Markarth (Side) a Dwemer city?

Post » Tue May 17, 2011 8:13 am

I'm not seeing any immediate similarities, but whatever. I'll have to get into the game first before I pass judgment.

A book in Oblivion actually. "Commentaries on the Mysterium Xarxes Book Three
by Mankar Camoran"


You mean this?

"Those who know it can reshape the land. Witness the home of the Red King Once Jungled.

That's odd. Never seen a "Red King" reference before. And of all place to hide this little disclaimer.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue May 17, 2011 9:44 am

I'm not seeing any immediate similarities, but whatever. I'll have to get into the game first before I pass judgment.



You mean this?

"Those who know it can reshape the land. Witness the home of the Red King Once Jungled.

That's odd. Never seen a "Red King" reference before. And of all place to hide this little disclaimer.

Yea that is it.
On the same line there is also the word "Chim" in Daedric. "Chim" could refer to the red gem in the Amulet of kings called "Chim-el Adabal". As for Red King, I am sure of what it references. It could be referring to Tiber Septim himself. As the gem in the Amulet of Kings is also called the Red Diamond. Thus Red King. But as for the actual meaning if the name, I don't believe anything solid has been said.
User avatar
Bee Baby
 
Posts: 3450
Joined: Sun Jun 18, 2006 4:47 am

Post » Tue May 17, 2011 3:07 pm

Thing I hate about this pic even if it isn't dwemer ruins... this looks like somekind of Aztec city... and I just don't think it would belong in Skyrim... perhaps if it had been in Blackmarsh the building style would atleast fit in...
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Tue May 17, 2011 11:21 am

Now, why would that need to be a dwemer ruin?

It doesn't look like dwemer, it's in Skyrim, ..., what more do you need?

Can't Nords have their own ruins??
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Tue May 17, 2011 10:25 am

Reasons why it might not be as bad as we think:

- We just have one screenshot of one dwemer city, there might be a lot of metal buildings/elements outside of our view (in another city or somewhere in this city)
- The inside could be fully metal.
- The city is far away from Vvardenfell, thus building styles could just be different. We also see this in cultures in our world.
- The city could be taken over by the Nords, and since the disappearance of the Dwarves is 240+ years ago they had a lot of time to restyle the place.
- Maybe there is not so much metal available in that area of Skyrim, or maybe they require the heat of the mountain like some guy said before
- The shapes of the buildings are, like another person said, quite like the stone shapes of the buildings in Morrowind.

So, no reason to panic! Except there's one more explanation...

- :P Maybe the world of Nirn is the world before LotR (explaining why everything becomes more and more lotrlike, which is before history. So TES is pre-prehistory!

O no!
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Mon May 16, 2011 11:18 pm

...
- We just have one screenshot of one dwemer city, ...


Do we?
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Tue May 17, 2011 6:39 am

Do we?

If we believe what Pete said on twitter, yes. But maybe this is just the outside of the city, and the real dwemer city is in the mountain...
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Tue May 17, 2011 2:45 am

I assumed people knew that shot was of a Dwemer ruin. Todd Howard mentioned there being occupied ruins in his interview and the picture was tagged 'Markath'. Markath Side is a city in Skyrim, the shot looks like ruins, so my assumption was Markath Side = Re-occupied Dwarven ruin.

They still hit a few of the key identifiers for Dwemer architecture. It does of course look different, and lacks a lot of pipes. This could be explained as a different building style for a different climate, locals rebuilding or re-purposing the ruins, and/or the metal rusting away or being recycled. All of these are valid real-life explanations for architectural changes in the same region over time.

I'm guessing at the very least the interiors will be more consistent with Redguard/Morrowind, as the Dwemer centurions are still in the game and they're tied pretty closely to the steampunk-ish themes of Dwemer architecture.
User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Mon May 16, 2011 11:36 pm

Now, why would that need to be a dwemer ruin?

It doesn't look like dwemer, it's in Skyrim, ..., what more do you need?

Can't Nords have their own ruins??


The Dwemers was in Skyrim as well for your information. :)
And it does have similarities with Dwemer Constructions.

It just doesn't have the metal, which is quite good, because if they did, I would understand why they are extinct... Using Metal as building material in a cold place like that? na-ah...
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Tue May 17, 2011 12:52 am

I hope it's all metallic inside.
User avatar
I’m my own
 
Posts: 3344
Joined: Tue Oct 10, 2006 2:55 am

Post » Tue May 17, 2011 1:49 am

Well, the inside of the ruins is the important part.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Tue May 17, 2011 6:08 am

its pretty simple actually.
the dwemer just didnt need to use as much metal here. they only had to carve the structures into the mountain/cliff faces. so they only needed metal support beams inside.
also dont forget that in skyrim the dwemer structures have been used for centuries buy others. so the others may have added onto or changed many of the original features.
User avatar
Ashley Tamen
 
Posts: 3477
Joined: Sun Apr 08, 2007 6:17 am

Post » Tue May 17, 2011 9:06 am

There are many good reasons lore-wise for having some dwemer ruins with different appeareance compared to the Morrowind ones. There have been some excellent suggestions for possible explanations in this thread. For me however, the real core of the issue is that the Morrowind ruins were -from an artistic point of view- sublime, and what we see in this screenshot, is, well, not. It's not bad mind you, it looks really great, but it lacks the mystery and that certain kind of "magic" that the Morrowind dwemer ruins had.

Having said that, I don't think the Dwemer will be "LOTR-ified". Todd Howard in his recent interview specifically stated how happy they are with how they treat this race. It's one of the most distinct and intriguing aspects of this fantasy world, so changing that for something generic would be a bit absurd.
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Tue May 17, 2011 2:24 pm

If I were to go up north and ask someone "Is that any count?" they would be confused as to what I am asking, even though it is perfectly acceptable English.


What?

I live up north... :confused:
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 17, 2011 12:38 am

Guys, if Nords moved into the cities, maybe they would have reforged the metal to axes and whatever useful thing used to smash brains with, that Nords would have found more interesting than robots they could not use or whatever
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Tue May 17, 2011 4:49 am

I will remain very sceptical about this Dwemer Dwarven ruin mine, until a dev explains why it looks like this. :toughninja:
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Tue May 17, 2011 5:35 am

I will remain very sceptical about this Dwemer Dwarven ruin mine, until a dev explains why it looks like this. :toughninja:


I correct:

This Dwemer Dwarven Nord ruin mine major city. :P
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Tue May 17, 2011 6:34 am

I really didn't like the meallic Dwemer ruins in Morrowind so I am hoping that the Nords corrected the silly Dwemer construction and used honest stone in their remodelling . Now if they could just banish the constructs everything would be in order.
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue May 17, 2011 3:06 am

Anyone considered the possibility that all the metal was stripped by the humans during their hundreds of years occupying this city?

And I don't think this looks like Tolkien or generic fantasy dwarven architechture at all, other than that it's stone. Usually Tolkien style dwarves build completely underground, with very little external signs of there being a city. Perhaps a huge ornate doorway if they trade with humans and elves often, but rarely is the city itself outside.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Tue May 17, 2011 3:29 pm

If we believe what Pete said on twitter, yes. But maybe this is just the outside of the city, and the real dwemer city is in the mountain...


If he said about that picture precisely, then it is dwemer. If not, it's just speculation.


The Dwemers was in Skyrim as well for your information. :)


Were they?

And it does have similarities with Dwemer Constructions.
It just doesn't have the metal, which is quite good, because if they did, I would understand why they are extinct... Using Metal as building material in a cold place like that? na-ah...

Does it? To me it also has similarities with Skingrad, Anvil and Shivering isles construction as much as with Morrowind's Dwemer style, if not even more.

I'm familiar with physical and mechanical properties of metals and alloys and metal buildings in Skyrim wouldn't make any more or less sense then metal buildings built on volcano, which we could witness in Morrowind.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Tue May 17, 2011 5:42 am

http://i767.photobucket.com/albums/xx316/randomguyface/SANY0001.jpg?t=1295781477

What do you think of my Dwemer design attempt?

And @above: I'm pretty sure a lot of the stuff in Morrowind was actually stone, but they just had crap textures so it was hard to tell.
User avatar
The Time Car
 
Posts: 3435
Joined: Sat Oct 27, 2007 7:13 pm

Post » Tue May 17, 2011 10:44 am

Just to clear it up because it I may be misunderstood: I'm not saying that now everything Dwemer should me metal (actually it would be silly), and I like that ruin or city on the picture (except for plastic waterfalls :)).

I just wonder why people are saying that it's Dwemer? If that bloke confirmed that it is, then it's all clear. :)
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Tue May 17, 2011 9:13 am

I like that architecture. *shrug* The crazy view, the multi-layered-ness and various stairs of it is a good change from the admittedly nice, but kind of plain structures of Cyrodiil.

It's true it doesn't look much Dwemer, though, bar maybe the roofs. Same people in different regions, makes sense they'd come up with varying results - climate and terrain aren't the same, culture branches out. Anyway, maybe the humans inhabited it really early and did a lot of remodelling.

With that in mind, I do hope there'll be a lot of forgotten/disused tunnels we're going to discover and explore, which will be more purely Dwemer. :)
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Tue May 17, 2011 4:48 am

If he said about that picture precisely, then it is dwemer. If not, it's just speculation.




Were they?


Does it? To me it also has similarities with Skingrad, Anvil and Shivering isles construction as much as with Morrowind's Dwemer style, if not even more.

I'm familiar with physical and mechanical properties of metals and alloys and metal buildings in Skyrim wouldn't make any more or less sense then metal buildings built on volcano, which we could witness in Morrowind.


That still doesn't look too Dwemer to me, but I could live with it assuming Dwemer in different areas built differently, since architecture is always heavily linked with climate and availability of materials.

There is one major thing I think you, and others, may be overlooking. An architectural style is much more that the actual material (stone or metal). It's also about specific angles, lines, curves and shapes, and maybe even technological limitations like the maximum or average height of buldings, and the decoration (or lack of). As a real life anology, you could have two art nouveau buildings that emphasise the use of diferent materials, and didn't look much the same at first glance, but you could still tell that they both belonged to the same architectural/artistic movement.

What I'm saying is that the common "character" of an architectural style goes beyone simple comparisons like metal vs stone, and we should not put emphasis on such simplifications. The fact of the matter is that the screenshot of the allegedly dwarven ruins has no artistic similarities to dwemer architecture seen in Morrowind/Redguard. It just doesn't give you the same feel, at all. Untill we know more however I guess we can only speculate.
User avatar
Doniesha World
 
Posts: 3437
Joined: Sun Jan 07, 2007 5:12 pm

Post » Tue May 17, 2011 9:28 am

That still doesn't look too Dwemer to me, but I could live with it assuming Dwemer in different areas built differently, since architecture is always heavily linked with climate and availability of materials.

There is one major thing I think you, and others, may be overlooking. An architectural style is much more that the actual material (stone or metal). ...


I wasn't overlooking that, but I was just commenting remark about the use of metals and it's properties.

Your comment about material != style is completely correct. But I'm not speculating here does it look dwemer or not. As long as we are concerned, they can make poppy pod house or an igloo and say that it's dwemer style also.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

PreviousNext

Return to V - Skyrim