Marker Overhaul.esp" and the content of one "01
========= CREDITS:
* The mod is created by TheNiceOne, but would be impossible to make without the OBSE team who kindly added several new OBSE functions (and modified one existing function) on my request.
* Thanks to kyoma for help with icons as menu buttons, and for lots of xml help
* Thanks to shadeMe for his excellent ConScribe tool, which helps soo much during debug
* Thanks to Phoenix Amon and Wrye for Landmarks with Wells.
* Thanks to xythen for Elven Map Redux Icons and for Borderless Map Icons.
* Thanks to Adny for Adny's Map Icons
* Thanks to Brumbek for Colored Icons
* Thanks to Vacuity for Copper, Iron and Gold+Silver Icons
* Thanks to LazMonk for his Obelisks of Order Map Markers which helped me locate them all when I created the SI plugin.
* Also thanks to Elys for her excellent Map Markers Be Done mod, which was the inspiration for this.
========= CHANGELOG:
3.4
* Added Fast Travel control. Now you can set up how much and how far you can use Fast Travel.
3.3.1
* Added a new ini setting to control whether Map Marker Overhaul shall hide ALL map markers when you exit the sewer.
* Added a new ini setting to control whether the icon selection menu shall be shown in normal, or simple mode (without icons). The latter is to provide support for OldBlivion.
* Changed some code in order to lessen (/remove) the problem with having to click multiple times on the icon selection menu.
3.3
* Added export/import of map marker backup files
* Added support for "Skye Village Final.esp"
* Made main script more robust
3.2
* E+C icon states can now be automatically tied to marker tags
* Added option of hiding the player marker
* Added option of hiding the quest marker
* Added option of no longer opening the world map centered on the player
* Corrected a couple of Windfall icons
3.1
* Added player house markers
* Made the marker discovery distances optionally dependent on player's position (height)
* Added Vacuity's Copper and Iron icons
3.0.2
* Added Vacuity's Gold+Silver Icons
* Added missing E+C icon variants for the reduced size icons
3.0
* Added icon states (Normal/Entered/Completed) for Camps, Caves, Ruins, Mines, Forts, Obelisks and Oblivion gates.
* Added automatical control of Oblivion gate marker states.
* Added options for all new icon types, whether to use new or old type.