[RELz] Marco's Leveling Underhaul.

Post » Tue Nov 18, 2014 9:20 pm

http://www.nexusmods.com/morrowind/mods/43344/?

Main info in the readme. Hooray! I made a mod for Morrowind! Here's the download link again:

http://www.nexusmods.com/morrowind/mods/43344/?

Anyway. I'm really anxious to discuss the details of what this mod does, and how I can improve it. Would it be prudent to cap the attribute multipliers at x4 (12 attribute points on level-up instead of 15, or 9 if you put a point into Luck every level) instead of x5 where I currently have it? How do you guys feel about the skill advancement rates and changes to governing attributes? Or do you just hate me for destroying the integrity of Morrowind's leveling system?

Oh dang, I should have mentioned in the readme that any identical-to-master records are mostly intentional, to make sure certain parts of this mod still work right against other mods. Feel free to clean it, though, if you don't use any mods that change the same GMSTs or skills. There shouldn't be any egregious errors either way, unless you're using another mod (in which case, wtf) - I made scant few edits.

I've also got very little time this week to actually give my mod the playtesting it deserves, so I would really appreciate some feedback from you guys.

Thanks!

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Big mike
 
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Post » Wed Nov 19, 2014 3:02 am

I am fine with standard Beth 1x skill mechanic and separated Morrowind, Tribunal, Bloodmoon esm so I'll pass on the mod,
but I think you should tell https://wiki.openmw.org/index.php?title=Research:Stats_and_Levelling#Player_level_progress about the reversal you discovered
[EDIT]typos
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Inol Wakhid
 
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