Map Scale

Post » Fri May 06, 2011 12:18 pm

It would be very helpful if someone posted an official source saying that Daggerfall is realistically scaled.

Anyways, hopefully it is bigger than Oblivions. I actually thought Oblivion's world was too dense, it was ridiculous to run across three forts, five caves, a couple of farms, etc, within five minutes. We need an environment that actually looks like an imprisonment, not one that is littered with random buildings all over the place.

finally i agree!oblivion was way to dense.during exploration i kept on running into cave after fort after mine after cave.it was insane.but i was more greatful for all the underground locations than i was dissapointed with the density.
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Svenja Hedrich
 
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Post » Fri May 06, 2011 7:21 pm

People holding out hope for a 2x-4x increase in map size over Oblivion are likely to be let down.

I'd be delighted even for a 50% increase in size. But I am not counting on it. Even if the map is no larger, the experience will still surely be vastly superior, because we are surely going to see the dungeons, forts, mines etc be far more original and less derivative of each other.
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..xX Vin Xx..
 
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Post » Fri May 06, 2011 9:53 am

i dont understand the people who want it the same size but more dense? more dense with what? you can throw rocks from one fort and hit 2 other forts and 3 shrines and a couple cave doors... some of you state specifically those things that you want to be more dense, and i say the only way it would be better to have more of those is a bigger world and have more space between them. in real life fortes were days apart at least... the only thing that i think should be more dense is the population in and around cities....

im realistically hoping for a game world that is twice the size of oblivion's in area so about 32mils square.... but would love something 64 miles square... also i think there should be more farm lands surronding the cities with little villages sprinkled around more than in oblivion.... keep the big cities walled (because its a must i hear) but have more small and medium sized villages that are open. and there should be more wildlife aka red dead redemption did a good job of that.
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Mashystar
 
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Post » Fri May 06, 2011 11:58 am

I don't know why some people want the to world to be more dense. Dense is having 10 caves next to eachother. What people really want is detail. What we want is LESS density, but MORE detail.
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Marina Leigh
 
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Post » Fri May 06, 2011 5:13 pm

Whoever 'they' are, they're wrong. I've seen maps with scale her before, and it wasn't that far. However, there is a bridge from the mainland of Cyrodiil into the imperial city that is about 50 miles across.


Also,

http://i.imgur.com/xJU7Q.jpg

Check that one out.


http://www.uesp.net/wiki/Lore:Torval

Of course no game can scale like that yet, and no TES besides Daggerfall was ever true to it's actual scale.
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jason worrell
 
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Post » Fri May 06, 2011 12:21 pm

The bigger the better :drool:

Not at all. If anyone here has ever played SWG (probably one of the largest, if not the largest MMORPG out there), you would know that bigger isn't better. Well of course, if you want nothing but repeated environments with no content whatsoever. Then everyone really would be using fast travel all the time because they would complain it's "too big" lol.

Bethesda is looking to make all environments as unique as possible (a lot of the environments in Oblivion were repeated and randomly generated). That kind of detail requires more work and time, considering it's hand crafted, and it also means the province as a whole will probably be smaller, which really isn't a bad thing. It all depends on how Bethesda crafts the game and what it consists of.

Although it should be noted that BGS added 30 new members since Fallout 3, so it's likely it may be the size of Cyrodill. Don't expect it to be any ridiculous size however. Lets be realistic.
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Rebekah Rebekah Nicole
 
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Post » Fri May 06, 2011 6:13 am

Bethesda is looking to make all environments as unique as possible (a lot of the environments in Oblivion were repeated and randomly generated). That kind of detail requires more work and time, considering it's hand crafted, and it also means the province as a whole will probably be smaller, which really isn't a bad thing. It all depends on how Bethesda crafts the game and what it consists of.

Although it should be noted that BGS added 30 new members since Fallout 3, so it's likely it may be the size of Cyrodill. Don't expect it to be any ridiculous size however. Lets be realistic.

First you said "the province as a whole will probably be smaller" then you said "its likely to be the same size as cyrodiil"?
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+++CAZZY
 
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Post » Fri May 06, 2011 8:19 am

Honestly, I'd like to see Skyrim in it's full scale actual size... Hundreds of miles across, and days of travel between cities. You'd have to use an http://www.gamesas.com/index.php?/topic/1161696-skyrim-trail/page__p__17053610__fromsearch__1#entry17053610 to get from place to place. The thousands of square miles of wilderness would have to be randomly generated of course.
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latrina
 
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Post » Fri May 06, 2011 6:42 am

Since Morrowind the game worlds have been getting bigger so I expect the trend to continue.

I don't see how you can draw a trend based on 1 game.

This Comment also applys to the post below.
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Jonathan Windmon
 
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Post » Fri May 06, 2011 6:30 pm

Actually, the map scale keeps shrinking with each game. Oblivion was only bigger because Cyrodiil was a bigger province.
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le GraiN
 
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Post » Fri May 06, 2011 10:26 am

You all realize in Just Cause 2 you had helcopters, jets, and fast cars able to get you from one part of the island to another at over 100 mph right?

In Skyrim you'll either be running about 7 miles per hour, or riding a horse about 15.

I'm hoping it's a bit bigger than oblivion's, but not significantly bigger. I'd rather it be more detailed and beautiful.

This, Just Cause would be way too large, how much of all that 400 sq miles is anything. There is no way Beth could fill that area up with dungeons,towns,etc, it would take 20 mins to get from one town to the next, hours to get across the map. No thanks.
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Christine
 
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Post » Fri May 06, 2011 12:56 pm

I honestly think that the Skyrim map should be on the same size as the Just Cause 2 map. I reall think thats the size that would give the best level of immersion and detail. At 100 speed in oblivion, i could get from bruma to cheydynhal with in 3mins by going the long way around the mountains not to mention the fact that i was tripping over caves and ruins every 5secs. Sure at lvl 1 traversing Skyrim will be extremely long, but if we are still able to get to the same speed lvls of oblivion and morrowind, then the JC2 map size makes alot of sense. Fast travel with a map of that size could be great as well. Have an indiana jones type effect of following the red line from point to point with it taking upto 5mins to get from one place to another ( all depending on how far away you are going) and add in the chance of having a random encounter while onyour way to a destination.
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Jerry Jr. Ortiz
 
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Post » Fri May 06, 2011 8:29 am

The mountains in Skyrim offer both a challenge and an opportunity. On the one hand, it takes a lot of map area to place a "credible" mountain. On the other hand, the majority of the mountain doesn't need to be spectacularly detailed, since the character may not be able to access all but a few small portions of it: one or two access routes and the peak. Even if it is possible to Levitate or Climb, the amount of content beyond landscaping can be minimal, so you can go there, but there's little point. While the Skyrim "map" could be made considerably bigger as a result, with less time invested, the game doesn't necessarily have to have more "playable area" than Oblivion.

Oblivion already had a certain amount of "unplayable" area around the borders, and in a few spots to which the lack of levitation prevented you from getting. Compare that with Morrowind's map, which had a lot of additonal, but effectively "empty", areas of sea around the playable island of Vvardenfell. It was "seascaped" in case somebody Waterbreathed their way to it, but there was no other "content" for the developers to worry about.
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Anna Kyselova
 
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Post » Fri May 06, 2011 5:26 pm

The mountains in Skyrim offer both a challenge and an opportunity. On the one hand, it takes a lot of map area to place a "credible" mountain. On the other hand, the majority of the mountain doesn't need to be spectacularly detailed, since the character may not be able to access all but a few small portions of it: one or two access routes and the peak. Even if it is possible to Levitate or Climb, the amount of content beyond landscaping can be minimal, so you can go there, but there's little point. While the Skyrim "map" could be made considerably bigger as a result, with less time invested, the game doesn't necessarily have to have more "playable area" than Oblivion.

Oblivion already had a certain amount of "unplayable" area around the borders, and in a few spots to which the lack of levitation prevented you from getting. Compare that with Morrowind's map, which had a lot of additonal, but effectively "empty", areas of sea around the playable island of Vvardenfell. It was "seascaped" in case somebody Waterbreathed their way to it, but there was no other "content" for the developers to worry about.

They said you can go anywhere that is visible.
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Donald Richards
 
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Post » Fri May 06, 2011 12:27 pm

This, Just Cause would be way too large, how much of all that 400 sq miles is anything. There is no way Beth could fill that area up with dungeons,towns,etc, it would take 20 mins to get from one town to the next, hours to get across the map. No thanks.


There could be dungeons preloaded into the game with no specified location... as you explore new areas of the wilderness they could be randomly placed nearby, and you could then add their location to your map when you discover them.

Once you found all the preloaded ones, the game could start placing randomly generated dungeons that get saved to the hard disk. You could write a certain amount on your map, but then you'd have to start erasing old ones as you find new ones.
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Kill Bill
 
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Post » Fri May 06, 2011 5:49 pm

Look at all the unused space in Oblivion's map.

http://img684.imageshack.us/img684/8366/40135698.jpg
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maddison
 
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Post » Fri May 06, 2011 8:19 am

Ever since playing Just Cause 2 i'd love to see a giant open world in a future game that contains every country in the world of TES and wraps around a globe so we could travel that world full circle if we wanted to.

Wow but could you imagine traversing a world that big on big, or even horseback?!?! and eventually you'd have to travel by boat, maybe fighting pirates, sea monsters, and finding uncharted islands to explore along the way.

That would make a great future game.
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Tina Tupou
 
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