Here's a link to the story:
http://www.gamepur.com/news/19355-bethesda-comments-fallout-4-vs-elder-scrolls-v-skyrim-map-size-comparison.html
Here's the quote from Todd Howard about map size -
"I avoid answering that, and I'll tell you why. If you look at our previous stuff, it's kind of like that. We don't actually measure it like that. Because Skyrim is one size, but the mountains take up a lot of space.
That's not really a game place, it's in your way, you have to go around it, so we're not really doing that. In the city, it's very dense, but there is no load - like in Fallout 3, there's a load - for areas of the city, we don't do that. So it's very dense, the buildings are tall, and a lot of them are open, so you can just walk in and around, so... it's big. I wouldn't say, you know, if you played Skyrim, I couldn't tell you it's X bigger, so we're just saying it's about the same size."
... so, that's that.
What might be interesting to think about is the absence of Loading Screens for new world space additions from DLCs.
There's no confirmation on how added DLC spaces will work, and if there will be load screens for them, but, it'd be fairly interesting if we could walk, fly, ride, sail, or be transported some other seamless and interactive way, maybe even the entire journey getting to a DLC location could be an active quest.
That kind of thing could be a big benefit in active story telling in leading a character seamlessly from the original world space to new world spaces.
This kind of thing with no loading screens could also be pretty nifty with mods.