» Wed May 13, 2009 10:59 am
sounds like your mad that you can't hide and kill people anywhere in the map from your one spot?
if so, your **** retarded.
if not, most maps in all games are set up in this sort of fashion. its to try to limit a players capacity to rampage with almost no opposition. it also helps prevent being stuck at one side of the map, spawning and looking at the other team before a hailstorm of bullets eats your face
Stop thinking about me in the shower and think about the main topic. The maps in Crysis 2 are pretty much designed in the same way the maps in Modern Warfare 2 were designed, which totally svcks since it requires a player to cover more than 200 degrees, which is impossible even in dual team. That's poor MP design, if you understand anything about Level Design.
When I'm talking about structured map, I'm talking about maps that are similar to Call of Duty 4: Modern Warfare, Soldier of Fortune 2, Counter-Strike, Rainbow Six, Halo 2 or even Battlefield 1943. That way it prevents camping, spawnkilling, it forces players to move all around the map and separate themselves strategically in order to spot upcoming attacks, etc.
And yes, I mentionned Battlefield: 1943, because even if the maps are opened, the way they are designed doesn't allow a squad to cover everything from a singleploint, they need to move around the map unlike BF: BC2 in which you can cover most flags from a single camping spot.